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Make sure all examples resize when the window is resized (#155)
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@@ -33,7 +33,14 @@
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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document.body.appendChild(renderer.domElement);
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window.addEventListener('resize', onWindowResize, false);
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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let splatURL = await getAssetFileURL("butterfly.spz");
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const butterfly = new SplatMesh({ url: splatURL });
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