Make sure all examples resize when the window is resized (#155)

This commit is contained in:
Noeri Huisman
2025-09-15 23:38:16 +02:00
committed by GitHub
parent 8f340d1f78
commit 882def6eb7
19 changed files with 129 additions and 17 deletions
+8 -1
View File
@@ -31,7 +31,14 @@
const renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Make a local frame of reference that we can move to control
// the camera, or as a frame of reference in WebXR mode