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fix snow demo to fit new file perspective
This commit is contained in:
committed by
Diego Marcos
parent
2cfcaf3da4
commit
8d5e8da33d
@@ -27,6 +27,7 @@
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import {
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import {
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ForgeRenderer,
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ForgeRenderer,
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PointerControls,
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PointerControls,
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FpsMovement,
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SplatMesh,
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SplatMesh,
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VRButton,
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VRButton,
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generators,
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generators,
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@@ -49,8 +50,8 @@
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0.1,
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0.1,
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1000
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1000
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);
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);
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camera.position.set(-6, 12, 100);
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camera.position.set(6, 12, 105.5);
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camera.rotateY((3 * Math.PI) / 2);
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// camera.rotateY((Math.PI));
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const renderer = new THREE.WebGLRenderer();
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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@@ -72,13 +73,14 @@
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// const backgroundURL = await getAssetFileURL("snow-street.spz");
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// const backgroundURL = await getAssetFileURL("snow-street.spz");
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const backgroundURL =
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const backgroundURL =
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"./snow_street_crop37.spz";
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"./snow-street.spz";
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const background = new SplatMesh({ url: backgroundURL });
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const background = new SplatMesh({ url: backgroundURL });
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background.quaternion.set(1, 0, 0, 0);
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background.quaternion.set(1, 0, 0, 0);
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scene.add(background);
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scene.add(background);
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await background.initialized;
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await background.initialized;
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const controls = new PointerControls({ canvas: renderer.domElement });
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//const controls = new PointerControls({ canvas: renderer.domElement });
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const controls = new FpsMovement({ moveSpeed: 8.0 });
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const cam = camera.position;
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const cam = camera.position;
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const snowVolumeBox = new THREE.Box3(
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const snowVolumeBox = new THREE.Box3(
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@@ -222,12 +224,12 @@
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controls.update(dt, camera);
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controls.update(dt, camera);
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// camera movement
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// camera movement
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const targetX = 0.5;
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const targetZ = 99;
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const startX = -6;
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const startZ = 105.5;
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const duration = 90;
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const duration = 90;
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const progress = Math.min(1, t / duration);
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const progress = Math.min(1, t / duration);
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const smoothProgress = Math.sin(progress * Math.PI * 0.5);
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const smoothProgress = Math.sin(progress * Math.PI * 0.5);
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camera.position.x = startX + (targetX - startX) * smoothProgress;
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camera.position.z = startZ + (targetZ - startZ) * smoothProgress;
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if (!params.isPaused) {
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if (!params.isPaused) {
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snow.fallVelocity.value = params.fallVelocity;
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snow.fallVelocity.value = params.fallVelocity;
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