Add preloader to interactivity example

This commit is contained in:
Diego F. Goberna
2025-05-25 02:15:54 +02:00
parent 3332f609a9
commit 9433e6ff0b
5 changed files with 114 additions and 62 deletions
+71 -61
View File
@@ -7,7 +7,6 @@
</head>
<body>
<img src="loading.gif" alt="loading" id="loading">
<div id="menu">
<div class="border">
<div class="border">
@@ -36,6 +35,7 @@
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { FOOD_ASSETS, FOOD_URL } from './food.js';
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
import { preloadSplats } from "/examples/js/preloader.js";
// Add food items to the menu
FOOD_ASSETS.forEach((food, i) => {
@@ -43,7 +43,7 @@
el.textContent = food.name;
el.href = 'javascript:;';
el.addEventListener('click', async function () {
await switchToFood(i);
switchToFood(i);
});
document.getElementById('menu_list').appendChild(el);
});
@@ -58,50 +58,6 @@
const camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0.9, -1.2);
// Setup lighting
const spotLight = new THREE.SpotLight(0xffcc88);
spotLight.position.set(0, 1, 0);
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
spotLight.shadow.camera.near = 0.1;
spotLight.shadow.camera.far = 5;
spotLight.angle = 0.9;
spotLight.penumbra = 1;
spotLight.intensity = 3;
scene.add(spotLight);
const fillLight = new THREE.PointLight(0xffcc88, 0.2);
fillLight.position.set(0, 0, -3);
scene.add(fillLight);
// Splats don't project shadows, so we add a cylinder below the spotlight to fake one ;)
const geometry = new THREE.CylinderGeometry(0.45, 0.45, 0.04, 40, 1);
const material = new THREE.MeshPhongMaterial({ colorWrite: false, depthWrite: false });
const shadow = new THREE.Mesh(geometry, material);
shadow.visible = false;
shadow.castShadow = true;
shadow.position.set(0, 0.1, 0);
scene.add(shadow);
// Add table
const gltfLoader = new GLTFLoader();
const modelURL = await getAssetFileURL("table.glb");
const gltfTable = await gltfLoader.loadAsync(modelURL);
const table = gltfTable.scene;
// Set the table cloth to receive shadows
const tableCloth = table.children.find(item => item.name == 'cover');
tableCloth.receiveShadow = true;
scene.add(table);
// Add floor
const plane = new THREE.PlaneGeometry(10, 10);
const floormat = new THREE.MeshPhongMaterial({ color: 0x777777 });
const floor = new THREE.Mesh(plane, floormat);
floor.rotation.x = -Math.PI / 2;
floor.position.set(0, -1.397, 0);
scene.add(floor);
// Setup mouse controls to orbit the camera around
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0.2, 0, 0);
@@ -110,10 +66,18 @@
controls.enablePan = false;
controls.update();
// Current and next food splats
let food, nextFood;
// Other items
let table, shadow;
// Add table
const gltfLoader = new GLTFLoader();
const modelURL = await getAssetFileURL("table.glb");
const gltfTable = await gltfLoader.loadAsync(modelURL);
table = gltfTable.scene;
const loadingIcon = document.getElementById('loading');
// Transition length in frames.
// Two transitions: one for fading out the old food, another for fading in the next one
const TRANSITION_LENGTH = 60;
@@ -121,10 +85,64 @@
let fadeOutTime = null;
let fadeInTime = null;
// Load first food by default
await switchToFood(0);
// Preload all splat files
let splats;
preloadSplats(FOOD_ASSETS.map(t => t.file)).then(loaded_splats => {
splats = loaded_splats;
init();
});
renderer.setAnimationLoop(function animate(time) {
async function init() {
// show menu
document.getElementById('menu').style.display = 'block';
// Setup lighting
const spotLight = new THREE.SpotLight(0xffcc88);
spotLight.position.set(0, 1, 0);
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
spotLight.shadow.camera.near = 0.1;
spotLight.shadow.camera.far = 5;
spotLight.angle = 0.9;
spotLight.penumbra = 1;
spotLight.intensity = 3;
scene.add(spotLight);
const fillLight = new THREE.PointLight(0xffcc88, 0.2);
fillLight.position.set(0, 0, -3);
scene.add(fillLight);
// Splats don't project shadows, so we add a cylinder below the spotlight to fake one ;)
const geometry = new THREE.CylinderGeometry(0.45, 0.45, 0.04, 40, 1);
const material = new THREE.MeshPhongMaterial({ colorWrite: false, depthWrite: false });
shadow = new THREE.Mesh(geometry, material);
shadow.visible = false;
shadow.castShadow = true;
shadow.position.set(0, 0.1, 0);
scene.add(shadow);
// Set the table cloth to receive shadows
const tableCloth = table.children.find(item => item.name == 'cover');
tableCloth.receiveShadow = true;
scene.add(table);
// Add floor
const plane = new THREE.PlaneGeometry(10, 10);
const floormat = new THREE.MeshPhongMaterial({ color: 0x777777 });
const floor = new THREE.Mesh(plane, floormat);
floor.rotation.x = -Math.PI / 2;
floor.position.set(0, -1.397, 0);
scene.add(floor);
// Load first food by default
switchToFood(0);
// Start render loop
renderer.setAnimationLoop(animate);
}
function animate(time) {
controls.update();
renderer.render(scene, camera);
const rotation = time / 10000;
@@ -161,20 +179,17 @@
fadeInTime = null;
}
}
});
};
// Change food from menu link
async function switchToFood(foodIndex) {
function switchToFood(foodIndex) {
// already transitioning
if (fadeOutTime !== null || fadeInTime !== null) return;
const foodItem = FOOD_ASSETS[foodIndex];
const splatURL = await getAssetFileURL(foodItem.file);
nextFood = new SplatMesh({ url: splatURL });
nextFood = splats[foodItem.file];
nextFood.quaternion.set(1, 0, 0, 0);
// Customize splat depending on the settings set for this food
@@ -188,7 +203,6 @@
// Setup shadow to the required size, and make it visible only when the splat is initialized
nextFood.initialized.then(() => {
shadow.visible = false;
loadingIcon.style.display = 'none';
fadeOutTime = 0; // Fade in next food
});
@@ -197,10 +211,6 @@
// toggle menu item
const menu_items = document.getElementById('menu_list').children;
for (let i = 0; i < menu_items.length; i++) {
if (foodIndex == i) {
loadingIcon.style.display = 'inline';
menu_items[i].appendChild(loadingIcon);
}
menu_items[i].classList.toggle('active', foodIndex == i);
}
}
+2 -1
View File
@@ -2,6 +2,7 @@
body {
margin: 0;
background-color: black;
}
h1 {
@@ -24,7 +25,7 @@ h3 {
#menu {
position: absolute;
left: -12rem;
display: inline-block;
display: none;
background-color: rgba(223, 203, 171, 0.8);
padding: 2rem 2rem;
margin-top: 4rem;