Renamed "forge" to "spark". Updated meta-references and future domain. (#40)

This commit is contained in:
Andreas Sundquist
2025-06-09 13:50:08 -07:00
committed by GitHub
parent ea9e4e3da9
commit acb541cc4e
72 changed files with 396 additions and 395 deletions
+7 -7
View File
@@ -3,7 +3,7 @@
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Forge • Multiple Viewpoints</title>
<title>Spark • Multiple Viewpoints</title>
<link rel="stylesheet" href="style.css">
</head>
@@ -18,13 +18,13 @@
"imports": {
"three": "/examples/js/vendor/three/build/three.module.js",
"three/addons/": "/examples/js/vendor/three/examples/jsm/",
"@forge-gfx/forge": "/dist/forge.module.js"
"@sparkjs-dev/spark": "/dist/spark.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { ForgeRenderer, ForgeViewpoint, SplatMesh } from "@forge-gfx/forge";
import { SparkRenderer, SparkViewpoint, SplatMesh } from "@sparkjs-dev/spark";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
@@ -37,8 +37,8 @@
renderer.setSize(window.innerWidth, window.innerHeight - header_height);
document.body.appendChild(renderer.domElement)
// Explicitly create a ForgeRenderer in the scene to spawn new viewpoints
const forge = new ForgeRenderer({ renderer });
// Explicitly create a SparkRenderer in the scene to spawn new viewpoints
const spark = new SparkRenderer({ renderer });
const splatURL = await getAssetFileURL("butterfly.spz");
const butterfly = new SplatMesh({ url: splatURL });
@@ -52,7 +52,7 @@
const height = 240;
const screen = new THREE.Mesh(
new THREE.PlaneGeometry(0.5 * camera.near, 0.5 * camera.near * height / width),
new THREE.MeshBasicMaterial({ map: ForgeViewpoint.EMPTY_TEXTURE }),
new THREE.MeshBasicMaterial({ map: SparkViewpoint.EMPTY_TEXTURE }),
);
screen.position.set(screenPos.x, screenPos.y, -1).multiplyScalar(camera.near);
scene.add(screen);
@@ -88,7 +88,7 @@
// Spawn a new viewpoint that auto-updates its sort order, double
// buffered in case the texture is used recursively in the scene
const viewpoint = forge.newViewpoint({
const viewpoint = spark.newViewpoint({
autoUpdate: true,
camera: viewCamera,
target: { width, height, doubleBuffer: true },