Renamed "forge" to "spark". Updated meta-references and future domain. (#40)

This commit is contained in:
Andreas Sundquist
2025-06-09 13:50:08 -07:00
committed by GitHub
parent ea9e4e3da9
commit acb541cc4e
72 changed files with 396 additions and 395 deletions
+79
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use std::cell::RefCell;
use js_sys::{Float32Array, Uint16Array, Uint32Array};
use wasm_bindgen::prelude::*;
mod sort;
use sort::{sort_internal, SortBuffers};
mod raycast;
use raycast::{raycast_ellipsoids, raycast_spheres};
const RAYCAST_BUFFER_COUNT: u32 = 65536;
thread_local! {
static SORT_BUFFERS: RefCell<SortBuffers> = RefCell::new(SortBuffers::default());
static RAYCAST_BUFFER: RefCell<Vec<u32>> = RefCell::new(vec![0; RAYCAST_BUFFER_COUNT as usize * 4]);
}
#[wasm_bindgen]
pub fn sort_splats(
num_splats: u32, readback: Uint16Array, ordering: Uint32Array,
) -> u32 {
let max_splats = readback.length() as usize;
let active_splats = SORT_BUFFERS.with_borrow_mut(|buffers| {
buffers.ensure_size(max_splats);
let sub_readback = readback.subarray(0, num_splats);
sub_readback.copy_to(&mut buffers.readback[..num_splats as usize]);
let active_splats = match sort_internal(buffers, num_splats as usize) {
Ok(active_splats) => active_splats,
Err(err) => {
wasm_bindgen::throw_str(&format!("{}", err));
}
};
if active_splats > 0 {
// Copy out ordering result
let subarray = &buffers.ordering[..active_splats as usize];
ordering.subarray(0, active_splats).copy_from(&subarray);
}
active_splats
});
active_splats
}
#[wasm_bindgen]
pub fn raycast_splats(
origin_x: f32, origin_y: f32, origin_z: f32,
dir_x: f32, dir_y: f32, dir_z: f32,
near: f32, far: f32,
num_splats: u32, packed_splats: Uint32Array,
raycast_ellipsoid: bool,
) -> Float32Array {
let mut distances = Vec::<f32>::new();
_ = RAYCAST_BUFFER.with_borrow_mut(|buffer| {
let mut base = 0;
while base < num_splats {
let chunk_size = RAYCAST_BUFFER_COUNT.min(num_splats - base);
let subarray = packed_splats.subarray(4 * base, 4 * (base + chunk_size));
let subbuffer = &mut buffer[0..(4 * chunk_size as usize)];
subarray.copy_to(subbuffer);
if raycast_ellipsoid {
raycast_ellipsoids(subbuffer, &mut distances, [origin_x, origin_y, origin_z], [dir_x, dir_y, dir_z], near, far);
} else {
raycast_spheres(subbuffer, &mut distances, [origin_x, origin_y, origin_z], [dir_x, dir_y, dir_z], near, far);
}
base += chunk_size;
}
});
let output = Float32Array::new_with_length(distances.len() as u32);
output.copy_from(&distances);
output
}
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use half::f16;
const MIN_OPACITY: f32 = 0.1;
pub const LN_SCALE_MIN: f32 = -9.0;
pub const LN_SCALE_MAX: f32 = 9.0;
pub const LN_RESCALE: f32 = (LN_SCALE_MAX - LN_SCALE_MIN) / 254.0; // 1..=255
// pub fn encode_scale(scale: f32) -> u8 {
// if scale == 0.0 {
// 0
// } else {
// // Allow scales below LN_SCALE_MIN to be encoded as 0, which signifies a 2DGS
// ((scale.ln() - LN_SCALE_MIN) / LN_RESCALE + 1.0).clamp(0.0, 255.0).round() as u8
// }
// }
pub fn decode_scale(scale: u8) -> f32 {
if scale == 0 {
0.0
} else {
(LN_SCALE_MIN + (scale - 1) as f32 * LN_RESCALE).exp()
}
}
pub fn raycast_spheres(
buffer: &[u32], distances: &mut Vec<f32>,
origin: [f32; 3], dir: [f32; 3], near: f32, far: f32,
) {
let quad_a = vec3_dot(dir, dir);
for packed in buffer.chunks(4) {
let opacity = ((packed[0] >> 24) as u8) as f32 / 255.0;
if opacity < MIN_OPACITY {
continue;
}
let origin = vec3_sub(origin, extract_center(packed));
let scale = extract_scale(packed);
// Model the Gsplat as a sphere for faster approximate raycasting
let radius = (scale[0] + scale[1] + scale[2]) / 3.0;
let quad_b = vec3_dot(dir, origin);
let quad_c = vec3_dot(origin, origin) - radius * radius;
let discriminant = quad_b * quad_b - quad_a * quad_c;
if discriminant < 0.0 {
continue;
}
let t = (-quad_b - discriminant.sqrt()) / quad_a;
if t >= near && t <= far {
distances.push(t);
}
}
}
pub fn raycast_ellipsoids(
buffer: &[u32], distances: &mut Vec<f32>,
origin: [f32; 3], dir: [f32; 3], near: f32, far: f32,
) {
for packed in buffer.chunks(4) {
let opacity = ((packed[0] >> 24) as u8) as f32 / 255.0;
if opacity < MIN_OPACITY {
continue;
}
let origin = vec3_sub(origin, extract_center(packed));
let scale = extract_scale(packed);
let quat = extract_quat(packed);
let inv_quat = [-quat[0], -quat[1], -quat[2], quat[3]];
// Model the Gsplat as an ellipsoid for higher quality raycasting
let local_origin = quat_vec(inv_quat, origin);
let local_dir = quat_vec(inv_quat, dir);
let min_scale = scale[0].max(scale[1]).max(scale[2]) * 0.01;
let t = if scale[2] < min_scale {
// Treat it as a flat elliptical disk
if local_dir[2].abs() < 1e-6 {
continue;
}
let t = -local_origin[2] / local_dir[2];
let p_x = local_origin[0] + t * local_dir[0];
let p_y = local_origin[1] + t * local_dir[1];
if sqr(p_x / scale[0]) + sqr(p_y / scale[1]) > 1.0 {
continue;
}
t
} else if scale[1] < min_scale {
// Treat it as a flat elliptical disk
if local_dir[1].abs() < 1e-6 {
continue;
}
let t = -local_origin[1] / local_dir[1];
let p_x = local_origin[0] + t * local_dir[0];
let p_z = local_origin[2] + t * local_dir[2];
if sqr(p_x / scale[0]) + sqr(p_z / scale[2]) > 1.0 {
continue;
}
t
} else if scale[0] < min_scale {
// Treat it as a flat elliptical disk
if local_dir[0].abs() < 1e-6 {
continue;
}
let t = -local_origin[0] / local_dir[0];
let p_y = local_origin[1] + t * local_dir[1];
let p_z = local_origin[2] + t * local_dir[2];
if sqr(p_y / scale[1]) + sqr(p_z / scale[2]) > 1.0 {
continue;
}
t
} else {
let inv_scale = [1.0 / scale[0], 1.0 / scale[1], 1.0 / scale[2]];
let local_origin = vec3_mul(local_origin, inv_scale);
let local_dir = vec3_mul(local_dir, inv_scale);
let a = vec3_dot(local_dir, local_dir);
let b = vec3_dot(local_origin, local_dir);
let c = vec3_dot(local_origin, local_origin) - 1.0;
let discriminant = b * b - a * c;
if discriminant < 0.0 {
continue;
}
(-b - discriminant.sqrt()) / a
};
if t >= near && t <= far {
distances.push(t);
}
}
}
fn extract_center(packed: &[u32]) -> [f32; 3] {
let x = f16::from_bits(packed[1] as u16).to_f32();
let y = f16::from_bits((packed[1] >> 16) as u16).to_f32();
let z = f16::from_bits(packed[2] as u16).to_f32();
[x, y, z]
}
fn extract_scale(packed: &[u32]) -> [f32; 3] {
let scale_x = decode_scale(packed[3] as u8);
let scale_y = decode_scale((packed[3] >> 8) as u8);
let scale_z = decode_scale((packed[3] >> 16) as u8);
[scale_x, scale_y, scale_z]
}
fn extract_quat(packed: &[u32]) -> [f32; 4] {
let quat_x = ((packed[2] >> 16) as i8) as f32 / 127.0;
let quat_y = ((packed[2] >> 24) as i8) as f32 / 127.0;
let quat_z = ((packed[3] >> 24) as i8) as f32 / 127.0;
let quat_w = (1.0 - quat_x * quat_x - quat_y * quat_y - quat_z * quat_z).max(0.0).sqrt();
[quat_x, quat_y, quat_z, quat_w]
}
fn sqr(x: f32) -> f32 {
x * x
}
fn vec3_sub(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[a[0] - b[0], a[1] - b[1], a[2] - b[2]]
}
fn vec3_mul(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[a[0] * b[0], a[1] * b[1], a[2] * b[2]]
}
fn vec3_dot(a: [f32; 3], b: [f32; 3]) -> f32 {
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}
fn vec3_cross(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
]
}
fn quat_vec(q: [f32; 4], v: [f32; 3]) -> [f32; 3] {
let q_vec = [q[0], q[1], q[2]];
let uv = vec3_cross(q_vec, v);
let uuv = vec3_cross(q_vec, uv);
[
v[0] + 2.0 * (q[3] * uv[0] + uuv[0]),
v[1] + 2.0 * (q[3] * uv[1] + uuv[1]),
v[2] + 2.0 * (q[3] * uv[2] + uuv[2]),
]
}
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use anyhow::anyhow;
const DEPTH_INFINITY: u32 = 0x7c00;
const DEPTH_SIZE: usize = DEPTH_INFINITY as usize + 1;
#[derive(Default)]
pub struct SortBuffers {
pub readback: Vec<u16>,
pub ordering: Vec<u32>,
pub buckets: Vec<u32>,
}
impl SortBuffers {
pub fn ensure_size(&mut self, max_splats: usize) {
if self.readback.len() < max_splats {
self.readback.resize(max_splats, 0);
}
if self.ordering.len() < max_splats {
self.ordering.resize(max_splats, 0);
}
if self.buckets.len() < DEPTH_SIZE {
self.buckets.resize(DEPTH_SIZE, 0);
}
}
}
pub fn sort_internal(buffers: &mut SortBuffers, num_splats: usize) -> anyhow::Result<u32> {
let SortBuffers { readback, ordering, buckets } = buffers;
let readback = &readback[..num_splats];
// Set the bucket counts to zero
buckets.clear();
buckets.resize(DEPTH_SIZE, 0);
// Count the number of splats in each bucket
for &metric in readback.iter() {
if (metric as u32) < DEPTH_INFINITY {
buckets[metric as usize] += 1;
}
}
// Compute bucket starting offset
let mut active_splats = 0;
for count in buckets.iter_mut().rev().skip(1) {
let new_total = active_splats + *count;
*count = active_splats;
active_splats = new_total;
}
// Write out splat indices at the right location using bucket offsets
for (index, &metric) in readback.iter().enumerate() {
if (metric as u32) < DEPTH_INFINITY {
ordering[buckets[metric as usize] as usize] = index as u32;
buckets[metric as usize] += 1;
}
}
// Sanity check
if buckets[0] != active_splats {
return Err(anyhow!(
"Expected {} active splats but got {}",
active_splats,
buckets[0]
));
}
Ok(active_splats)
}