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Renamed "forge" to "spark". Updated meta-references and future domain. (#40)
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@@ -1,7 +1,7 @@
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import { Gunzip } from "fflate";
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import * as THREE from "three";
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// Miscellaneous utility functions for Forge
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// Miscellaneous utility functions for Spark
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import {
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LN_RESCALE,
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@@ -598,7 +598,7 @@ export function unpackSplat(
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// Compute a texture array size that is large enough to fit numSplats. The most
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// common 2D texture size in WebGL2 is 4096x4096 which only allows for 16M splats,
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// so Forge stores Gsplat data in a 2D texture array, which most platforms support
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// so Spark stores Gsplat data in a 2D texture array, which most platforms support
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// up to 2048x2048x2048 = 8G splats. Allocations that fit within a single 2D texture
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// array layer will be rounded up to fill an entire texture row. Once a texture
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// array layer is filled, the allocation will be rounded up to fill an entire layer.
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