mirror of
https://github.com/storytold/spark.git
synced 2026-10-09 00:09:53 +00:00
Added particle flow transition to examples (#131)
* Added particle flow transition to examples * Added particle flow transition to examples
This commit is contained in:
@@ -0,0 +1,259 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||
<title>Spark • Splat Flow</title>
|
||||
<style>
|
||||
html, body { margin: 0; height: 100%; width: 100%; background-color: black; }
|
||||
#canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; outline: none; touch-action: none; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas" tabindex="0"></canvas>
|
||||
<script type="importmap">
|
||||
{
|
||||
"imports": {
|
||||
"three": "/examples/js/vendor/three/build/three.module.js",
|
||||
"lil-gui": "/examples/js/vendor/lil-gui/dist/lil-gui.esm.js",
|
||||
"@sparkjsdev/spark": "/dist/spark.module.js"
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<script type="module">
|
||||
import { dyno, SparkRenderer, SplatMesh } from "@sparkjsdev/spark";
|
||||
import * as THREE from "three";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
||||
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
|
||||
import { GUI } from "lil-gui";
|
||||
|
||||
const splatFiles = ["woobles.spz", "dessert.spz", "robot-head.spz"];
|
||||
const skyFile = "dali-env.glb";
|
||||
const PARAMETERS = { speedMultiplier: 1.0, objectRotation: true, pause: false, fixedMinScale: false, waves: 0.5, cameraRotation: true };
|
||||
const PAUSE_SECONDS = 2.0;
|
||||
|
||||
function getTransitionState(t, fadeInTime, fadeOutTime, period) {
|
||||
const one = dyno.dynoFloat(1.0);
|
||||
const pauseTime = dyno.dynoFloat(PAUSE_SECONDS);
|
||||
const cycleTime = dyno.add(one, pauseTime);
|
||||
const total = dyno.mul(period, cycleTime);
|
||||
const wrapT = dyno.mod(t, total);
|
||||
const pos = dyno.mod(wrapT, cycleTime);
|
||||
const inPause = dyno.greaterThan(pos, one);
|
||||
const normT = dyno.select(inPause, one, pos);
|
||||
const fadeIn = dyno.and(
|
||||
dyno.greaterThan(wrapT, dyno.mul(fadeInTime, cycleTime)),
|
||||
dyno.lessThan(wrapT, dyno.mul(dyno.add(fadeInTime, one), cycleTime))
|
||||
);
|
||||
const fadeOut = dyno.and(
|
||||
dyno.greaterThan(wrapT, dyno.mul(fadeOutTime, cycleTime)),
|
||||
dyno.lessThan(wrapT, dyno.mul(dyno.add(fadeOutTime, one), cycleTime))
|
||||
);
|
||||
return { inTransition: dyno.or(fadeIn, fadeOut), isFadeIn: fadeIn, normT };
|
||||
}
|
||||
|
||||
function contractionDyno(centerGLSL) {
|
||||
return new dyno.Dyno({
|
||||
inTypes: { gsplat: dyno.Gsplat, inTransition: "bool", fadeIn: "bool", t: "float", gt: "float", objectIndex: "int", fixedMinScale: "bool", waves: "float" },
|
||||
outTypes: { gsplat: dyno.Gsplat },
|
||||
globals: () => [ dyno.unindent(`
|
||||
float hash13(vec3 p3) { p3 = fract(p3 * .1031); p3 += dot(p3, p3.yzx + 33.33); return fract((p3.x + p3.y) * p3.z); }
|
||||
float hash11(float p) { p = fract(p * .1031); p += dot(p, p + 33.33); return fract(p * p); }
|
||||
float fadeInOut(float t) { return abs(mix(-1., 1., t)); }
|
||||
${centerGLSL}
|
||||
float applyBrightness(float t) { return .5 + fadeInOut(t) * .5; }
|
||||
vec3 applyCenter(vec3 center, float t, float id, int idx, float waves) {
|
||||
int next = (idx + 1) % 3;
|
||||
vec3 cNext = getCenterOfMass(next);
|
||||
vec3 cOwn = getCenterOfMass(idx);
|
||||
float f = fadeInOut(t);
|
||||
float v = .5 + hash11(id) * 2.;
|
||||
vec3 p = t < .5 ? mix(cNext, center, pow(f, v)) : mix(cOwn, center, pow(f, v));
|
||||
return p + length(sin(p*2.5)) * waves * (1.-f)*smoothstep(0.5,0.,t) * 2.;
|
||||
}
|
||||
vec3 applyScale(vec3 s, float t, bool fixedMin) { return mix(fixedMin ? vec3(.02) : s * .2, s, pow(fadeInOut(t), 3.)); }
|
||||
float applyOpacity(float t, float gt, int idx) {
|
||||
float p = float(${PAUSE_SECONDS});
|
||||
float c = 1.0 + p;
|
||||
float tot = 3.0 * c;
|
||||
float w = mod(gt + p + .5, tot);
|
||||
int cur = int(floor(w / c));
|
||||
return cur == idx ? .1+fadeInOut(t) : 0.0;
|
||||
}
|
||||
`) ],
|
||||
statements: ({ inputs, outputs }) => dyno.unindentLines(`
|
||||
${outputs.gsplat} = ${inputs.gsplat};
|
||||
${outputs.gsplat}.center = applyCenter(${inputs.gsplat}.center, ${inputs.t}, float(${inputs.gsplat}.index), ${inputs.objectIndex}, ${inputs.waves});
|
||||
${outputs.gsplat}.scales = applyScale(${inputs.gsplat}.scales, ${inputs.t}, ${inputs.fixedMinScale});
|
||||
${outputs.gsplat}.rgba.a *= applyOpacity(${inputs.t}, ${inputs.gt}, ${inputs.objectIndex});
|
||||
${outputs.gsplat}.rgba.rgb *= applyBrightness(${inputs.t});
|
||||
`)
|
||||
});
|
||||
}
|
||||
|
||||
function getTransitionModifier(inTrans, fadeIn, t, idx, gt, centerGLSL, fixedMinScale, waves) {
|
||||
const dyn = contractionDyno(centerGLSL);
|
||||
return dyno.dynoBlock(
|
||||
{ gsplat: dyno.Gsplat },
|
||||
{ gsplat: dyno.Gsplat },
|
||||
({ gsplat }) => ({ gsplat: dyn.apply({ gsplat, inTransition: inTrans, fadeIn, t, gt, objectIndex: idx, fixedMinScale, waves }).gsplat })
|
||||
);
|
||||
}
|
||||
|
||||
async function loadGLB(file, isEnv = false) {
|
||||
const url = await getAssetFileURL(file);
|
||||
const loader = new GLTFLoader();
|
||||
const gltf = await new Promise((res, rej) => loader.load(url, res, undefined, rej));
|
||||
gltf.scene.traverse(child => {
|
||||
if (child.isMesh && child.material) {
|
||||
const mat = new THREE.MeshBasicMaterial({ color: child.material.color, map: child.material.map });
|
||||
if (isEnv) {
|
||||
mat.side = THREE.BackSide;
|
||||
mat.map.mapping = THREE.EquirectangularReflectionMapping;
|
||||
mat.map.colorSpace = THREE.LinearSRGBColorSpace;
|
||||
mat.map.needsUpdate = true;
|
||||
}
|
||||
child.material = mat;
|
||||
}
|
||||
});
|
||||
return gltf.scene;
|
||||
}
|
||||
|
||||
const canvas = document.getElementById("canvas");
|
||||
const renderer = new THREE.WebGLRenderer({ canvas, antialias: false });
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(canvas.clientWidth, canvas.clientHeight, false);
|
||||
renderer.setClearColor(0x000000, 1);
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
const spark = new SparkRenderer({ renderer });
|
||||
scene.add(spark);
|
||||
|
||||
const camera = new THREE.PerspectiveCamera(50, innerWidth / innerHeight, 0.01, 1000);
|
||||
camera.position.set(0, 5, 8);
|
||||
camera.lookAt(0, 0, 0);
|
||||
scene.add(camera);
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
const w = canvas.clientWidth;
|
||||
const h = canvas.clientHeight;
|
||||
renderer.setSize(w, h, false);
|
||||
camera.aspect = w / h;
|
||||
camera.updateProjectionMatrix();
|
||||
});
|
||||
|
||||
const time = dyno.dynoFloat(0.0);
|
||||
|
||||
async function loadAssets() {
|
||||
const env = await loadGLB(skyFile, true);
|
||||
scene.add(env);
|
||||
|
||||
const meshes = [];
|
||||
const period = dyno.dynoFloat(splatFiles.length);
|
||||
const positions = [
|
||||
new THREE.Vector3(-5, -2.2, -3),
|
||||
new THREE.Vector3(5, -2.5, 0),
|
||||
new THREE.Vector3(0, 1.5, 2)
|
||||
];
|
||||
|
||||
for (let i = 0; i < splatFiles.length; i++) {
|
||||
const url = await getAssetFileURL(splatFiles[i]);
|
||||
const m = new SplatMesh({ url });
|
||||
await m.initialized;
|
||||
m.position.copy(positions[i]);
|
||||
m.rotateX(Math.PI);
|
||||
scene.add(m);
|
||||
meshes.push(m);
|
||||
}
|
||||
|
||||
const centers = meshes.map(m => {
|
||||
const box = new THREE.Box3();
|
||||
m.packedSplats.forEachSplat((_, c) => {
|
||||
box.expandByPoint(c);
|
||||
});
|
||||
const localCenter = box.getCenter(new THREE.Vector3());
|
||||
localCenter.y = -localCenter.y;
|
||||
return localCenter.add(m.position);
|
||||
});
|
||||
|
||||
const centerGLSL = `
|
||||
vec3 getCenterOfMass(int idx) {
|
||||
if (idx == 0) return vec3(${centers[0].x}, ${centers[0].y}, ${centers[0].z});
|
||||
if (idx == 1) return vec3(${centers[1].x}, ${centers[1].y}, ${centers[1].z});
|
||||
if (idx == 2) return vec3(${centers[2].x}, ${centers[2].y}, ${centers[2].z});
|
||||
return vec3(0.0);
|
||||
}
|
||||
`;
|
||||
|
||||
meshes.forEach((m, i) => {
|
||||
const { inTransition, isFadeIn, normT } = getTransitionState(time, dyno.dynoFloat(i), dyno.dynoFloat((i+1)%splatFiles.length), period);
|
||||
m.worldModifier = getTransitionModifier(inTransition, isFadeIn, normT, dyno.dynoInt(i), time, centerGLSL, dyno.dynoBool(PARAMETERS.fixedMinScale), dyno.dynoFloat(PARAMETERS.waves));
|
||||
m.updateGenerator();
|
||||
});
|
||||
|
||||
return { splatMeshes: meshes, centerGLSL };
|
||||
}
|
||||
|
||||
const { splatMeshes, centerGLSL } = await loadAssets();
|
||||
const gui = new GUI();
|
||||
gui.add(PARAMETERS, "speedMultiplier", 0.25, 4.0, 0.01);
|
||||
gui.add(PARAMETERS, "objectRotation");
|
||||
gui.add(PARAMETERS, "pause");
|
||||
gui.add(PARAMETERS, "cameraRotation");
|
||||
gui.add(PARAMETERS, "fixedMinScale").onChange(() => {
|
||||
splatMeshes.forEach((m, i) => {
|
||||
const { inTransition, isFadeIn, normT } = getTransitionState(time, dyno.dynoFloat(i), dyno.dynoFloat((i+1)%splatFiles.length), dyno.dynoFloat(splatFiles.length));
|
||||
m.worldModifier = getTransitionModifier(inTransition, isFadeIn, normT, dyno.dynoInt(i), time, centerGLSL, dyno.dynoBool(PARAMETERS.fixedMinScale), dyno.dynoFloat(PARAMETERS.waves));
|
||||
m.updateGenerator();
|
||||
});
|
||||
});
|
||||
gui.add(PARAMETERS, "waves", 0, 1, 0.01).onChange(() => {
|
||||
splatMeshes.forEach((m, i) => {
|
||||
const { inTransition, isFadeIn, normT } = getTransitionState(time, dyno.dynoFloat(i), dyno.dynoFloat((i+1)%splatFiles.length), dyno.dynoFloat(splatFiles.length));
|
||||
m.worldModifier = getTransitionModifier(inTransition, isFadeIn, normT, dyno.dynoInt(i), time, centerGLSL, dyno.dynoBool(PARAMETERS.fixedMinScale), dyno.dynoFloat(PARAMETERS.waves));
|
||||
m.updateGenerator();
|
||||
});
|
||||
});
|
||||
|
||||
let last = 0;
|
||||
renderer.setAnimationLoop(rt => {
|
||||
const t = rt * 0.0005;
|
||||
const dt = t - last;
|
||||
last = t;
|
||||
updateCamera(splatMeshes);
|
||||
renderer.render(scene, camera);
|
||||
if (!PARAMETERS.pause) {
|
||||
time.value += dt * PARAMETERS.speedMultiplier;
|
||||
if (PARAMETERS.objectRotation) splatMeshes.forEach(m => m.rotation.y += dt * PARAMETERS.speedMultiplier * 2);
|
||||
}
|
||||
});
|
||||
|
||||
function updateCamera(meshes) {
|
||||
const cTime = 1 + PAUSE_SECONDS;
|
||||
const tot = meshes.length * cTime;
|
||||
const w = (time.value + PAUSE_SECONDS) % tot;
|
||||
const cur = Math.floor(w / cTime);
|
||||
const nxt = (cur + 1) % meshes.length;
|
||||
const tr = w / cTime - cur;
|
||||
const s = tr * tr * (3 - 2 * tr);
|
||||
const tgt = new THREE.Vector3().lerpVectors(meshes[cur].position, meshes[nxt].position, s**5);
|
||||
|
||||
const radius = 4 + (Math.abs(s-0.5)**2)*20;
|
||||
let x, z;
|
||||
|
||||
if (PARAMETERS.cameraRotation) {
|
||||
const angle = -time.value * 0.5; // Velocidad de rotación
|
||||
x = Math.cos(angle) * radius;
|
||||
z = Math.sin(angle) * radius;
|
||||
} else {
|
||||
x = 0;
|
||||
z = -radius;
|
||||
}
|
||||
|
||||
const frm = tgt.clone().add(new THREE.Vector3(x, 2, z));
|
||||
camera.position.copy(frm);
|
||||
camera.lookAt(tgt);
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user