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https://github.com/storytold/spark.git
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Bump dist build
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@@ -42,6 +42,16 @@ export type SparkRendererOptions = {
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* @default Math.sqrt(8)
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* @default Math.sqrt(8)
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*/
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*/
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maxStdDev?: number;
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maxStdDev?: number;
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/**
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* Maximum pixel radius for splat rendering.
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* @default 512.0
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*/
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maxPixelRadius?: number;
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/**
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* Minimum alpha value for splat rendering.
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* @default 0.5 * (1.0 / 255.0)
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*/
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minAlpha?: number;
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/**
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/**
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* Enable 2D Gaussian splatting rendering ability. When this mode is enabled,
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* Enable 2D Gaussian splatting rendering ability. When this mode is enabled,
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* any scale x/y/z component that is exactly 0 (minimum quantized value) results
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* any scale x/y/z component that is exactly 0 (minimum quantized value) results
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@@ -109,6 +119,8 @@ export declare class SparkRenderer extends THREE.Mesh {
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preUpdate: boolean;
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preUpdate: boolean;
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originDistance: number;
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originDistance: number;
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maxStdDev: number;
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maxStdDev: number;
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maxPixelRadius: number;
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minAlpha: number;
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enable2DGS: boolean;
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enable2DGS: boolean;
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preBlurAmount: number;
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preBlurAmount: number;
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blurAmount: number;
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blurAmount: number;
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@@ -169,6 +181,12 @@ export declare class SparkRenderer extends THREE.Mesh {
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maxStdDev: {
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maxStdDev: {
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value: number;
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value: number;
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};
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};
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maxPixelRadius: {
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value: number;
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};
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minAlpha: {
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value: number;
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};
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enable2DGS: {
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enable2DGS: {
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value: boolean;
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value: boolean;
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};
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};
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