Bump dist build

This commit is contained in:
sparkjsdev[bot]
2025-07-22 01:17:24 +00:00
parent 5eb57038b4
commit d9dd43c9ea
10 changed files with 233 additions and 198 deletions
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@@ -42,6 +42,16 @@ export type SparkRendererOptions = {
* @default Math.sqrt(8) * @default Math.sqrt(8)
*/ */
maxStdDev?: number; maxStdDev?: number;
/**
* Maximum pixel radius for splat rendering.
* @default 512.0
*/
maxPixelRadius?: number;
/**
* Minimum alpha value for splat rendering.
* @default 0.5 * (1.0 / 255.0)
*/
minAlpha?: number;
/** /**
* Enable 2D Gaussian splatting rendering ability. When this mode is enabled, * Enable 2D Gaussian splatting rendering ability. When this mode is enabled,
* any scale x/y/z component that is exactly 0 (minimum quantized value) results * any scale x/y/z component that is exactly 0 (minimum quantized value) results
@@ -109,6 +119,8 @@ export declare class SparkRenderer extends THREE.Mesh {
preUpdate: boolean; preUpdate: boolean;
originDistance: number; originDistance: number;
maxStdDev: number; maxStdDev: number;
maxPixelRadius: number;
minAlpha: number;
enable2DGS: boolean; enable2DGS: boolean;
preBlurAmount: number; preBlurAmount: number;
blurAmount: number; blurAmount: number;
@@ -169,6 +181,12 @@ export declare class SparkRenderer extends THREE.Mesh {
maxStdDev: { maxStdDev: {
value: number; value: number;
}; };
maxPixelRadius: {
value: number;
};
minAlpha: {
value: number;
};
enable2DGS: { enable2DGS: {
value: boolean; value: boolean;
}; };