From da03493d11738157aa377526534277395eff58bd Mon Sep 17 00:00:00 2001 From: alex-mcneilly Date: Wed, 28 May 2025 14:02:56 -0700 Subject: [PATCH] adjust camera movement parameters --- examples/vfx-particle-simulation/index.html | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/examples/vfx-particle-simulation/index.html b/examples/vfx-particle-simulation/index.html index f77c288..a9f5772 100644 --- a/examples/vfx-particle-simulation/index.html +++ b/examples/vfx-particle-simulation/index.html @@ -27,7 +27,6 @@ import { ForgeRenderer, PointerControls, - FpsMovement, SplatMesh, VRButton, generators, @@ -50,8 +49,7 @@ 0.1, 1000 ); - camera.position.set(6, 12, 105.5); - // camera.rotateY((Math.PI)); + camera.position.set(8, 12, 104); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); @@ -79,8 +77,7 @@ scene.add(background); await background.initialized; - //const controls = new PointerControls({ canvas: renderer.domElement }); - const controls = new FpsMovement({ moveSpeed: 8.0 }); + const controls = new PointerControls({ canvas: renderer.domElement }); const cam = camera.position; const snowVolumeBox = new THREE.Box3( @@ -224,8 +221,8 @@ controls.update(dt, camera); // camera movement - const targetZ = 99; - const startZ = 105.5; + const targetZ = 91; + const startZ = 104; const duration = 90; const progress = Math.min(1, t / duration); const smoothProgress = Math.sin(progress * Math.PI * 0.5);