Add focalDistance and apertureAngle to SparkRenderer. Add examples/depth-of-field. (#59)

This commit is contained in:
Andreas Sundquist
2025-06-20 17:09:43 -07:00
committed by GitHub
parent 690e09ac95
commit db1e880ae1
5 changed files with 97 additions and 2 deletions
+66
View File
@@ -0,0 +1,66 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Spark • Depth of Field</title>
<style>
body {
margin: 0;
}
canvas {
touch-action: none;
}
</style>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "/examples/js/vendor/three/build/three.module.js",
"lil-gui": "/examples/js/vendor/lil-gui/dist/lil-gui.esm.js",
"@sparkjsdev/spark": "/dist/spark.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SparkRenderer, SplatMesh, SparkControls } from "@sparkjsdev/spark";
import GUI from "lil-gui";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
const spark = new SparkRenderer({
renderer,
apertureAngle: 0.02,
focalDistance: 5.0,
enable2DGS: false,
});
scene.add(spark);
const gui = new GUI({ title: "DoF settings" });
gui.add(spark, "focalDistance", 0.1, 15, 0.1);
gui.add(spark, "apertureAngle", 0.0, 0.01 * Math.PI, 0.001);
const splatURL = await getAssetFileURL("valley.spz");
const background = new SplatMesh({ url: splatURL });
background.quaternion.set(1, 0, 0, 0);
background.scale.setScalar(0.5);
scene.add(background);
const controls = new SparkControls({ canvas: renderer.domElement });
renderer.setAnimationLoop(function animate(time) {
controls.update(camera);
renderer.render(scene, camera);
});
</script>
</body>
</html>