Add focalDistance and apertureAngle to SparkRenderer. Add examples/depth-of-field. (#59)

This commit is contained in:
Andreas Sundquist
2025-06-20 17:09:43 -07:00
committed by GitHub
parent 690e09ac95
commit db1e880ae1
5 changed files with 97 additions and 2 deletions
+14
View File
@@ -115,6 +115,10 @@ export type SparkRendererOptions = {
// to correctly account for "blurring" when anti-aliasing. Typically 0.3
// (equivalent to approx 0.5 pixel radius) in scenes trained with anti-aliasing.
blurAmount?: number;
// Depth-of-field distance to focal plane
focalDistance?: number;
// Full-width angle of aperture opening (in radians), default 0.0 to disable
apertureAngle?: number;
// Modulate Gaussian kernel falloff. 0 means "no falloff, flat shading",
// while 1 is the normal Gaussian kernel. (default: 1.0)
falloff?: number;
@@ -140,6 +144,8 @@ export class SparkRenderer extends THREE.Mesh {
enable2DGS: boolean;
preBlurAmount: number;
blurAmount: number;
focalDistance: number;
apertureAngle: number;
falloff: number;
clipXY: number;
@@ -241,6 +247,8 @@ export class SparkRenderer extends THREE.Mesh {
this.enable2DGS = options.enable2DGS ?? true;
this.preBlurAmount = options.preBlurAmount ?? 0.0;
this.blurAmount = options.blurAmount ?? 0.3;
this.focalDistance = options.focalDistance ?? 0.0;
this.apertureAngle = options.apertureAngle ?? 0.0;
this.falloff = options.falloff ?? 1.0;
this.clipXY = options.clipXY ?? 1.4;
@@ -287,6 +295,10 @@ export class SparkRenderer extends THREE.Mesh {
preBlurAmount: { value: 0.0 },
// Add to 2D splat covariance diagonal and adjust opacity (anti-aliasing)
blurAmount: { value: 0.3 },
// Depth-of-field distance to focal plane
focalDistance: { value: 0.0 },
// Full-width angle of aperture opening (in radians)
apertureAngle: { value: 0.0 },
// Modulate Gaussian kernal falloff. 0 means "no falloff, flat shading",
// 1 is normal e^-x^2 falloff.
falloff: { value: 1.0 },
@@ -424,6 +436,8 @@ export class SparkRenderer extends THREE.Mesh {
this.uniforms.enable2DGS.value = this.enable2DGS;
this.uniforms.preBlurAmount.value = this.preBlurAmount;
this.uniforms.blurAmount.value = this.blurAmount;
this.uniforms.focalDistance.value = this.focalDistance;
this.uniforms.apertureAngle.value = this.apertureAngle;
this.uniforms.falloff.value = this.falloff;
this.uniforms.clipXY.value = this.clipXY;