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https://github.com/storytold/spark.git
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shift splat and camera to be at origin
This commit is contained in:
committed by
Diego Marcos
parent
72bfeba345
commit
f369779dcc
@@ -49,7 +49,6 @@
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0.1,
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1000
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);
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camera.position.set(8, 12, 104);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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@@ -72,6 +71,11 @@
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const backgroundURL = await getAssetFileURL("snow-street.spz");
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const background = new SplatMesh({ url: backgroundURL });
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background.quaternion.set(1, 0, 0, 0);
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background.position.set(
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background.position.x - 8,
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background.position.y - 12,
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background.position.z - 104,
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);
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scene.add(background);
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await background.initialized;
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@@ -104,7 +108,7 @@
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const gui = new GUI({ title: "Snow Particle Simulation" });
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const params = {
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fallVelocity: 0.1,
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fallVelocity: 0.04,
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wanderScale: generators.DEFAULT_SNOW.wanderScale,
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wanderVariance: generators.DEFAULT_SNOW.wanderVariance,
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maxScale: 0.01,
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@@ -219,8 +223,8 @@
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controls.update(dt, camera);
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// camera movement
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const targetZ = 90.5;
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const startZ = 104;
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const targetZ = -13.5;
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const startZ = 0;
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const duration = 90;
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const progress = Math.min(1, t / duration);
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const smoothProgress = Math.sin(progress * Math.PI * 0.5);
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