Transition Shader Example (#69)

* v0 transition shader

* cleanup hardcoded constants, add multi-object transitions

* switch to fixed canvas

* update assets

* envmap draft

* update assets

* Move assets to CDN

* Replace underscore variable naming with camelCase for consistency

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Co-authored-by: Diego Marcos Segura <diego.marcos@gmail.com>
This commit is contained in:
Winnie Lin
2025-07-08 13:27:55 -07:00
committed by GitHub
parent fea2e17cd0
commit fce43be8f0
3 changed files with 400 additions and 0 deletions
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@@ -142,6 +142,7 @@
<li><a href="/examples/dynamic-lighting/">Dynamic Lighting</a></li>
<li><a href="/examples/particle-animation/">Particle Animation</a></li>
<li><a href="/examples/particle-simulation/">Particle Simulation</a></li>
<li><a href="/examples/splat-transitions/">Splat Transitions</a></li>
<li><a href="/examples/webxr/">WebXR</a></li>
<li><a href="/examples/glsl/">GLSL Shaders</a></li>
<li><a href="/examples/debug-color/">Debug Coloring</a></li>