* Externalized SparkRenderer.maxPixelRadius and .minAlpha settings. Added to documentation. Added to examples/editor under Debug folder, moved sort32 there.
* Added SplatEncoding concept, applied individually to SparkRenderer (rgbMin/Max, lnScaleMinMax), SplatMesh (additionally sh1Min/Max, sh2, sh3). Updated examples/editor to control settings via gui. Updated all related code to pipe along settings where needed.
Added SparkRenderer.premultipliedAlpha to control blend mode and enable hyper-saturated color contributions by default.
* Fix SplatLoader not passing along encoding. Complete renaming to splat encoding.