Commit Graph

5 Commits

Author SHA1 Message Date
Andreas Sundquist f60c2b0cf9 Custom/extended splat encoding ranges, Premultiplied alpha for hyper-saturated colors (#134)
* Externalized SparkRenderer.maxPixelRadius and .minAlpha settings. Added to documentation. Added to examples/editor under Debug folder, moved sort32 there.

* Added SplatEncoding concept, applied individually to SparkRenderer (rgbMin/Max, lnScaleMinMax), SplatMesh (additionally sh1Min/Max, sh2, sh3). Updated examples/editor to control settings via gui. Updated all related code to pipe along settings where needed.
Added SparkRenderer.premultipliedAlpha to control blend mode and enable hyper-saturated color contributions by default.

* Fix SplatLoader not passing along encoding. Complete renaming to splat encoding.
2025-07-23 10:04:24 -07:00
Andreas Sundquist 690e09ac95 Add modifiers normalColor and depthColor. Add examples/debug-color to show how to use them on SplatMeshes. (#58) 2025-06-20 14:23:45 -07:00
Andreas Sundquist 6a5b361181 Add dyno-overview and dyno-stdlib to docs. Update mkdocs. Minor fixes in docs. Remove unneeded imports in util.ts. 2025-06-01 23:36:35 -07:00
Andreas Sundquist 156bbf400e SPZ writing, exporting, & viewer. Creates a new npm run to-spz which runs scripts/to-spz.js to convert any Gsplat input file to compress .spz. Also includes a configurable viewer examples/viewer that can load splats via drag-n-drop, from url query param, the URL text list, can edit sets of SplatMesh, and export composite .SPZ with some filters. Refactored some loading code from worker.ts to loader files so they can be called from Nodejs. Created api transcodeSpz with options to combine multiple source Gsplat files into one without losing coding quality along the way. 2025-05-26 22:31:28 -07:00
Diego Marcos 3332f609a9 Initial commit 2025-05-24 00:14:53 -07:00