Andreas Sundquist
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36c3c61d0b
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Implementation PC SOGS file format loading via meta.json root file. Added webp dependency for accurate decoding. Updated viewer and editor to accept new file type. (#73)
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2025-06-30 08:57:51 -07:00 |
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Andreas Sundquist
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690e09ac95
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Add modifiers normalColor and depthColor. Add examples/debug-color to show how to use them on SplatMeshes. (#58)
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2025-06-20 14:23:45 -07:00 |
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Andreas Sundquist
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a83c99eb86
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Remove accidental modifiers addition.
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2025-06-20 13:32:17 -07:00 |
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Andreas Sundquist
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e36b553611
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Add GLSL inline shader code injection example (#56)
* Add examples/glsl and link into index.html and examples.html.
* Add comment to example defining struct Gsplat.
* Adjust tab size formatting to 2
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2025-06-20 13:15:14 -07:00 |
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Andreas Sundquist
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acb541cc4e
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Renamed "forge" to "spark". Updated meta-references and future domain. (#40)
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2025-06-09 13:50:08 -07:00 |
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Andreas Sundquist
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156bbf400e
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SPZ writing, exporting, & viewer. Creates a new npm run to-spz which runs scripts/to-spz.js to convert any Gsplat input file to compress .spz. Also includes a configurable viewer examples/viewer that can load splats via drag-n-drop, from url query param, the URL text list, can edit sets of SplatMesh, and export composite .SPZ with some filters. Refactored some loading code from worker.ts to loader files so they can be called from Nodejs. Created api transcodeSpz with options to combine multiple source Gsplat files into one without losing coding quality along the way.
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2025-05-26 22:31:28 -07:00 |
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Diego Marcos
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3332f609a9
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Initial commit
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2025-05-24 00:14:53 -07:00 |
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