Diego Marcos Segura
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7d26284fbd
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Traverse object3D hierarchy looking for SplatMesh to create an implcit SparkRenderer (fix #38)
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2025-06-09 15:58:12 -07:00 |
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Andreas Sundquist
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acb541cc4e
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Renamed "forge" to "spark". Updated meta-references and future domain. (#40)
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2025-06-09 13:50:08 -07:00 |
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Andreas Sundquist
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ea9e4e3da9
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Remove requirement for SuperSplat comment in PLY "chunk" element in order to decode compressed PLY format. (#39)
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2025-06-06 14:32:24 -07:00 |
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Andreas Sundquist
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7a4142c62a
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Lower MIN_ALPHA from 0.01 to 0.5/255, the lowest conceivable value that could be encoded in a Uint8, allowing highly transparent objects to render better. (#37)
Add "sortRadial" option to Editor to allow toggling between radial and Z-depth sorting.
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2025-06-06 12:53:19 -07:00 |
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Andreas Sundquist
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6a5b361181
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Add dyno-overview and dyno-stdlib to docs. Update mkdocs. Minor fixes in docs. Remove unneeded imports in util.ts.
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2025-06-01 23:36:35 -07:00 |
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Alexander R. Mcneilly
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9eb37b9677
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fix sticky fps keys when blurring (#19)
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2025-05-30 11:03:27 -07:00 |
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Andreas Sundquist
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8b5f854848
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Remove obsolete code
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2025-05-30 10:49:49 -07:00 |
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Andreas Sundquist
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0f931b873a
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Fix CORS image loading issue in procedural-splats. (#5)
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2025-05-27 08:40:58 -07:00 |
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Andreas Sundquist
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156bbf400e
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SPZ writing, exporting, & viewer. Creates a new npm run to-spz which runs scripts/to-spz.js to convert any Gsplat input file to compress .spz. Also includes a configurable viewer examples/viewer that can load splats via drag-n-drop, from url query param, the URL text list, can edit sets of SplatMesh, and export composite .SPZ with some filters. Refactored some loading code from worker.ts to loader files so they can be called from Nodejs. Created api transcodeSpz with options to combine multiple source Gsplat files into one without losing coding quality along the way.
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2025-05-26 22:31:28 -07:00 |
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Diego Marcos
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3332f609a9
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Initial commit
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2025-05-24 00:14:53 -07:00 |
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