### 0.1.5 (July 1, 2025) Visual quality improvements and [SOGS](https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression/) support ### Enhancements - Add support for [SOGS](https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression/) compression format 3D Gaussian Splatting (#73) (@asundqui) - Change splat shapes by using any RGBA texture to compute the Gaussian falloff (#79) (@asundqui) - Use RenderTarget properties to reduce manual render state tracking (#80) (@mrxz) ### Bug fixes - Visual quality, Fix .ksplat decoding (fix #66) (@asundqui) - Visual quality, Fix Spherical Harmonics not included in SPZ transcoding (fix #66) (#83) (@asundqui) - Visual quality, Fix incorrect calculation of renderer size. Especially improves rendering in high DPI displays (#71) (@mrxz) - Fix support of compressed .ply files exported from SuperSplat. Newer versions include min/max_r/g/b properties in the header that were not parsed (#82) (@asundqui) ### 0.1.4 (June 24, 2025) ### Enhancements - Ability to render depth and normal values (#58) (@asundqui) - New parameters to change renderer focal distance and aperture angle (#59) (@asundqui) - GLSL code injection example (#56) - WebXR example (#50) ### Bug fixes - Option to disable SparkControls camera roll for touch controls (fix #46) (#60) (@asundqui) - Fix sign in SH2 coefficient signs improving visual quality (#64) ### 0.1.3 (June 11, 2025) Fix types export in npm package. ### 0.1.2 (June 10, 2025) It removes unnecessary dependencies from npm package. ### 0.1.1 (June 10, 2025) ### Bug fixes - Fix compressed .ply files by gsplat not loading (#34) (@bolopenguin, @asundqui) - Fix image quality rendering with mostly transparent splats (#36) (@hybridherbst, @@asundqui) - Fix SplatMesh not rendering when it's a child of an Object3D (#38) (@dmarcos) ### 0.1.0 (June 2, 2025) First release