Files
spark/examples/multiple-splats/index.html
T

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HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Spark • Multiple Splats</title>
<style>
body {
margin: 0;
}
a,
footer {
color: #797979
}
footer {
position: absolute;
margin: 10px;
bottom: 0;
}
</style>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "/examples/js/vendor/three/build/three.module.js",
"three/addons/": "/examples/js/vendor/three/examples/jsm/",
"@sparkjsdev/spark": "/dist/spark.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh, PackedSplats } from "@sparkjsdev/spark";
import { EXRLoader } from "three/addons/loaders/EXRLoader.js";
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 6.5);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(new THREE.Color(0xFFFFFF), 1);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
let splatURL = await getAssetFileURL("butterfly-ai.spz");
const butterflySplats = new PackedSplats({ url: splatURL });
const butterflies = [];
for (let i = 0; i < 6; i++) {
const splat = new SplatMesh({ packedSplats: butterflySplats });
splat.quaternion.set(1, 0, 0, 0);
scene.add(splat);
butterflies.push(splat);
}
splatURL = await getAssetFileURL("cat.spz");
const cat = new SplatMesh({ url: splatURL });
cat.quaternion.set(1, 0, 0, 0);
cat.scale.setScalar(0.5);
scene.add(cat);
// Setup mouse controls to orbit the camera around
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0, 0);
controls.minDistance = 0.3;
controls.maxDistance = 20;
controls.update();
const RADIUS = 2;
renderer.setAnimationLoop(function animate(time) {
controls.update();
// Rotate food
for (let i = 0; i < butterflies.length; i++) {
const ang = (-time / 10000) + i / butterflies.length * Math.PI * 2;
butterflies[i].position.set(Math.cos(ang) * RADIUS, Math.sin(ang) * RADIUS - 0.2, 0);
butterflies[i].rotation.y = i + time / 4000;
}
// Animate food master
cat.position.y = -0.8 + Math.sin(time / 1000) * 0.1;
renderer.render(scene, camera);
});
</script>
</body>
</html>