mirror of
https://github.com/storytold/spark.git
synced 2026-10-09 00:09:53 +00:00
136 lines
5.0 KiB
HTML
136 lines
5.0 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Spark • Multiple Viewpoints</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<header>
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<input type="range" min="-100" max="100" id="camera1">
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<input type="range" min="-100" max="100" id="camera2">
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</header>
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<script type="importmap">
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{
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"imports": {
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"three": "/examples/js/vendor/three/build/three.module.js",
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"three/addons/": "/examples/js/vendor/three/examples/jsm/",
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"@sparkjsdev/spark": "/dist/spark.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SparkRenderer, SparkViewpoint, SplatMesh } from "@sparkjsdev/spark";
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import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x000000);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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const header_height = document.querySelector('header').getBoundingClientRect().height;
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renderer.setSize(window.innerWidth, window.innerHeight - header_height);
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document.body.appendChild(renderer.domElement);
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window.addEventListener('resize', onWindowResize, false);
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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// Explicitly create a SparkRenderer in the scene to spawn new viewpoints
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const spark = new SparkRenderer({ renderer });
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scene.add(spark);
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const splatURL = await getAssetFileURL("butterfly.spz");
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const butterfly = new SplatMesh({ url: splatURL });
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butterfly.quaternion.set(1, 0, 0, 0);
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butterfly.position.set(0, 0, -3);
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scene.add(butterfly);
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async function createViewpoint(origin, screenPos, index) {
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// Create a textured rectangle at the near plane to show the viewpoint
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const width = 320;
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const height = 240;
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const screen = new THREE.Mesh(
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new THREE.PlaneGeometry(0.5 * camera.near, 0.5 * camera.near * height / width),
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new THREE.MeshBasicMaterial({ map: SparkViewpoint.EMPTY_TEXTURE }),
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);
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screen.position.set(screenPos.x, screenPos.y, -1).multiplyScalar(camera.near);
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scene.add(screen);
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const viewCamera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
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viewCamera.position.copy(origin);
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viewCamera.lookAt(butterfly.position);
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// Load arrow object to show where each camera is
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const arrowURL = await getAssetFileURL("arrow.glb");
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new GLTFLoader().load(arrowURL, gltf => {
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// Different material for each camera
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const arrowMaterial = new THREE.MeshMatcapMaterial({
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matcap: [
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new THREE.TextureLoader().load("https://raw.githubusercontent.com/nidorx/matcaps/master/128/1A2461_3D70DB_2C3C8F_2C6CAC-128px.png"),
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new THREE.TextureLoader().load("https://raw.githubusercontent.com/nidorx/matcaps/master/128/9D282A_38191D_DFC6CD_D6495A-128px.png")
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][index]
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});
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const arrow = gltf.scene.children[0];
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arrow.material = arrowMaterial;
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arrow.position.copy(viewCamera.position);
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arrow.lookAt(butterfly.position);
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scene.add(arrow);
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// Connect slider to both camera and arrow
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document.getElementById("camera" + (index + 1)).oninput = ev => {
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viewCamera.position.x = (ev.target.value / 100);
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arrow.position.x = viewCamera.position.x;
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arrow.lookAt(butterfly.position);
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};
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});
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// Spawn a new viewpoint that auto-updates its sort order, double
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// buffered in case the texture is used recursively in the scene
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const viewpoint = spark.newViewpoint({
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autoUpdate: true,
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camera: viewCamera,
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target: { width, height, doubleBuffer: true },
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onTextureUpdated: (texture) => {
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// Update the view screen with the rendered viewpoint
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screen.material.map = texture;
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},
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});
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return viewpoint;
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}
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const viewpoints = [
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await createViewpoint(new THREE.Vector3(0, 1.5, -3), new THREE.Vector2(-0.5, 0.5), 0),
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await createViewpoint(new THREE.Vector3(0.5, -1, -3), new THREE.Vector2(0.5, -0.5), 1),
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];
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let lastTime;
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renderer.setAnimationLoop(function animate(time) {
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const deltaTime = time - (lastTime || time);
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lastTime = time;
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scene.background.set(0x000000);
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renderer.render(scene, camera);
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butterfly.rotation.y += deltaTime / 2500;
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// Render each viewpoint (with a different background each)
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for (let i = 0; i < viewpoints.length; i++) {
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scene.background.set([0x202040, 0x302020][i]);
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viewpoints[i].renderTarget({ scene, camera: viewpoints[i].camera });
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}
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});
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</script>
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</body>
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</html>
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