Files
spark/examples/splat-transitions/effects/flow.js
T

309 lines
9.4 KiB
JavaScript

import { SplatMesh, dyno } from "@sparkjsdev/spark";
import * as THREE from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
const group = new THREE.Group();
scene.add(group);
let disposed = false;
const PARAMETERS = {
speedMultiplier: 0.5,
objectRotation: true,
pause: false,
fixedMinScale: false,
waves: 0.5,
cameraRotation: true,
};
const PAUSE_SECONDS = 2.0;
function getTransitionState(t, fadeInTime, fadeOutTime, period) {
const one = dyno.dynoFloat(1.0);
const pauseTime = dyno.dynoFloat(PAUSE_SECONDS);
const cycleTime = dyno.add(one, pauseTime);
const total = dyno.mul(period, cycleTime);
const wrapT = dyno.mod(t, total);
const pos = dyno.mod(wrapT, cycleTime);
const inPause = dyno.greaterThan(pos, one);
const normT = dyno.select(inPause, one, pos);
const fadeIn = dyno.and(
dyno.greaterThan(wrapT, dyno.mul(fadeInTime, cycleTime)),
dyno.lessThan(wrapT, dyno.mul(dyno.add(fadeInTime, one), cycleTime)),
);
const fadeOut = dyno.and(
dyno.greaterThan(wrapT, dyno.mul(fadeOutTime, cycleTime)),
dyno.lessThan(wrapT, dyno.mul(dyno.add(fadeOutTime, one), cycleTime)),
);
return { inTransition: dyno.or(fadeIn, fadeOut), isFadeIn: fadeIn, normT };
}
function contractionDyno(centerGLSL) {
return new dyno.Dyno({
inTypes: {
gsplat: dyno.Gsplat,
inTransition: "bool",
fadeIn: "bool",
t: "float",
gt: "float",
objectIndex: "int",
fixedMinScale: "bool",
waves: "float",
},
outTypes: { gsplat: dyno.Gsplat },
globals: () => [
dyno.unindent(`
float hash13(vec3 p3) { p3 = fract(p3 * .1031); p3 += dot(p3, p3.yzx + 33.33); return fract((p3.x + p3.y) * p3.z); }
float hash11(float p) { p = fract(p * .1031); p += dot(p, p + 33.33); return fract(p * p); }
float fadeInOut(float t) { return abs(mix(-1., 1., t)); }
${centerGLSL}
float applyBrightness(float t) { return .5 + fadeInOut(t) * .5; }
vec3 applyCenter(vec3 center, float t, float id, int idx, float waves) {
int next = (idx + 1) % 3;
vec3 cNext = getCenterOfMass(next);
vec3 cOwn = getCenterOfMass(idx);
float f = fadeInOut(t);
float v = .5 + hash11(id) * 2.;
vec3 p = t < .5 ? mix(cNext, center, pow(f, v)) : mix(cOwn, center, pow(f, v));
return p + length(sin(p*2.5)) * waves * (1.-f)*smoothstep(0.5,0.,t) * 2.;
}
vec3 applyScale(vec3 s, float t, bool fixedMin) { return mix(fixedMin ? vec3(.02) : s * .2, s, pow(fadeInOut(t), 3.)); }
float applyOpacity(float t, float gt, int idx) {
float p = float(${PAUSE_SECONDS});
float c = 1.0 + p;
float tot = 3.0 * c;
float w = mod(gt + p + .5, tot);
int cur = int(floor(w / c));
return cur == idx ? .1+fadeInOut(t) : 0.0;
}
`),
],
statements: ({ inputs, outputs }) =>
dyno.unindentLines(`
${outputs.gsplat} = ${inputs.gsplat};
${outputs.gsplat}.center = applyCenter(${inputs.gsplat}.center, ${inputs.t}, float(${inputs.gsplat}.index), ${inputs.objectIndex}, ${inputs.waves});
${outputs.gsplat}.scales = applyScale(${inputs.gsplat}.scales, ${inputs.t}, ${inputs.fixedMinScale});
${outputs.gsplat}.rgba.a *= applyOpacity(${inputs.t}, ${inputs.gt}, ${inputs.objectIndex});
${outputs.gsplat}.rgba.rgb *= applyBrightness(${inputs.t});
`),
});
}
function getTransitionModifier(
inTrans,
fadeIn,
t,
idx,
gt,
centerGLSL,
fixedMinScale,
waves,
) {
const dyn = contractionDyno(centerGLSL);
return dyno.dynoBlock(
{ gsplat: dyno.Gsplat },
{ gsplat: dyno.Gsplat },
({ gsplat }) => ({
gsplat: dyn.apply({
gsplat,
inTransition: inTrans,
fadeIn,
t,
gt,
objectIndex: idx,
fixedMinScale,
waves,
}).gsplat,
}),
);
}
async function loadGLB(file, isEnv = false) {
const url = await getAssetFileURL(file);
const loader = new GLTFLoader();
const gltf = await new Promise((res, rej) =>
loader.load(url, res, undefined, rej),
);
gltf.scene.traverse((child) => {
if (child.isMesh && child.material) {
const mat = new THREE.MeshBasicMaterial({
color: child.material.color,
map: child.material.map,
});
if (isEnv) {
mat.side = THREE.BackSide;
if (mat.map) {
mat.map.mapping = THREE.EquirectangularReflectionMapping;
mat.map.colorSpace = THREE.LinearSRGBColorSpace;
mat.map.needsUpdate = true;
}
}
child.material = mat;
}
});
return gltf.scene;
}
const time = dyno.dynoFloat(0.0);
const splatFiles = ["woobles.spz", "dessert.spz", "robot-head.spz"];
const skyFile = "dali-env.glb";
const env = await loadGLB(skyFile, true);
if (!disposed) group.add(env);
const meshes = [];
const period = dyno.dynoFloat(splatFiles.length);
const positions = [
new THREE.Vector3(-5, -2.2, -3),
new THREE.Vector3(5, -2.5, 0),
new THREE.Vector3(0, 1.5, 2),
];
for (let i = 0; i < splatFiles.length; i++) {
const url = await getAssetFileURL(splatFiles[i]);
const m = new SplatMesh({ url });
await m.initialized;
m.position.copy(positions[i]);
m.rotateX(Math.PI);
if (!disposed) group.add(m);
meshes.push(m);
}
const centers = meshes.map((m) => {
const box = new THREE.Box3();
m.packedSplats.forEachSplat((_, c) => {
box.expandByPoint(c);
});
const localCenter = box.getCenter(new THREE.Vector3());
localCenter.y = -localCenter.y;
return localCenter.add(m.position);
});
const centerGLSL = `
vec3 getCenterOfMass(int idx) {
if (idx == 0) return vec3(${centers[0].x}, ${centers[0].y}, ${centers[0].z});
if (idx == 1) return vec3(${centers[1].x}, ${centers[1].y}, ${centers[1].z});
if (idx == 2) return vec3(${centers[2].x}, ${centers[2].y}, ${centers[2].z});
return vec3(0.0);
}
`;
meshes.forEach((m, i) => {
const { inTransition, isFadeIn, normT } = getTransitionState(
time,
dyno.dynoFloat(i),
dyno.dynoFloat((i + 1) % splatFiles.length),
period,
);
m.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
dyno.dynoInt(i),
time,
centerGLSL,
dyno.dynoBool(PARAMETERS.fixedMinScale),
dyno.dynoFloat(PARAMETERS.waves),
);
m.updateGenerator();
});
function updateCamera() {
const cTime = 1 + PAUSE_SECONDS;
const tot = meshes.length * cTime;
const w = (time.value + PAUSE_SECONDS) % tot;
const cur = Math.floor(w / cTime);
const nxt = (cur + 1) % meshes.length;
const tr = w / cTime - cur;
const s = tr * tr * (3 - 2 * tr);
const tgt = new THREE.Vector3().lerpVectors(
meshes[cur].position,
meshes[nxt].position,
s ** 5,
);
const radius = 4 + Math.abs(s - 0.5) ** 2 * 20;
let x;
let z;
if (PARAMETERS.cameraRotation) {
const angle = -time.value * 0.5;
x = Math.cos(angle) * radius;
z = Math.sin(angle) * radius;
} else {
x = 0;
z = -radius;
}
const frm = tgt.clone().add(new THREE.Vector3(x, 2, z));
camera.position.copy(frm);
camera.lookAt(tgt);
}
function update(dt, _t) {
if (!PARAMETERS.pause) {
time.value += dt * PARAMETERS.speedMultiplier;
if (PARAMETERS.objectRotation) {
for (const m of meshes) {
m.rotation.y += dt * PARAMETERS.speedMultiplier * 2;
}
}
}
updateCamera();
}
function setupGUI(folder) {
folder.add(PARAMETERS, "speedMultiplier", 0, 1, 0.01);
folder.add(PARAMETERS, "objectRotation");
folder.add(PARAMETERS, "pause");
folder.add(PARAMETERS, "cameraRotation");
folder.add(PARAMETERS, "fixedMinScale").onChange(() => {
meshes.forEach((m, i) => {
const { inTransition, isFadeIn, normT } = getTransitionState(
time,
dyno.dynoFloat(i),
dyno.dynoFloat((i + 1) % splatFiles.length),
dyno.dynoFloat(splatFiles.length),
);
m.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
dyno.dynoInt(i),
time,
centerGLSL,
dyno.dynoBool(PARAMETERS.fixedMinScale),
dyno.dynoFloat(PARAMETERS.waves),
);
m.updateGenerator();
});
});
folder.add(PARAMETERS, "waves", 0, 1, 0.01).onChange(() => {
meshes.forEach((m, i) => {
const { inTransition, isFadeIn, normT } = getTransitionState(
time,
dyno.dynoFloat(i),
dyno.dynoFloat((i + 1) % splatFiles.length),
dyno.dynoFloat(splatFiles.length),
);
m.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
dyno.dynoInt(i),
time,
centerGLSL,
dyno.dynoBool(PARAMETERS.fixedMinScale),
dyno.dynoFloat(PARAMETERS.waves),
);
m.updateGenerator();
});
});
return folder;
}
function dispose() {
disposed = true;
scene.remove(group);
}
return { group, update, dispose, setupGUI };
}