mirror of
https://github.com/storytold/spark.git
synced 2026-10-09 00:09:53 +00:00
124 lines
3.8 KiB
HTML
124 lines
3.8 KiB
HTML
<!DOCTYPE html>
|
|
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>Spark • Environment Mapping</title>
|
|
<style>
|
|
body {
|
|
margin: 0;
|
|
}
|
|
|
|
label {
|
|
font-family: sans-serif;
|
|
font-size: 20px;
|
|
position: absolute;
|
|
color: white;
|
|
cursor: pointer;
|
|
padding: 10px;
|
|
border-radius: 10px;
|
|
display: block;
|
|
width: 100px;
|
|
left: calc(50% - 50px);
|
|
top: 10px;
|
|
text-align: center;
|
|
background-color: black;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<label><input type="checkbox" onchange="toggleMetal(this)" autocomplete="off"> Plastic</label>
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "/examples/js/vendor/three/build/three.module.js",
|
|
"three/addons/": "/examples/js/vendor/three/examples/jsm/",
|
|
"@sparkjsdev/spark": "/dist/spark.module.js"
|
|
}
|
|
}
|
|
</script>
|
|
<script type="module">
|
|
import * as THREE from "three";
|
|
import { SplatMesh, SparkControls, SparkRenderer } from "@sparkjsdev/spark";
|
|
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
|
|
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
|
|
|
|
const scene = new THREE.Scene();
|
|
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
camera.position.y = 0.5;
|
|
const renderer = new THREE.WebGLRenderer();
|
|
renderer.setClearColor(new THREE.Color(0x1b2037), 1.0);
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
document.body.appendChild(renderer.domElement)
|
|
|
|
// Explicitly create a SparkRenderer to render environment maps
|
|
const spark = new SparkRenderer({ renderer });
|
|
|
|
const splatURL = await getAssetFileURL("fireplace.spz");
|
|
const background = new SplatMesh({ url: splatURL });
|
|
background.quaternion.set(1, 0, 0, 0);
|
|
background.position.set(0.5, 0, -1);
|
|
background.scale.setScalar(0.5);
|
|
scene.add(background);
|
|
|
|
const background2 = new SplatMesh({ url: splatURL });
|
|
background2.quaternion.set(1, 0, 0, 0);
|
|
background2.rotation.y = Math.PI;
|
|
background2.position.set(-0.5, 0, 0.0);
|
|
background2.scale.setScalar(0.5);
|
|
scene.add(background2);
|
|
|
|
// Make sure background is loaded before rendering env map
|
|
await background.initialized;
|
|
await background2.initialized;
|
|
|
|
// Add rubber duck
|
|
const gltfLoader = new GLTFLoader();
|
|
const modelURL = await getAssetFileURL('rubberduck.glb');
|
|
const gltf = await gltfLoader.loadAsync(modelURL);
|
|
const duck = gltf.scene;
|
|
duck.position.set(0, 0.45, -0.4);
|
|
scene.add(duck);
|
|
|
|
let renderedEnvMap = false;
|
|
renderer.setAnimationLoop(function animate(time) {
|
|
renderer.render(scene, camera);
|
|
duck.rotation.y += 0.01;
|
|
|
|
// Make sure we only launch async renderEnvMap once
|
|
if (!renderedEnvMap) {
|
|
renderedEnvMap = true;
|
|
spark.renderEnvMap({
|
|
scene,
|
|
// World center to render from
|
|
worldCenter: duck.position,
|
|
// Hide the duck so we don't obscure the environment
|
|
hideObjects: [duck],
|
|
// Not needed in normal use, guards against "first render" issues
|
|
update: true,
|
|
})
|
|
.then((envMap) => {
|
|
for (let obj of duck.children) {
|
|
// Set some reflectivity in the materials of the duck
|
|
obj.material.envMap = envMap;
|
|
obj.material.original_color = obj.material.color.clone();
|
|
obj.material.metalness = 1.0;
|
|
obj.material.roughness = 0.02;
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
// Toggles between normal duck and metal duck
|
|
window.toggleMetal = function toggleMetal(el) {
|
|
const metal = el.checked;
|
|
for (let obj of duck.children) {
|
|
obj.material.metalness = metal ? 0.0 : 1.0;
|
|
obj.material.roughness = metal ? 0.2 : 0.02;
|
|
}
|
|
}
|
|
</script>
|
|
</body>
|
|
|
|
</html>
|