mirror of
https://github.com/storytold/spark.git
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108 lines
3.2 KiB
HTML
108 lines
3.2 KiB
HTML
<!DOCTYPE html>
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<head>
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<meta charset="utf-8">
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<title>Forge • Raycasting</title>
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<style>
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body {
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margin: 0;
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}
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header {
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position: absolute;
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color: silver;
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font-family: sans-serif;
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padding-top: 20px;
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text-align: center;
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width: 100vw;
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}
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</style>
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</head>
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<body>
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<header>Click to select</header>
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<script type="importmap">
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{
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"imports": {
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"three": "/examples/js/vendor/three/build/three.module.js",
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"@forge-gfx/forge": "/dist/forge.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SplatMesh, PackedSplats } from "@forge-gfx/forge";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10);
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camera.position.set(0, -0.25, -1.5);
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camera.lookAt(0, -0.15, 0);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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// Add robots
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const NUM_ROBOTS = 5;
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const robots = [];
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const splatURL = await getAssetFileURL("robot-head.spz");
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for (let i = 0; i < NUM_ROBOTS; i++) {
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const robot = new SplatMesh({ url: splatURL });
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robot.rotation.x = Math.PI;
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robot.scale.setScalar(0.2);
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robot.position.set(0, 0, i);
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robot.speed = 600 + i * 10;
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robot.angle = 0;
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robot.clickedTimer = false;
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scene.add(robot);
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robots.push(robot);
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}
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// Raycast logic
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const raycaster = new THREE.Raycaster();
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renderer.domElement.addEventListener("click", (event) => {
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const clickCoords = new THREE.Vector2(
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(event.clientX / renderer.domElement.width) * 2 - 1,
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-(event.clientY / renderer.domElement.height) * 2 + 1,
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);
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// Run raycaster
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raycaster.setFromCamera(clickCoords, camera);
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const hits = raycaster.intersectObjects(scene.children);
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// Find first SplatMesh
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const index = hits.findIndex(hit => hit.object instanceof SplatMesh);
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if (index >= 0) {
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const robot = hits[index].object;
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if (!robot.clickedTimer) {
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// Tint object and start countdown timer to remove tint
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robot.recolor.set(1, 0.5, 0.5);
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robot.clickedTimer = 40;
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}
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}
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});
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// Main loop
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renderer.setAnimationLoop(function animate(time) {
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// Animate all robots, and check if it's time to remove tint
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for (let robot of robots) {
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// Pendulum movement
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robot.position.x = Math.cos(robot.angle) * 0.6;
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robot.position.y = Math.sin(robot.angle) * 0.6;
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robot.angle = Math.PI * 1.5 + Math.sin(time / robot.speed);
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if (robot.clickedTimer > 0) {
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robot.clickedTimer -= 1;
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if (robot.clickedTimer == 0) {
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// Clicked timer expired, remove tint
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robot.recolor.set(1, 1, 1);
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}
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}
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}
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renderer.render(scene, camera);
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});
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</script>
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</body>
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</html>
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