Files
spark/rust/spark-internal-rs/src/raycast.rs
T
Andreas Sundquist f60c2b0cf9 Custom/extended splat encoding ranges, Premultiplied alpha for hyper-saturated colors (#134)
* Externalized SparkRenderer.maxPixelRadius and .minAlpha settings. Added to documentation. Added to examples/editor under Debug folder, moved sort32 there.

* Added SplatEncoding concept, applied individually to SparkRenderer (rgbMin/Max, lnScaleMinMax), SplatMesh (additionally sh1Min/Max, sh2, sh3). Updated examples/editor to control settings via gui. Updated all related code to pipe along settings where needed.
Added SparkRenderer.premultipliedAlpha to control blend mode and enable hyper-saturated color contributions by default.

* Fix SplatLoader not passing along encoding. Complete renaming to splat encoding.
2025-07-23 10:04:24 -07:00

181 lines
5.9 KiB
Rust

use half::f16;
const MIN_OPACITY: f32 = 0.1;
pub fn decode_scale(scale: u8, ln_scale_min: f32, ln_scale_max: f32) -> f32 {
if scale == 0 {
0.0
} else {
let ln_scale_scale = (ln_scale_max - ln_scale_min) / 254.0;
(ln_scale_min + (scale - 1) as f32 * ln_scale_scale).exp()
}
}
pub fn raycast_spheres(
buffer: &[u32], distances: &mut Vec<f32>,
origin: [f32; 3], dir: [f32; 3], near: f32, far: f32,
ln_scale_min: f32, ln_scale_max: f32,
) {
let quad_a = vec3_dot(dir, dir);
for packed in buffer.chunks(4) {
let opacity = ((packed[0] >> 24) as u8) as f32 / 255.0;
if opacity < MIN_OPACITY {
continue;
}
let origin = vec3_sub(origin, extract_center(packed));
let scale = extract_scale(packed, ln_scale_min, ln_scale_max);
// Model the Gsplat as a sphere for faster approximate raycasting
let radius = (scale[0] + scale[1] + scale[2]) / 3.0;
let quad_b = vec3_dot(dir, origin);
let quad_c = vec3_dot(origin, origin) - radius * radius;
let discriminant = quad_b * quad_b - quad_a * quad_c;
if discriminant < 0.0 {
continue;
}
let t = (-quad_b - discriminant.sqrt()) / quad_a;
if t >= near && t <= far {
distances.push(t);
}
}
}
pub fn raycast_ellipsoids(
buffer: &[u32], distances: &mut Vec<f32>,
origin: [f32; 3], dir: [f32; 3], near: f32, far: f32,
ln_scale_min: f32, ln_scale_max: f32,
) {
for packed in buffer.chunks(4) {
let opacity = ((packed[0] >> 24) as u8) as f32 / 255.0;
if opacity < MIN_OPACITY {
continue;
}
let origin = vec3_sub(origin, extract_center(packed));
let scale = extract_scale(packed, ln_scale_min, ln_scale_max);
let quat = extract_quat(packed);
let inv_quat = [-quat[0], -quat[1], -quat[2], quat[3]];
// Model the Gsplat as an ellipsoid for higher quality raycasting
let local_origin = quat_vec(inv_quat, origin);
let local_dir = quat_vec(inv_quat, dir);
let min_scale = scale[0].max(scale[1]).max(scale[2]) * 0.01;
let t = if scale[2] < min_scale {
// Treat it as a flat elliptical disk
if local_dir[2].abs() < 1e-6 {
continue;
}
let t = -local_origin[2] / local_dir[2];
let p_x = local_origin[0] + t * local_dir[0];
let p_y = local_origin[1] + t * local_dir[1];
if sqr(p_x / scale[0]) + sqr(p_y / scale[1]) > 1.0 {
continue;
}
t
} else if scale[1] < min_scale {
// Treat it as a flat elliptical disk
if local_dir[1].abs() < 1e-6 {
continue;
}
let t = -local_origin[1] / local_dir[1];
let p_x = local_origin[0] + t * local_dir[0];
let p_z = local_origin[2] + t * local_dir[2];
if sqr(p_x / scale[0]) + sqr(p_z / scale[2]) > 1.0 {
continue;
}
t
} else if scale[0] < min_scale {
// Treat it as a flat elliptical disk
if local_dir[0].abs() < 1e-6 {
continue;
}
let t = -local_origin[0] / local_dir[0];
let p_y = local_origin[1] + t * local_dir[1];
let p_z = local_origin[2] + t * local_dir[2];
if sqr(p_y / scale[1]) + sqr(p_z / scale[2]) > 1.0 {
continue;
}
t
} else {
let inv_scale = [1.0 / scale[0], 1.0 / scale[1], 1.0 / scale[2]];
let local_origin = vec3_mul(local_origin, inv_scale);
let local_dir = vec3_mul(local_dir, inv_scale);
let a = vec3_dot(local_dir, local_dir);
let b = vec3_dot(local_origin, local_dir);
let c = vec3_dot(local_origin, local_origin) - 1.0;
let discriminant = b * b - a * c;
if discriminant < 0.0 {
continue;
}
(-b - discriminant.sqrt()) / a
};
if t >= near && t <= far {
distances.push(t);
}
}
}
fn extract_center(packed: &[u32]) -> [f32; 3] {
let x = f16::from_bits(packed[1] as u16).to_f32();
let y = f16::from_bits((packed[1] >> 16) as u16).to_f32();
let z = f16::from_bits(packed[2] as u16).to_f32();
[x, y, z]
}
fn extract_scale(packed: &[u32], ln_scale_min: f32, ln_scale_max: f32) -> [f32; 3] {
let scale_x = decode_scale(packed[3] as u8, ln_scale_min, ln_scale_max);
let scale_y = decode_scale((packed[3] >> 8) as u8, ln_scale_min, ln_scale_max);
let scale_z = decode_scale((packed[3] >> 16) as u8, ln_scale_min, ln_scale_max);
[scale_x, scale_y, scale_z]
}
fn extract_quat(packed: &[u32]) -> [f32; 4] {
let quat_x = ((packed[2] >> 16) as i8) as f32 / 127.0;
let quat_y = ((packed[2] >> 24) as i8) as f32 / 127.0;
let quat_z = ((packed[3] >> 24) as i8) as f32 / 127.0;
let quat_w = (1.0 - quat_x * quat_x - quat_y * quat_y - quat_z * quat_z).max(0.0).sqrt();
[quat_x, quat_y, quat_z, quat_w]
}
fn sqr(x: f32) -> f32 {
x * x
}
fn vec3_sub(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[a[0] - b[0], a[1] - b[1], a[2] - b[2]]
}
fn vec3_mul(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[a[0] * b[0], a[1] * b[1], a[2] * b[2]]
}
fn vec3_dot(a: [f32; 3], b: [f32; 3]) -> f32 {
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}
fn vec3_cross(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
[
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
]
}
fn quat_vec(q: [f32; 4], v: [f32; 3]) -> [f32; 3] {
let q_vec = [q[0], q[1], q[2]];
let uv = vec3_cross(q_vec, v);
let uuv = vec3_cross(q_vec, uv);
[
v[0] + 2.0 * (q[3] * uv[0] + uuv[0]),
v[1] + 2.0 * (q[3] * uv[1] + uuv[1]),
v[2] + 2.0 * (q[3] * uv[2] + uuv[2]),
]
}