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spark/examples/splat-texture/index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Spark • Splat Texture</title>
<style>
body {
margin: 0;
}
canvas {
touch-action: none;
}
</style>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "/examples/js/vendor/three/build/three.module.js",
"lil-gui": "/examples/js/vendor/lil-gui/dist/lil-gui.esm.js",
"@sparkjsdev/spark": "/dist/spark.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SparkRenderer, SplatMesh, SparkControls } from "@sparkjsdev/spark";
import GUI from "lil-gui";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.01, 100);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
function imgToRgba(img) {
const canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
const ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
const imageData = ctx.getImageData(0, 0, img.width, img.height);
const rgba = new Uint8Array(imageData.data.buffer);
return { rgba, width: img.width, height: img.height };
}
const textureLoader = new THREE.TextureLoader();
const starUrl = await getAssetFileURL("star.png");
const star = imgToRgba((await textureLoader.loadAsync(starUrl)).image);
const heartUrl = await getAssetFileURL("heart.png");
const heart = imgToRgba((await textureLoader.loadAsync(heartUrl)).image);
const splatTexLayers = 32;
const texData = new Uint8Array(4 * star.width * star.height * splatTexLayers);
const texData2 = new Uint8Array(4 * star.width * star.height * splatTexLayers);
for (let z = 0; z < splatTexLayers; z++) {
const t = z / (splatTexLayers - 1);
const starOpacity = Math.max((t - 0.5) / 0.5, 0.0);
const heartOpacity = Math.max((0.5 - t) / 0.5, 0.0);
const gaussOpacity = Math.max(1 - Math.abs(t - 0.5) / 0.5, 0.0);
for (let y = 0; y < star.height; y++) {
for (let x = 0; x < star.width; x++) {
const inIndex = (y * star.width) + x;
const outIndex = ((z * star.height) + y) * star.width + x;
const o4 = outIndex * 4;
const i4 = inIndex * 4;
const deltaX = x / star.width - 0.5;
const deltaY = y / star.height - 0.5;
const dist = Math.sqrt(deltaX * deltaX + deltaY * deltaY) / 0.5;
const inside = (dist < 1.0) ? 255 : 0;
let r = t * star.rgba[i4] + (1 - t) * inside;
let g = t * star.rgba[i4 + 1] + (1 - t) * inside;
let b = t * star.rgba[i4 + 2] + (1 - t) * inside;
let a = t * star.rgba[i4 + 3] + (1 - t) * inside;
texData[o4] = Math.max(0, Math.min(255, Math.round(r)));
texData[o4 + 1] = Math.max(0, Math.min(255, Math.round(g)));
texData[o4 + 2] = Math.max(0, Math.min(255, Math.round(b)));
texData[o4 + 3] = Math.max(0, Math.min(255, Math.round(a)));
r = starOpacity * star.rgba[i4] + heartOpacity * heart.rgba[i4] + inside * gaussOpacity;
g = starOpacity * star.rgba[i4 + 1] + heartOpacity * heart.rgba[i4 + 1] + inside * gaussOpacity;
b = starOpacity * star.rgba[i4 + 2] + heartOpacity * heart.rgba[i4 + 2] + inside * gaussOpacity;
a = starOpacity * star.rgba[i4 + 3] + heartOpacity * heart.rgba[i4 + 3] + inside * gaussOpacity;
texData2[o4] = Math.max(0, Math.min(255, Math.round(r)));
texData2[o4 + 1] = Math.max(0, Math.min(255, Math.round(g)));
texData2[o4 + 2] = Math.max(0, Math.min(255, Math.round(b)));
texData2[o4 + 3] = Math.max(0, Math.min(255, Math.round(a)));
}
}
}
const texture = new THREE.Data3DTexture(texData, star.width, star.height, splatTexLayers);
texture.needsUpdate = true;
const texture2 = new THREE.Data3DTexture(texData2, star.width, star.height, splatTexLayers);
texture2.needsUpdate = true;
const spark = new SparkRenderer({
renderer,
maxStdDev: 1.0,
focalDistance: 4.0,
});
const splatTexture = {
enable: true,
texture: texture,
near: 1.0,
far: 15,
mid: 5,
};
spark.splatTexture = splatTexture;
scene.add(spark);
const gui = new GUI({ title: "DoF settings" });
const selectedTexture = {
selection: "texture",
};
gui.add(selectedTexture, "selection", ["none", "texture", "texture2"]).name("Splat texture").onChange(() => {
splatTexture.enable = true;
if (selectedTexture.selection === "texture") {
splatTexture.texture = texture;
} else if (selectedTexture.selection === "texture2") {
splatTexture.texture = texture2;
} else {
splatTexture.enable = false;
}
});
gui.add(spark, "maxStdDev", 0.1, 3, 0.1);
gui.add(spark, "falloff", 0, 1, 0.01).name("Gaussian falloff");
const apertureSize = {
apertureSize: 0.1,
};
function updateApertureAngle() {
splatTexture.mid = spark.focalDistance;
splatTexture.near = spark.focalDistance / 5.0;
splatTexture.far = spark.focalDistance * 5.0;
if (spark.focalDistance > 0) {
spark.apertureAngle = 2 * Math.atan(0.5 * apertureSize.apertureSize / spark.focalDistance);
} else {
spark.apertureAngle = 0.0;
}
}
updateApertureAngle();
gui.add(spark, "focalDistance", 0, 15, 0.01).name("Focal plane dist")
.onChange(updateApertureAngle);
gui.add(apertureSize, "apertureSize", 0, 1, 0.01).name("Aperture size")
.onChange(updateApertureAngle);
const splatURL = await getAssetFileURL("valley.spz");
const background = new SplatMesh({ url: splatURL });
background.quaternion.set(1, 0, 0, 0);
background.scale.setScalar(0.5);
scene.add(background);
const controls = new SparkControls({ canvas: renderer.domElement });
renderer.setAnimationLoop(function animate(time) {
controls.update(camera);
renderer.render(scene, camera);
});
</script>
</body>
</html>