Files
spark/examples/raycasting/index.html
T

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HTML

<!DOCTYPE html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Spark • Raycasting</title>
<style>
body {
margin: 0;
}
header {
position: absolute;
color: silver;
font-family: sans-serif;
padding-top: 20px;
text-align: center;
width: 100vw;
}
</style>
</head>
<body>
<header>Click to select</header>
<script type="importmap">
{
"imports": {
"three": "/examples/js/vendor/three/build/three.module.js",
"@sparkjs-dev/spark": "/dist/spark.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh, PackedSplats } from "@sparkjs-dev/spark";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10);
camera.position.set(0, -0.25, -1.5);
camera.lookAt(0, -0.15, 0);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
// Add robots
const NUM_ROBOTS = 5;
const robots = [];
const splatURL = await getAssetFileURL("robot-head.spz");
for (let i = 0; i < NUM_ROBOTS; i++) {
const robot = new SplatMesh({ url: splatURL });
robot.rotation.x = Math.PI;
robot.scale.setScalar(0.2);
robot.position.set(0, 0, i);
robot.speed = 600 + i * 10;
robot.angle = 0;
robot.clickedTimer = false;
scene.add(robot);
robots.push(robot);
}
// Raycast logic
const raycaster = new THREE.Raycaster();
renderer.domElement.addEventListener("click", (event) => {
const clickCoords = new THREE.Vector2(
(event.clientX / renderer.domElement.width) * 2 - 1,
-(event.clientY / renderer.domElement.height) * 2 + 1,
);
// Run raycaster
raycaster.setFromCamera(clickCoords, camera);
const hits = raycaster.intersectObjects(scene.children);
// Find first SplatMesh
const index = hits.findIndex(hit => hit.object instanceof SplatMesh);
if (index >= 0) {
const robot = hits[index].object;
if (!robot.clickedTimer) {
// Tint object and start countdown timer to remove tint
robot.recolor.set(1, 0.5, 0.5);
robot.clickedTimer = 40;
}
}
});
// Main loop
renderer.setAnimationLoop(function animate(time) {
// Animate all robots, and check if it's time to remove tint
for (let robot of robots) {
// Pendulum movement
robot.position.x = Math.cos(robot.angle) * 0.6;
robot.position.y = Math.sin(robot.angle) * 0.6;
robot.angle = Math.PI * 1.5 + Math.sin(time / robot.speed);
if (robot.clickedTimer > 0) {
robot.clickedTimer -= 1;
if (robot.clickedTimer == 0) {
// Clicked timer expired, remove tint
robot.recolor.set(1, 1, 1);
}
}
}
renderer.render(scene, camera);
});
</script>
</body>
</html>