Files
spark/examples/envmap/index.html
T

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HTML

<!DOCTYPE html>
<head>
<meta charset="utf-8">
<title>Spark • Environment Mapping</title>
<style>
body {
margin: 0;
}
label {
font-family: sans-serif;
font-size: 20px;
position: absolute;
color: white;
cursor: pointer;
padding: 10px;
border-radius: 10px;
display: block;
width: 100px;
left: calc(50% - 50px);
top: 10px;
text-align: center;
background-color: black;
}
</style>
</head>
<body>
<label><input type="checkbox" onchange="toggleMetal(this)" autocomplete="off"> Plastic</label>
<script type="importmap">
{
"imports": {
"three": "/examples/js/vendor/three/build/three.module.js",
"three/addons/": "/examples/js/vendor/three/examples/jsm/",
"@sparkjsdev/spark": "/dist/spark.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh, SparkRenderer } from "@sparkjsdev/spark";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.y = 0.5;
const renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x1b2037), 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
// Explicitly create a SparkRenderer to render environment maps
const spark = new SparkRenderer({ renderer });
const splatURL = await getAssetFileURL("fireplace.spz");
const background = new SplatMesh({ url: splatURL });
background.quaternion.set(1, 0, 0, 0);
background.position.set(0.5, 0, -1);
background.scale.setScalar(0.5);
scene.add(background);
const background2 = new SplatMesh({ url: splatURL });
background2.quaternion.set(1, 0, 0, 0);
background2.rotation.y = Math.PI;
background2.position.set(-0.5, 0, 0.0);
background2.scale.setScalar(0.5);
scene.add(background2);
// Make sure background is loaded before rendering env map
await background.initialized;
await background2.initialized;
// Add rubber duck
const gltfLoader = new GLTFLoader();
const modelURL = await getAssetFileURL('rubberduck.glb');
const gltf = await gltfLoader.loadAsync(modelURL);
const duck = gltf.scene;
duck.position.set(0, 0.45, -0.4);
scene.add(duck);
let renderedEnvMap = false;
renderer.setAnimationLoop(function animate(time) {
renderer.render(scene, camera);
duck.rotation.y += 0.01;
// Make sure we only launch async renderEnvMap once
if (!renderedEnvMap) {
renderedEnvMap = true;
spark.renderEnvMap({
scene,
// World center to render from
worldCenter: duck.position,
// Hide the duck so we don't obscure the environment
hideObjects: [duck],
// Not needed in normal use, guards against "first render" issues
update: true,
})
.then((envMap) => {
for (let obj of duck.children) {
// Set some reflectivity in the materials of the duck
obj.material.envMap = envMap;
obj.material.original_color = obj.material.color.clone();
obj.material.metalness = 1.0;
obj.material.roughness = 0.02;
}
});
}
});
// Toggles between normal duck and metal duck
window.toggleMetal = function toggleMetal(el) {
const metal = el.checked;
for (let obj of duck.children) {
obj.material.metalness = metal ? 0.0 : 1.0;
obj.material.roughness = metal ? 0.2 : 0.02;
}
}
</script>
</body>
</html>