mirror of
https://github.com/storytold/spark.git
synced 2026-10-09 00:09:53 +00:00
122 lines
3.2 KiB
HTML
122 lines
3.2 KiB
HTML
<!DOCTYPE html>
|
|
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>Forge • Carousel</title>
|
|
<style>
|
|
body {
|
|
margin: 0;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "/examples/js/vendor/three/build/three.module.js",
|
|
"@forge-gfx/forge": "/dist/forge.module.js"
|
|
}
|
|
}
|
|
</script>
|
|
<script type="module">
|
|
import * as THREE from "three";
|
|
import { SplatMesh } from "@forge-gfx/forge";
|
|
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
|
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
|
|
const scene = new THREE.Scene();
|
|
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
const renderer = new THREE.WebGLRenderer();
|
|
renderer.setClearColor(0x000000, 1);
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
document.body.appendChild(renderer.domElement);
|
|
|
|
// Setup mouse controls to orbit the camera around
|
|
const controls = new OrbitControls(camera, renderer.domElement);
|
|
controls.target.set(0, 0, -3);
|
|
controls.minDistance = 2;
|
|
controls.maxDistance = 3;
|
|
controls.enablePan = false;
|
|
controls.enabled = true;
|
|
controls.update();
|
|
|
|
const ASSETS = [
|
|
{ file: "butterfly.spz", scale: 1.2 },
|
|
{ file: "furry.spz", scale: 0.45 },
|
|
{ file: "forge.spz", scale: 1 },
|
|
];
|
|
const assets = [];
|
|
|
|
const pedestalURL = await getAssetFileURL("pedestal.spz");
|
|
const pedestalSplat = new SplatMesh({ url: pedestalURL });
|
|
pedestalSplat.scale.set(0.4, 0.4, 0.4);
|
|
pedestalSplat.position.set(0, -2.25, -3);
|
|
pedestalSplat.opacity = 0.0;
|
|
scene.add(pedestalSplat);
|
|
|
|
for (let asset of ASSETS) {
|
|
const splatURL = await getAssetFileURL(asset.file);
|
|
const splat = new SplatMesh({ url: splatURL });
|
|
splat.quaternion.set(1, 0, 0, 0);
|
|
splat.position.set(0, 0, -3);
|
|
splat.scale.setScalar(asset.scale);
|
|
assets.push(splat);
|
|
}
|
|
|
|
let current = 0;
|
|
scene.add(assets[current]);
|
|
|
|
const FADE_TIME = 1000; //ms
|
|
let fadeOut = null;
|
|
let fadeIn = null;
|
|
|
|
let prevTime;
|
|
|
|
renderer.setAnimationLoop(function animate(time) {
|
|
const dt = time - (prevTime ?? time);
|
|
prevTime = time;
|
|
|
|
renderer.render(scene, camera);
|
|
assets[current].rotation.y = time / 1500;
|
|
controls.update();
|
|
|
|
// fade out
|
|
if (fadeOut !== null) {
|
|
fadeOut += dt;
|
|
|
|
if (fadeOut < FADE_TIME) {
|
|
assets[current].opacity = 1 - easeInOutSine(fadeOut / FADE_TIME);
|
|
} else {
|
|
fadeOut = null;
|
|
fadeIn = 0;
|
|
scene.remove(assets[current]);
|
|
current = (current + 1) % assets.length;
|
|
scene.add(assets[current]);
|
|
}
|
|
}
|
|
|
|
// fade in
|
|
if (fadeIn !== null) {
|
|
fadeIn += dt;
|
|
pedestalSplat.opacity = ASSETS[current].file === "furry.spz" ? 1 : 0;
|
|
if (fadeIn < FADE_TIME) {
|
|
assets[current].opacity = easeInOutSine(fadeIn / FADE_TIME);
|
|
} else {
|
|
fadeIn = null;
|
|
}
|
|
}
|
|
|
|
});
|
|
|
|
// start fadeout every x seconds
|
|
setInterval(() => { fadeOut = 0 }, 5000);
|
|
|
|
function easeInOutSine(x) {
|
|
return -(Math.cos(Math.PI * x) - 1) / 2;
|
|
}
|
|
</script>
|
|
</body>
|
|
|
|
</html>
|