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Inspector editing (#96)
This PR adds Material component inspection to the frontend Entity Inspector, and adds functional editing capabilities for the Transform and Material inspectors. ### Changes * Added a `ScalarFieldElement` for numeric form fields, with a hybrid slider/text-input UX inspired by Blender, Unreal Engine, etc. * Added `MaterialInspectorElement` for inspecting the Bevy `StandardMaterial` component * Wired up the `TransformInspectorElement` and `MaterialInspectorElement` to apply changes made in the UI to the Bevy scene * Refactored the `studio/ui/inspector` module to output `Result::Err`s to the dev console * Refactored the `studio/interaction/selection` module to use only the `Selection` resource, removing the redundant `Selected` component which added some unnecessary complexity. This fixes #39 * Fixed primitive shapes not receiving a selection outline when selected ### To-Do These tasks will be addressed in a forthcoming PR: * The **Transform** > **Rotation** section in the inspector is still not displaying sensible values. Currently it's just displaying the raw quaternion `xyz` vector rather than displaying the orientation in human-readable terms (e.g., as Euler angles). * We're currently ignoring the Primitive Shape component, which would allow the user to configure some additional geometric properties of the shape or replace it with a different one. --------- Co-authored-by: rewin <rewin1996@gmail.com>
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@@ -1,11 +1,12 @@
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import { inject } from "@storyteller/framework";
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import { LitElement, type PropertyValues, html, unsafeCSS } from "lit";
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import { LitElement, type PropertyValues, html, unsafeCSS, nothing } from "lit";
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import { customElement } from "lit/decorators.js";
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import { SCENE_DATA_PROVIDER, type SceneDataProvider } from "../scene-data-provider.element";
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import { type InspectorComponent } from "./inspector.types";
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import { isLinear, type InspectorComponent } from "./inspector.types";
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import "../scene-data-provider.element";
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import "./material-inspector.element";
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import "./name-inspector.element";
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import "./transform-inspector.element";
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@@ -40,17 +41,22 @@ export class EntityInspectorElement extends LitElement {
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.sort((a, b) => {
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const ordA = COMPONENT_SORT_ORDER.indexOf(a.name);
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const ordB = COMPONENT_SORT_ORDER.indexOf(b.name);
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if (ordA === -1) return Infinity;
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if (ordB === -1) return -Infinity;
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return ordA - ordB;
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})
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.map(({ name, value }) => {
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switch (name) {
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case "bevy_core::name::Name":
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case "bevy_core::name::Name": {
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return html`
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<sts-name-inspector
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.value=${value.name}
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></sts-name-inspector>
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`;
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case "bevy_transform::components::transform::Transform":
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}
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case "bevy_transform::components::transform::Transform": {
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return html`
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<sts-transform-inspector
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.translation=${value.translation}
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@@ -58,11 +64,29 @@ export class EntityInspectorElement extends LitElement {
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.scale=${value.scale}
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></sts-transform-inspector>
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`;
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default:
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}
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case "bevy_pbr::pbr_material::StandardMaterial": {
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const { colorSpace, baseColor } = isLinear(value.base_color)
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? { colorSpace: "linear", baseColor: value.base_color.RgbaLinear }
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: { colorSpace: "srgb", baseColor: value.base_color.Rgba };
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return html`
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<h3>Unknown Component: ${name}</h3>
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<pre>${JSON.stringify({ name, value }, null, " ")}</pre>
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<sts-material-inspector
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.baseColor=${baseColor}
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.colorSpace=${colorSpace}
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.roughness=${value.perceptual_roughness}
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.metallic=${value.metallic}
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.reflectance=${value.reflectance}
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></sts-material-inspector>
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`;
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}
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default: {
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return nothing;
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// return html`
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// <h3>Unknown Component: ${name}</h3>
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// <pre>${JSON.stringify({ name, value }, null, " ")}</pre>
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// `;
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}
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}
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})
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}
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@@ -72,4 +96,5 @@ export class EntityInspectorElement extends LitElement {
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const COMPONENT_SORT_ORDER: Array<InspectorComponent["name"]> = [
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"bevy_core::name::Name",
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"bevy_transform::components::transform::Transform",
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"bevy_pbr::pbr_material::StandardMaterial",
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];
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