diff --git a/studio/src/scene.rs b/studio/src/scene.rs index 1595965..92b04ff 100644 --- a/studio/src/scene.rs +++ b/studio/src/scene.rs @@ -225,10 +225,6 @@ pub struct LoadSceneEvent(pub String); #[derive(Event, Deref)] pub struct ImportSceneEvent(pub String); -// TODOL This could be converted into an enum that indicates what "kind" of -// element this is (e.g. StaticMesh, SkinnedMesh, Bone, Light, Camera). -// We don't have an immediate need for that just yet, but likely will -// soon. /// A tag that identifies its entity as a user-facing scene element like a prop, /// a light, or a camera. #[cfg_attr(