mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-26 08:38:10 +00:00
Animation Timeline Initial (#88)
This PR adds an initial animation timeline. --------- Co-authored-by: Brandon Thomas <echelon@gmail.com> Co-authored-by: Danny McGee <dannymcgee@gmail.com>
This commit is contained in:
@@ -22,7 +22,7 @@ import styles from "./anim-timeline.element.scss?inline";
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// which would look something like:
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// ```
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// @memo(["rangeStart", "rangeEnd", "_renderWidth"])
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// msPerPx = new Computed(() => (this.rangeEnd - this.rangeStart) / this._renderWidth);
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// secondsPerPx = new Computed(() => (this.rangeEnd - this.rangeStart) / this._renderWidth);
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// ```
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// But that feels a little obtuse and overengineered. In this particular
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// case we're probably only saving on the order of nanoseconds, so I'm
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@@ -54,39 +54,36 @@ class Computed extends Number {
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export class AnimTimelineElement extends LitElement {
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static override styles = unsafeCSS(styles);
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/** The time (in ms) at the left edge of the timeline view */
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/** The time (in seconds) at the left edge of the timeline view */
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@property({ type: Number }) rangeStart = 0;
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/** The time (in ms) at the right edge of the timeline view */
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@property({ type: Number }) rangeEnd = 5_000;
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/** The time (in ms) at the beginning of the active clip range */
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/** The time (in seconds) at the right edge of the timeline view */
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@property({ type: Number }) rangeEnd = 5;
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/** The time (in seconds) at the start of the clip */
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@property({ type: Number }) clipStart = 0;
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/** The time (in ms) at the end of the active clip range */
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@property({ type: Number }) clipEnd = 15_000;
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/** The time (in seconds) at the end of the clip */
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@property({ type: Number }) clipEnd = 5;
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/** The time (in ms) of the current play-head position */
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/** The time (in seconds) of the current play-head position */
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@property({ type: Number }) playHead = 0;
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/** Keyframe positions (in ms) */
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@property({ attribute: false }) keyframes: Record<string, number> = {};
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/** Keyframe positions (in seconds) */
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@property({ attribute: false }) keyframes: Record<string, studio.Keyframe> = {};
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@property({ attribute: false }) track_ordered: Record<string, number> = {}
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@state() _selectedKeyframe: string | null = null;
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/** The width (in px) of the timeline view */
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@state() _renderWidth!: number;
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/** The offset from 0ms of the left edge of the timeline view, in px */
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@state() _offsetX = 0;
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/** The vertical scroll offset (in px) */
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@state() _offsetY = 0;
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/**
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* `true` when the timeline is being mouse-panned. Primarily useful for
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* setting the cursor style to the grabby hand.
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*/
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@state() _panning = false;
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/** How many ms are represented by each px of horizontal space. */
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msPerPx = new Computed(() => (this.rangeEnd - this.rangeStart) / this._renderWidth);
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/** How many seconds are represented by each px of horizontal space. */
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secondsPerPx = new Computed(() => (this.rangeEnd - this.rangeStart) / this._renderWidth);
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#resizeObserver: ResizeObserver;
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@@ -107,12 +104,13 @@ export class AnimTimelineElement extends LitElement {
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}
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protected override update(changes: PropertyValues<this>): void {
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console.log("Changes: ", changes);
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if (
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changes.has("rangeStart")
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|| changes.has("rangeEnd")
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|| changes.has("_renderWidth")
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) {
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this.msPerPx.invalidate();
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this.secondsPerPx.invalidate();
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}
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super.update(changes);
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@@ -124,7 +122,7 @@ export class AnimTimelineElement extends LitElement {
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event.stopImmediatePropagation();
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if (event.ctrlKey) {
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this.#zoomTimeline(event.offsetX, event.deltaY);
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this.#zoomTimeline(event.clientX, event.deltaY);
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} else if (event.deltaX) {
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this.#pan(-event.deltaX);
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} else if (event.shiftKey && event.deltaY) {
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@@ -140,8 +138,9 @@ export class AnimTimelineElement extends LitElement {
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}
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if (Array.from(Object.keys(this.keyframes)).includes(id)) {
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let keyframe = this.keyframes[id];
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this._selectedKeyframe = id;
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this.dispatchEvent(new CustomEvent("playHead-change", { detail: this.keyframes[id]! }));
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studio.seekTime(keyframe.time);
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} else {
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this._selectedKeyframe = null;
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}
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@@ -153,67 +152,63 @@ export class AnimTimelineElement extends LitElement {
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#zoomTimeline(origin: number, delta: number): void {
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const currentRange = this.rangeEnd - this.rangeStart;
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const deltaRange = delta * 4;
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const elementRect = this.getBoundingClientRect();
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const focusPoint = (origin - elementRect.x) / elementRect.width;
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// FIXME: When zooming the timeline, the transform origin should be
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// centered on the mouse cursor. Currently this does not work as
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// intended, always centering on the 00:00 timestamp instead.
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const t = ((this._offsetX + origin) * this.msPerPx.get()) / currentRange;
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console.log(`t: ${t}`);
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console.log(`deltaStart: ${-deltaRange * t}`);
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console.log(`deltaEnd: ${deltaRange * (1 - t)}`);
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const rangeStart = this.rangeStart - deltaRange * t;
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const rangeEnd = this.rangeEnd + deltaRange * (1 - t);
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const deltaTimeScale = delta * 0.001 * currentRange;
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const rangeStart = Math.max(this.rangeStart - deltaTimeScale * focusPoint, 0.);
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const rangeEnd = Math.max(this.rangeEnd + deltaTimeScale * (1 - focusPoint), rangeStart + 0.01);
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this.dispatchEvent(new CustomEvent("rangeStart-change", { detail: rangeStart }));
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this.dispatchEvent(new CustomEvent("rangeEnd-change", { detail: rangeEnd }));
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}
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#onDragStart(): void {
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onDragStart(): void {
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this._panning = true;
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}
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#onDragEnd(): void {
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onDragEnd(): void {
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this._panning = false;
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}
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#onDrag(event: PointerEvent): void {
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onDrag(event: PointerEvent): void {
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this.#pan(event.movementX);
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}
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#pan(deltaPx: number): void {
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this._offsetX += deltaPx;
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const deltaChange = deltaPx * 0.001;
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const scaledChange = (this.rangeEnd - this.rangeStart) * deltaChange;
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const msPerPx = this.msPerPx.get();
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const rangeStart = this.rangeStart - deltaPx * msPerPx;
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const rangeEnd = this.rangeEnd - deltaPx * msPerPx;
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let rangeStart = this.rangeStart - scaledChange;
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let rangeEnd = Math.max(this.rangeEnd - scaledChange, rangeStart + 0.01);
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if (rangeStart < 0) {
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rangeEnd = this.rangeEnd - this.rangeStart;
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rangeStart = 0;
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}
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this.dispatchEvent(new CustomEvent("rangeStart-change", { detail: rangeStart }));
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this.dispatchEvent(new CustomEvent("rangeEnd-change", { detail: rangeEnd }));
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}
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#onPlayheadDrag(event: PointerEvent): void {
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const deltaMs = event.movementX * this.msPerPx.get();
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const updated = this.playHead + deltaMs;
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onPlayheadDrag(event: PointerEvent): void {
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let elementBounds = this.getBoundingClientRect();
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let relativeX = event.clientX - elementBounds.left;
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let ratioX = Math.max(0, Math.min(relativeX / elementBounds.width, 1));
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const seconds = (this.rangeEnd - this.rangeStart) * ratioX + this.rangeStart;
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const updated = seconds;
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this.dispatchEvent(new CustomEvent("playHead-change", { detail: updated }));
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}
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#onKeyframeDrag(id: string, event: PointerEvent): void {
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const deltaMs = event.movementX * this.msPerPx.get();
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const updated = this.keyframes[id] + deltaMs;
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onKeyframeDrag(id: string, event: PointerEvent): void {
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let elementBounds = this.getBoundingClientRect();
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let relativeX = event.clientX - elementBounds.left;
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let ratioX = Math.max(0, Math.min(relativeX / elementBounds.width, 1));
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const time = (this.rangeEnd - this.rangeStart) * ratioX + this.rangeStart;
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studio.updateKeyframe(id, updated);
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const updatedKeyframes = Object.fromEntries(
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Object
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.entries(this.keyframes)
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.map(entry => entry[0] === id
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? [id, updated]
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: entry
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)
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);
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this.dispatchEvent(new CustomEvent("keyframes-change", { detail: updatedKeyframes }));
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studio.moveKeyframeTime(id, time);
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}
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#updateRenderWidth(): void {
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@@ -221,67 +216,76 @@ export class AnimTimelineElement extends LitElement {
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}
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/**
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* Format a time value (in ms) for displaying in the timeline view
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* Format a time value (in seconds) for displaying in the timeline view
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*/
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#timestamp(ms: number) {
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const sign = ms < 0 ? "-" : "";
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ms = Math.abs(ms);
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timestamp(seconds: number) {
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const sign = seconds < 0 ? "-" : "";
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seconds = Math.abs(seconds);
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let s = Math.floor(ms / 1000);
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let frac = Math.round(ms % 1000);
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if (frac === 1000) {
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frac = 0;
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s += 1;
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}
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let m = 0;
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if (s >= 60) {
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m = Math.floor(s / 60);
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s %= 60;
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}
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let minutes = Math.floor(seconds / 60);
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let secondsInMinute = seconds % 60;
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let flooredSeconds = Math.floor(secondsInMinute);
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let fraction = Math.floor(100 * (secondsInMinute - flooredSeconds));
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return html`${
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sign
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}${
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m.toString(10).padStart(2, "0")
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minutes.toString(10).padStart(2, "0")
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}:${
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s.toString(10).padStart(2, "0")
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}<!--<span class="frac">.${
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frac.toString(10).padEnd(3, "0")
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}</span>-->`;
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flooredSeconds.toString(10).padStart(2, "0")
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}.${
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fraction.toString(10).padStart(2, "0")
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}`;
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}
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/**
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* Convert a time value (in ms) to a px offset from the left edge of the view
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*/
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#msToPx(ms: number): number {
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return this._offsetX + ms / this.msPerPx.get();
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}
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protected override render = () => {
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const msPerPx = this.msPerPx.get();
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protected override render() {
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const range = this.rangeEnd - this.rangeStart;
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let subdivsPerSec = 32;
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let subdivsCount = (range / 1000) * subdivsPerSec;
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let pxPerSubdiv = this._renderWidth / subdivsCount;
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let subdivisionScale = 0.5;
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let majorSubdivisionScale = 1;
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while (pxPerSubdiv < 64) {
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subdivsPerSec /= 2;
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subdivsCount = (range / 1000) * subdivsPerSec;
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pxPerSubdiv = this._renderWidth / subdivsCount;
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if (range < 0.5) {
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subdivisionScale = 0.05;
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majorSubdivisionScale = 0.1;
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} else if (range < 2) {
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subdivisionScale = 1 / 4;
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majorSubdivisionScale = 0.5;
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} else if (range > 120) {
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subdivisionScale = 30;
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majorSubdivisionScale = 60;
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} else if (range > 60) {
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subdivisionScale = 10;
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majorSubdivisionScale = 30;
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} else if (range > 10) {
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subdivisionScale = 5;
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majorSubdivisionScale = 10;
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} else if (range > 5) {
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subdivisionScale = 1;
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majorSubdivisionScale = 5;
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}
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const msPerSubdiv = msPerPx * pxPerSubdiv;
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const subdivs = new Array(Math.ceil(subdivsCount) + 2).fill(null);
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const scaledStart = this.rangeStart / subdivisionScale;
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const scaledEnd = this.rangeEnd / subdivisionScale;
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const fracPxOffset = this._offsetX % pxPerSubdiv;
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console.log("Scaled Start", scaledStart, "Scaled End", scaledEnd, "Range Start", this.rangeStart, "Range End", this.rangeEnd, "Range", range, "Playhead", this.playHead);
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let subdivisions : Array<{seconds: number, fraction: number, isMajor: boolean}> = [];
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let currentOffset = scaledStart;
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let currentOffsetSeconds = this.rangeStart;
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let startingIdx = -Math.floor(this._offsetX / pxPerSubdiv);
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if (fracPxOffset < 0)
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startingIdx -= 2;
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else
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startingIdx -= 1;
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while (currentOffset < scaledEnd) {
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const currentSeconds = currentOffsetSeconds;
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const isMajor = currentOffsetSeconds % majorSubdivisionScale === 0;
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subdivisions.push({ seconds: currentSeconds, fraction: (currentSeconds - this.rangeStart) / range, isMajor });
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let nextSubdiv = Math.ceil(currentOffset);
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if (Math.abs(nextSubdiv - currentOffset) < 0.1) {
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nextSubdiv += 1;
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}
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currentOffset = nextSubdiv;
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currentOffsetSeconds = currentOffset * subdivisionScale;
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}
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console.log("Subdivisions", subdivisions.length, subdivisions);
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return html`
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<div
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@@ -291,43 +295,33 @@ export class AnimTimelineElement extends LitElement {
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})}
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${drag({
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button: 1,
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start: this.#onDragStart,
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move: this.#onDrag,
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end: this.#onDragEnd,
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start: this.onDragStart,
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move: this.onDrag,
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end: this.onDragEnd,
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})}
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tabindex="-1"
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>
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<div class="clip-region"
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style=${styleMap({
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left: `${this.#msToPx(this.clipStart)}px`,
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right: `${this._renderWidth - this.#msToPx(this.clipEnd)}px`,
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})}
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></div>
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${subdivs.map((_, idx) => {
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const pxOffset = (idx - 1) * pxPerSubdiv + fracPxOffset;
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const ms = (startingIdx + idx) * msPerSubdiv;
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const msFrac = Math.abs(Math.round(ms) % 1000);
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const strong = msFrac === 0;
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${subdivisions.map(({ seconds, fraction, isMajor}, idx) => {
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const secondsPercentage = fraction * 100;
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return html`
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<div
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class=${classMap({
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hash: true,
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strong,
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strong: isMajor,
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})}
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style=${styleMap({
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left: `${pxOffset}px`
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left: `${secondsPercentage}%`
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})}
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></div>
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${strong ? html`
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${true ? html`
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<span class="timestamp"
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style=${styleMap({
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left: `${pxOffset + 8}px`
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left: `calc(${secondsPercentage}% + 8px)`
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})}
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>
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${this.#timestamp(ms)}
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${this.timestamp(seconds)}
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</span>
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` : nothing}
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`;
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@@ -335,10 +329,10 @@ export class AnimTimelineElement extends LitElement {
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<div class="playhead"
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${drag({
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move: this.#onPlayheadDrag
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move: this.onPlayheadDrag
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})}
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style=${styleMap({
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left: `${this.#msToPx(this.playHead)}px`
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left: `${100 * (this.playHead - this.rangeStart) / range}%`
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})}
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tabindex="-1"
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>
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@@ -349,22 +343,26 @@ export class AnimTimelineElement extends LitElement {
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${repeat(
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Object.entries(this.keyframes),
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([id]) => id,
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([id, keyframe]) => html`
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([id, keyframe]) => {
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let row = this.track_ordered[keyframe.target];
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return html`
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<div id=${id}
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class=${classMap({
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keyframe: true,
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selected: this._selectedKeyframe === id,
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selected: this._selectedKeyframe === id
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})}
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style=${styleMap({
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left: `${this.#msToPx(keyframe)}px`
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left: `${100 * (keyframe.time - this.rangeStart) / range}%`,
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gridRow: row + 2,
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})}
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tabindex="-1"
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${drag({
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move: event => this.#onKeyframeDrag(id, event),
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move: event => this.onKeyframeDrag(id, event),
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})}
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@click=${() => this.selectKeyframe(id)}
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></div>
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`
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`;
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}
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)}
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</div>
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`;
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