mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-22 08:06:01 +00:00
Adding Mixamo Animations to Studio Headless (#50)
This PR adds the ability to render out mixamo animations from the headless mode. In addition to that, there were some bugs that have been managed and some readability changes. Let me know if you have any questions!
This commit is contained in:
+46
-35
@@ -30,8 +30,7 @@ impl Plugin for ScreenShotPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(test_system, update_screen_capture_on_extract_step)
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.run_if(in_state(SceneState::Active)),
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(update_screen_capture_on_extract_step).run_if(in_state(SceneState::Active)),
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);
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let Ok(render_world) = app.get_sub_app_mut(bevy::render::RenderApp) else {
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@@ -65,60 +64,73 @@ impl Plugin for ScreenShotPlugin {
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}
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}
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fn test_system(
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mut commands: Commands,
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camera: Query<Entity, With<Camera>>,
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input: Res<Input<KeyCode>>,
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) {
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if input.just_pressed(KeyCode::F10) {
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for entity in camera.iter() {
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commands
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.entity(entity)
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.insert(ScreenCapture::number_of_frames(16, "./scrnshot/"));
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}
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}
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}
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//==============================================================================
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// Sceen Shot Component
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//==============================================================================
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#[derive(Component, Clone)]
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pub struct ScreenCapture {
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number_of_frames: u32,
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frames: u32,
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max_frames: u32,
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to_directory: String,
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capture_depth: bool,
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currently_captureing: bool,
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}
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impl ScreenCapture {
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pub fn number_of_frames(frames: u32, output_dir: &str) -> Self {
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pub fn from_out(output_dir: &str) -> Self {
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ScreenCapture {
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number_of_frames: frames,
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frames: 0,
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to_directory: output_dir.to_string(),
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capture_depth: false,
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currently_captureing: false,
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max_frames: u32::MAX,
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}
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}
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pub fn with_max_frames(mut self, max_frames: u32) -> Self {
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self.max_frames = max_frames;
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self
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}
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pub fn capture_depth(mut self) -> Self {
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self.capture_depth = true;
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self
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}
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pub fn is_complete(&self) -> bool {
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println!("Number of Frames Left: {}", self.number_of_frames);
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self.number_of_frames == 1
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pub fn is_capturing(&self) -> bool {
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self.currently_captureing
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}
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pub fn stop_capturing(&mut self) {
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self.currently_captureing = false;
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}
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pub fn start_capturing(&mut self) {
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self.currently_captureing = true;
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}
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pub fn should_capture(&self) -> bool {
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self.frames < self.max_frames && self.is_capturing()
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}
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pub fn frames_captured(&self) -> u32 {
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self.frames
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}
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pub fn max_frames(&self) -> u32 {
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self.max_frames
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}
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}
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fn update_screen_capture_on_extract_step(
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mut commands: Commands,
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mut screen_captures: Query<(Entity, &mut ScreenCapture)>,
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mut screen_captures: Query<&mut ScreenCapture>,
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) {
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for (entity, mut screen_capture) in screen_captures.iter_mut() {
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screen_capture.number_of_frames -= 1;
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if screen_capture.number_of_frames == 0 {
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commands.entity(entity).remove::<ScreenCapture>();
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}
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for mut screen_capture in screen_captures.iter_mut() {
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screen_capture.frames += 1;
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// if screen_capture.number_of_frames == 0 {
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// commands.entity(entity).remove::<ScreenCapture>();
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// }
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}
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}
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@@ -128,7 +140,9 @@ fn extract_screen_capture_components(
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screen_capure_comps: Extract<Query<(Entity, &ScreenCapture), With<Camera>>>,
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) {
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for (entity, screen_capture) in screen_capure_comps.iter() {
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commands.get_or_spawn(entity).insert(screen_capture.clone());
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if screen_capture.should_capture() {
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commands.get_or_spawn(entity).insert(screen_capture.clone());
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}
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}
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}
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@@ -152,7 +166,7 @@ fn prepare_screen_capture_buffers(
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device: Res<RenderDevice>,
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) {
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for (entity, view_target, screen_capture) in views.iter() {
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if screen_capture.number_of_frames > 0 {
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if screen_capture.frames > 0 {
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let texture = view_target.main_texture();
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let size = texture.size();
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let format = texture.format();
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@@ -174,8 +188,6 @@ fn prepare_screen_capture_buffers(
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main_bytes_per_row: bytes_per_row,
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main_padded_bytes_per_row: padded_bytes_per_row,
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});
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println!("Buffers Created!");
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}
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}
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}
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@@ -219,7 +231,6 @@ impl ViewNode for ScreenCaptureNode {
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},
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view_query.1.main_texture().size(),
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);
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println!("Saved to buffer!");
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Ok(())
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}
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}
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@@ -255,7 +266,7 @@ fn save_buffer_to_file(
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let path = format!(
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"{}img_{:0.5}.png",
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screen_capture.to_directory, screen_capture.number_of_frames
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screen_capture.to_directory, screen_capture.frames
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);
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save_buffer::<Rgba<u8>>(&main_image_values, &buffers.main_buffer_extent, &path);
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