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fix headless
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@@ -195,7 +195,7 @@ fn check_loading(
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// `Handle<T>`s.
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if loading_queue.queue.is_empty()
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&& **r_scene_state == SceneState::Loading
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&& *frames_without_loading > 100
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&& *frames_without_loading > 200
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{
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info!("Transition to active");
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st_next.set(SceneState::Active);
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