diff --git a/hello-world/assets/shaders/procedural_grid.wgsl b/hello-world/assets/shaders/procedural_grid.wgsl index a24e116..df776b3 100644 --- a/hello-world/assets/shaders/procedural_grid.wgsl +++ b/hello-world/assets/shaders/procedural_grid.wgsl @@ -42,8 +42,9 @@ fn fragment(in: MeshVertexOutput) -> @location(0) vec4 { let depth = in.position.z; let pos = in.world_position; - let dense = grid_lines(pos, depth, 1.0, 0.0001, 0.01); - let sparse = grid_lines(pos, depth, 0.1, 0.00005, 0.005); + let dense = grid_lines(pos, depth, 10.0, 0.001, 0.1); + let base = grid_lines(pos, depth, 1.0, 0.0001, 0.01); + let sparse = grid_lines(pos, depth, 0.1, 0.00005, 0.005); - return vec4(0.5, 0.5, 0.5, 0.5) * min(0.5, saturate(dense + sparse)); + return vec4(0.5, 0.5, 0.5, 0.5) * min(0.5, saturate(dense + base + sparse)); }