diff --git a/studio/src/test_scene.rs b/studio/src/test_scene.rs index 32dc8f7..b47cf64 100644 --- a/studio/src/test_scene.rs +++ b/studio/src/test_scene.rs @@ -1,5 +1,3 @@ -use bevy::math::vec3; -#[rustfmt::skip] use bevy::{ pbr::NotShadowCaster, prelude::*, @@ -19,7 +17,6 @@ impl Plugin for TestScenePlugin { app.insert_resource(ClearColor(Color::hsl(0.0, 0.0, 0.25))) .add_plugins(MaterialPlugin::::default()) .add_systems(Startup, spawn_scene) - .add_systems(Update, right_round_round_round) .add_systems(PostUpdate, move_plane_with_camera.after(CameraMotionSystem)); } } @@ -27,9 +24,6 @@ impl Plugin for TestScenePlugin { #[derive(Component)] struct WorldGridPlane; -#[derive(Component)] -struct Spin(Vec3); // TODO: Debug - fn spawn_scene( mut cmd: Commands, assets: Res, @@ -37,18 +31,13 @@ fn spawn_scene( mut mat_proc_grid: ResMut>, ) { // Skeletal mesh - cmd.spawn((SpatialBundle::default(), Spin(Vec3::Y * 0.5))) - .with_children(|parent| { - parent.spawn(( - SceneBundle { - scene: assets.load("gltf/base_human_male.gltf#Scene0"), - transform: Transform::from_translation(vec3(0., 0., 2.5)), - ..default() - }, - Selected, - Spin(vec3(0., -1.5, 1.)), - )); - }); + cmd.spawn(( + SceneBundle { + scene: assets.load("gltf/base_human_male.gltf#Scene0"), + ..default() + }, + Selected, + )); // Plane let plane = meshes.add(Mesh::from(shape::Plane { @@ -95,17 +84,6 @@ fn move_plane_with_camera( } } -fn right_round_round_round(mut q_spin: Query<(&mut Transform, &Spin)>, time: Res