mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-17 00:13:17 +00:00
Merge branch 'main' into add-persistance
This commit is contained in:
+4
-2
@@ -8,7 +8,7 @@ use space_editor::{space_editor_ui::{EditorPluginGroup, EditorPickingPlugin, Edi
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use crate::{
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camera_controller::{CameraController, CameraMotionSystem},
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input::{Action, InputAction, Lifecycle},
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MainCamera, interaction::gizmos::camera::GizmoCamera,
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is_editor, MainCamera,
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};
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#[derive(Resource, Deref, DerefMut)]
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@@ -36,7 +36,9 @@ impl Plugin for DebugPlugin {
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Update,
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(
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toggle_debug_mode,
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update_debug_picking_mode.run_if(resource_changed::<DebugMode>()),
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update_debug_picking_mode
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.run_if(is_editor)
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.run_if(resource_changed::<DebugMode>()),
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update_gizmo_line_thickness,
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(draw_world_axes, draw_debug_points)
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.after(CameraMotionSystem)
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+3
-1
@@ -5,6 +5,8 @@ use bevy::{
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};
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use space_editor::prelude::space_undo::UndoRedo;
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use crate::is_editor;
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#[derive(SystemSet, Hash, Debug, PartialEq, Eq, Clone)]
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pub struct StudioInputSystem;
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@@ -31,7 +33,7 @@ impl Plugin for StudioInputPlugin {
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translate_debug_toggle,
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translate_dcc_camera_events,
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translate_fps_camera_events,
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send_undo_event,
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send_undo_event.run_if(is_editor),
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)
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.in_set(StudioInputSystem)
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.after(bevy::input::InputSystem)
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+96
-18
@@ -1,6 +1,6 @@
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#![allow(clippy::type_complexity, clippy::too_many_arguments)]
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use bevy::prelude::*;
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use bevy::{app::PluginGroupBuilder, prelude::*};
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use bevy_mod_picking::DefaultPickingPlugins;
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use space_editor::{
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@@ -44,6 +44,46 @@ mod wasm;
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#[derive(Component)]
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pub(crate) struct MainCamera;
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#[cfg_attr(feature = "wasm", wasm_bindgen)]
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#[derive(Resource, Clone, Copy, PartialEq, Eq, Debug)]
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pub enum StudioMode {
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Editor,
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Viewer,
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}
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pub(crate) fn is_editor(r_studio_mode: Res<StudioMode>) -> bool {
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matches!(*r_studio_mode, StudioMode::Editor)
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}
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/// The collection of plugins that should be loaded for both viewer-mode and
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/// editor-mode instances of the app.
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struct CommonPlugins;
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impl PluginGroup for CommonPlugins {
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fn build(self) -> PluginGroupBuilder {
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PluginGroupBuilder::start::<Self>()
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.add(CameraControllerPlugin)
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.add(DebugPlugin)
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.add(InspectorPlugin)
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.add(InterpolationPlugin)
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.add(ScenePlugin)
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.add(SkyboxPlugin)
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.add(StudioInputPlugin)
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.add(UiLayerPlugin)
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.add(WorldGridPlugin)
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}
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}
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/// The collection of plugins that should be loaded only for editor-mode
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/// instances of the app.
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struct EditorPlugins;
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impl PluginGroup for EditorPlugins {
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fn build(self) -> PluginGroupBuilder {
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PluginGroupBuilder::start::<Self>()
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.add(InteractionPlugin)
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.add(UndoPlugin)
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}
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}
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#[cfg_attr(feature = "wasm", wasm_bindgen)]
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pub fn init(viewport_size: ViewportSize) {
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#[cfg(feature = "wasm")]
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@@ -119,6 +159,46 @@ pub fn start_viewer(
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canvas_selector: &str,
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canvas_alt: &str,
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viewport_size: ViewportSize,
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) {
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start_internal(
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object_id,
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skybox_id,
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canvas_selector,
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canvas_alt,
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viewport_size,
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StudioMode::Viewer,
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);
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}
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#[cfg_attr(feature = "wasm", wasm_bindgen(js_name = startEditor))]
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pub fn start_editor(
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object_id: &str,
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skybox_id: &str,
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canvas_selector: &str,
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canvas_alt: &str,
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viewport_size: ViewportSize,
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) {
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start_internal(
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object_id,
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skybox_id,
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canvas_selector,
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canvas_alt,
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viewport_size,
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StudioMode::Editor,
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);
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}
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// TODO: These `start_` functiions should be refactored to better support the
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// needs of the "reaodnly viewer" vs "full studio editor" use cases. See
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// notes in `studio-web/src/lib/viewer.element.ts` for more info.
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#[cfg_attr(feature = "wasm", wasm_bindgen(js_name = start))]
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pub fn start_internal(
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object_id: &str,
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skybox_id: &str,
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canvas_selector: &str,
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canvas_alt: &str,
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viewport_size: ViewportSize,
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studio_mode: StudioMode,
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) {
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#[cfg(feature = "wasm")]
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console_error_panic_hook::set_once();
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@@ -127,6 +207,9 @@ pub fn start_viewer(
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let skybox_id = skybox_id.to_string();
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let mut app = App::new();
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app.insert_resource(studio_mode);
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app.add_plugins((
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#[cfg(feature = "wasm")]
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viewport::wasm::ViewportPlugin,
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@@ -139,19 +222,18 @@ pub fn start_viewer(
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}),
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..default()
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}),
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DefaultPickingPlugins,
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DebugPlugin,
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InteractionPlugin,
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InspectorPlugin,
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StudioInputPlugin,
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InterpolationPlugin,
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CameraControllerPlugin,
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ScenePlugin,
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SkyboxPlugin,
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UiLayerPlugin,
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WorldGridPlugin,
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))
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.add_systems(
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CommonPlugins,
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));
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if matches!(studio_mode, StudioMode::Editor) {
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app.add_plugins((DefaultPickingPlugins, EditorPlugins));
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// Only for registering components for undo
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use space_editor::prelude::space_undo::AppAutoUndo;
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app.auto_reflected_undo::<Transform>();
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}
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app.add_systems(
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Startup,
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move |mut cmd: Commands, mut ew: EventWriter<LoadSceneEvent>| {
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cmd.insert_resource(SkyboxId(skybox_id.clone()));
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@@ -159,10 +241,6 @@ pub fn start_viewer(
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},
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);
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// Only for registering components for undo
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use space_editor::prelude::space_undo::AppAutoUndo;
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app.auto_reflected_undo::<Transform>();
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#[cfg(feature = "wasm")]
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wasm::initialize();
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