camera modes work on testing

moving them over to headless mode
This commit is contained in:
Brooks Palin
2024-03-14 01:29:22 -06:00
parent 7d5c490874
commit 77a44a52a5
4 changed files with 141 additions and 35 deletions
+59 -27
View File
@@ -20,11 +20,7 @@ enum Subcommands {
Scene {
scene_dir: String,
#[arg(long)]
orbit: bool,
#[arg(long, value_parser = clap::value_parser!(f32))]
orbit_radius: Option<f32>,
#[arg(long, value_parser = clap::value_parser!(f32))]
orbit_speed: Option<f32>,
camera_motion : Option<String>,
#[arg(long, short)]
output_dir: Option<String>,
#[arg(long)]
@@ -73,9 +69,7 @@ fn main() {
let mut app = match args.subcommand {
Subcommands::Scene {
scene_dir,
orbit,
orbit_speed,
orbit_radius,
camera_motion,
skybox,
output_dir,
output_resolution,
@@ -98,15 +92,22 @@ fn main() {
frames,
output_res,
);
let orbit_speed = orbit_speed.unwrap_or(1.0);
let orbit_radius = orbit_radius.unwrap_or(8.0);
if orbit {
app.insert_resource(OrbitSettings {
radius: orbit_radius,
speed: orbit_speed,
})
.add_systems(Update, orbit_scene);
if let Some(camera_motion) = camera_motion {
match camera_motion.as_str() {
"orbit" => {
app.insert_resource(CameraMotion::Orbit);
}
"pan" => {
app.insert_resource(CameraMotion::Pan);
}
"zoom" => {
app.insert_resource(CameraMotion::Zoom);
}
_ => panic!("Unsupported camera motion type.")
}
app.add_systems(Update, update_camera_motion);
}
app
@@ -167,28 +168,59 @@ fn main() {
}
#[derive(Resource)]
struct OrbitSettings {
radius: f32,
speed: f32,
enum CameraMotion {
Orbit,
Pan,
Zoom,
Static
}
fn orbit_scene(
pub(crate) fn update_camera_motion(
mut camera: Query<&mut Transform, With<Camera>>,
orbit_settings: Res<OrbitSettings>,
camera_motion: Res<CameraMotion>,
time: Res<Time>,
) {
let Ok(mut main_cam_transform) = camera.get_single_mut() else {
return;
};
main_cam_transform.translation = Vec3::new(
orbit_settings.radius * (time.elapsed_seconds() * orbit_settings.speed).cos(),
6.0,
orbit_settings.radius * (time.elapsed_seconds() * orbit_settings.speed).sin(),
);
match *camera_motion {
CameraMotion::Orbit => {
orbit_camera(&mut main_cam_transform, &time);
}
CameraMotion::Pan => {
pan_camera(&mut main_cam_transform, &time);
}
CameraMotion::Zoom => {
zoom_camera(&mut main_cam_transform, &time);
}
CameraMotion::Static => {}
}
main_cam_transform.look_at(Vec3::ZERO, Vec3::Y);
}
fn zoom_camera(main_cam_transform: &Transform, time: &Time<()>) {
todo!()
}
fn pan_camera(main_cam_transform: &Transform, time: &Time<()>) {
todo!()
}
fn orbit_camera(main_cam_transform: &mut Mut<'_, Transform>, time: &Res<'_, Time>) {
let scaled_time = time.elapsed().as_secs_f32() * 0.1;
let max_angle = std::f32::consts::PI / 2.0;
let normalized_sin = (scaled_time.sin() + 1.0) / 2.0;
let angle = max_angle * normalized_sin;
let t = (time.elapsed().as_secs_f32() / 5.0) % 1.0;
main_cam_transform.translation = Vec3::new(2.2 * angle.cos(), 1.0, 2.5 * angle.sin());
main_cam_transform.look_at(Vec3::new(0.347, 0.556, -1.0), Vec3::Y);
}
//==============================================================================
// Parsers
//==============================================================================