diff --git a/hello-world/assets/shaders/procedural_grid.wgsl b/hello-world/assets/shaders/procedural_grid.wgsl index ed4763d..952ffe5 100644 --- a/hello-world/assets/shaders/procedural_grid.wgsl +++ b/hello-world/assets/shaders/procedural_grid.wgsl @@ -1,10 +1,3 @@ -// TODO: Figure out how many of these imports we actually need -#import bevy_pbr::mesh_view_bindings -#import bevy_pbr::mesh_bindings - -#import bevy_pbr::mesh_functions -#import bevy_pbr::prepass_utils - #import bevy_pbr::mesh_vertex_output MeshVertexOutput fn inv_lerp(a: f32, b: f32, v: f32) -> f32 { @@ -26,18 +19,7 @@ fn inv_lerp(a: f32, b: f32, v: f32) -> f32 { /// the final output. fn grid_lines(pos: vec4, depth: f32, scale: f32, depth_min: f32, depth_max: f32) -> f32 { let ref_coords = abs(pos) * scale; - - // TODO: `modf` no longer takes a pointer as its second argument, but that - // change is not yet reflected in the Naga version used at time of writing. - // When Bevy updates its Naga dependency, this will need to be updated: - // ``` - // let fracs = modf(ref_coords).fract; - // ``` - // Reference: https://www.w3.org/TR/2023/WD-WGSL-20230927/#modf-builtin - var wholes = vec4(0.0, 0.0, 0.0, 0.0); - modf(ref_coords, &wholes); - let fracs = ref_coords - wholes; - + let fracs = fract(ref_coords); let thickness = (0.0333 * scale) / (depth * 100.0); let x = smoothstep(0.0, thickness, fracs.x);