Cowboy prototyping

This commit is contained in:
Danny McGee
2023-10-10 19:46:40 -04:00
parent c84fd31387
commit 86a948ef09
17 changed files with 1191 additions and 40 deletions
+1
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@@ -16,6 +16,7 @@ path = "src/main.rs"
wasm-bindgen = { version = "0.2.84" }
console_error_panic_hook = { version = "0.1.7", optional = true }
parking_lot = "0.12.1"
bitflags = "2.4.0"
[features]
wasm = ["dep:console_error_panic_hook"]
+72
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@@ -0,0 +1,72 @@
use bevy::{prelude::*, window::PrimaryWindow};
use super::{InteractionMode, InteractionTransform, Selected, TransformSpace};
pub(super) fn draw(
q_selection: Query<&GlobalTransform, With<Selected>>,
q_camera_xform: Query<&Transform, With<Camera>>,
q_window: Query<&Window, With<PrimaryWindow>>,
interaction_mode: Res<InteractionMode>,
mut gizmos: Gizmos,
mut config: ResMut<GizmoConfig>,
) {
if !q_selection.is_empty() {
// TODO: Use an app state or something so we only have to set this up once
let scale_factor = q_window.single().scale_factor() as f32;
config.line_width = 4. * scale_factor;
config.line_perspective = false;
config.depth_bias = -1.;
let InteractionMode { transform, space } = *interaction_mode;
let camera_xform = q_camera_xform.single();
// TODO: We only want to render one gizmo -- this is just for testing
for world_xform in q_selection.iter() {
let xform = world_xform.compute_transform();
// Note: Scaling the gizmo size by this isn't perfect due to
// distortion from the perspective projection. It bugged me at
// first, but even Blender exhibits this type of gizmo distortion if
// you dial the camera's focal length way down, so I'm gonna call it
// good enough.
let dist = Vec3::distance(camera_xform.translation, xform.translation);
if transform.contains(InteractionTransform::TRANSLATE) {
draw_translate_gizmo(&xform, &mut gizmos, space, dist / 14.);
}
if transform.contains(InteractionTransform::ROTATE) {
draw_rotate_gizmo(&xform, &mut gizmos, space, dist / 20.);
}
}
}
}
#[inline]
fn draw_translate_gizmo(xform: &Transform, gizmos: &mut Gizmos, space: TransformSpace, size: f32) {
let origin = xform.translation;
let basis = match space {
TransformSpace::Local => xform,
TransformSpace::World => &Transform::IDENTITY,
};
let mut draw_axis = |direction: Vec3, color: Color| {
let end = origin + direction * size;
gizmos.line(origin, end, color);
};
draw_axis(basis.local_x(), Color::RED);
draw_axis(basis.local_y(), Color::GREEN);
draw_axis(basis.local_z(), Color::BLUE);
}
#[inline]
fn draw_rotate_gizmo(xform: &Transform, gizmos: &mut Gizmos, space: TransformSpace, radius: f32) {
let origin = xform.translation;
let basis = match space {
TransformSpace::Local => xform,
TransformSpace::World => &Transform::IDENTITY,
};
gizmos.circle(origin, basis.local_x(), radius, Color::RED);
gizmos.circle(origin, basis.local_y(), radius, Color::GREEN);
gizmos.circle(origin, basis.local_z(), radius, Color::BLUE);
}
+130
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@@ -0,0 +1,130 @@
use bevy::prelude::*;
use bitflags::bitflags;
use wasm_bindgen::prelude::*;
mod gizmos;
pub struct InteractionPlugin;
impl Plugin for InteractionPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(SelectionMode::default())
.insert_resource(InteractionMode::default())
.add_systems(Update, gizmos::draw);
app.add_systems(
PreUpdate,
(wasm::update_selection_mode, wasm::update_interaction_mode),
);
}
}
#[derive(Component, Clone, Copy)]
pub struct Selectable(SelectionChannel);
#[derive(Clone, Copy)]
#[wasm_bindgen]
pub enum SelectionChannel {
Objects,
Bones,
Widgets,
}
impl Default for SelectionChannel {
fn default() -> Self {
Self::Objects
}
}
#[derive(Component, Clone, Copy)]
pub struct Selected;
#[derive(Resource, Default)]
pub struct SelectionMode(SelectionChannel);
#[derive(Resource)]
pub struct InteractionMode {
pub transform: InteractionTransform,
pub space: TransformSpace,
}
impl Default for InteractionMode {
fn default() -> Self {
Self {
transform: InteractionTransform::TRANSLATE | InteractionTransform::ROTATE,
space: default(),
}
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug)]
#[wasm_bindgen]
pub struct InteractionTransform(u8);
bitflags! {
impl InteractionTransform: u8 {
const TRANSLATE = 0b0001;
const ROTATE = 0b0010;
}
}
#[derive(Clone, Copy, Debug)]
#[wasm_bindgen]
pub enum TransformSpace {
Local,
World,
}
impl Default for TransformSpace {
fn default() -> Self {
Self::Local
}
}
// #[cfg(target_arch = "wasm32")]
pub mod wasm {
use bevy::prelude::*;
use wasm_bindgen::prelude::*;
use crate::wasm::{self, WasmMessageBuffer};
use super::{
InteractionMode, InteractionTransform, SelectionChannel, SelectionMode, TransformSpace,
};
static SELECT_MODE_BUF: WasmMessageBuffer<SelectionChannel> = WasmMessageBuffer::new();
static INTERACTION_TRANSFORM_BUF: WasmMessageBuffer<InteractionTransform> =
WasmMessageBuffer::new();
static INTERACTION_SPACE_BUF: WasmMessageBuffer<TransformSpace> = WasmMessageBuffer::new();
#[wasm_bindgen(js_name = setSelectionMode)]
pub fn set_selection_mode(mode: SelectionChannel) {
wasm::write_message!(SELECT_MODE_BUF, mode);
}
#[wasm_bindgen(js_name = setInteractionTransform)]
pub fn set_interaction_transform(flags: u8) {
wasm::write_message!(INTERACTION_TRANSFORM_BUF, InteractionTransform(flags));
}
#[wasm_bindgen(js_name = setTransformSpace)]
pub fn set_transform_space(space: TransformSpace) {
wasm::write_message!(INTERACTION_SPACE_BUF, space);
}
pub(super) fn update_selection_mode(mut selection_mode: ResMut<SelectionMode>) {
wasm::read_buffer!(SELECT_MODE_BUF, mode => {
selection_mode.0 = mode;
});
}
pub(super) fn update_interaction_mode(mut interaction_mode: ResMut<InteractionMode>) {
wasm::read_buffer!(INTERACTION_TRANSFORM_BUF, transform => {
interaction_mode.transform = transform;
});
wasm::read_buffer!(INTERACTION_SPACE_BUF, space => {
interaction_mode.space = space;
});
}
}
+22 -12
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@@ -2,7 +2,13 @@
use bevy::prelude::*;
use input::StudioInputPlugin;
use orbit_cam::{CameraMotionSystem, OrbitCam, OrbitCamPlugin};
use interaction::InteractionPlugin;
#[rustfmt::skip]
use orbit_cam::{
// CameraMotionSystem,
// OrbitCam,
OrbitCamPlugin,
};
use skybox::SkyboxPlugin;
use test_scene::TestScenePlugin;
use ui::UiLayerPlugin;
@@ -10,11 +16,14 @@ use viewport::ViewportSize;
use wasm_bindgen::prelude::*;
mod input;
mod interaction;
mod orbit_cam;
mod skybox;
mod test_scene;
mod ui;
mod viewport;
// #[cfg(target_arch = "wasm32")]
mod wasm;
#[wasm_bindgen]
pub fn init(viewport_size: ViewportSize) {
@@ -36,24 +45,25 @@ pub fn init(viewport_size: ViewportSize) {
..default()
}),
StudioInputPlugin,
InteractionPlugin,
OrbitCamPlugin,
TestScenePlugin,
SkyboxPlugin,
UiLayerPlugin,
))
.add_systems(Update, draw_world_axes.after(CameraMotionSystem))
// .add_systems(Update, draw_world_axes.after(CameraMotionSystem))
.run();
}
fn draw_world_axes(mut gizmos: Gizmos, q: Query<&OrbitCam>) {
let &OrbitCam { focus, radius, .. } = q.single();
// fn draw_world_axes(mut gizmos: Gizmos, q: Query<&OrbitCam>) {
// let &OrbitCam { focus, radius, .. } = q.single();
let mut draw_axis = |direction: Vec3, color: Color| {
let end = focus + direction * radius / 15.;
gizmos.line(focus, end, color);
};
// let mut draw_axis = |direction: Vec3, color: Color| {
// let end = focus + direction * radius / 15.;
// gizmos.line(focus, end, color);
// };
draw_axis(Vec3::X, Color::RED);
draw_axis(Vec3::Y, Color::GREEN);
draw_axis(Vec3::Z, Color::BLUE);
}
// draw_axis(Vec3::X, Color::RED);
// draw_axis(Vec3::Y, Color::GREEN);
// draw_axis(Vec3::Z, Color::BLUE);
// }
+32 -5
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@@ -1,3 +1,4 @@
use bevy::math::vec3;
#[rustfmt::skip]
use bevy::{
pbr::NotShadowCaster,
@@ -6,7 +7,10 @@ use bevy::{
render::render_resource::{AsBindGroup, ShaderRef},
};
use crate::orbit_cam::{CameraMotionSystem, OrbitCam};
use crate::{
interaction::Selected,
orbit_cam::{CameraMotionSystem, OrbitCam},
};
pub struct TestScenePlugin;
@@ -15,6 +19,7 @@ impl Plugin for TestScenePlugin {
app.insert_resource(ClearColor(Color::hsl(0.0, 0.0, 0.25)))
.add_plugins(MaterialPlugin::<ProceduralGridMaterial>::default())
.add_systems(Startup, spawn_scene)
.add_systems(Update, right_round_round_round)
.add_systems(PostUpdate, move_plane_with_camera.after(CameraMotionSystem));
}
}
@@ -22,6 +27,9 @@ impl Plugin for TestScenePlugin {
#[derive(Component)]
struct WorldGridPlane;
#[derive(Component)]
struct Spin(Vec3); // TODO: Debug
fn spawn_scene(
mut cmd: Commands,
assets: Res<AssetServer>,
@@ -29,10 +37,18 @@ fn spawn_scene(
mut mat_proc_grid: ResMut<Assets<ProceduralGridMaterial>>,
) {
// Skeletal mesh
cmd.spawn(SceneBundle {
scene: assets.load("gltf/base_human_male.gltf#Scene0"),
..default()
});
cmd.spawn((SpatialBundle::default(), Spin(Vec3::Y * 0.5)))
.with_children(|parent| {
parent.spawn((
SceneBundle {
scene: assets.load("gltf/base_human_male.gltf#Scene0"),
transform: Transform::from_translation(vec3(0., 0., 2.5)),
..default()
},
Selected,
Spin(vec3(0., -1.5, 1.)),
));
});
// Plane
let plane = meshes.add(Mesh::from(shape::Plane {
@@ -79,6 +95,17 @@ fn move_plane_with_camera(
}
}
fn right_round_round_round(mut q_spin: Query<(&mut Transform, &Spin)>, time: Res<Time>) {
let dt = time.delta_seconds();
for (mut xform, spin) in q_spin.iter_mut() {
let speed = spin.0.length();
let axis = spin.0 / speed;
xform.rotate_local_axis(axis, std::f32::consts::PI * speed * dt);
}
}
#[derive(AsBindGroup, Clone, TypePath, TypeUuid)]
#[uuid = "CE331A13-F247-4F5B-A75E-670B2BD5776A"]
struct ProceduralGridMaterial {}
+8 -15
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@@ -45,24 +45,20 @@ impl fmt::Debug for ViewportSize {
}
}
#[cfg(target_arch = "wasm32")]
// #[cfg(target_arch = "wasm32")]
pub mod wasm {
use std::{cell::RefCell, sync::OnceLock};
use bevy::prelude::*;
use parking_lot::ReentrantMutex;
use wasm_bindgen::prelude::*;
use crate::wasm::{self, WasmMessageBuffer};
use super::ViewportSize;
static RESIZE_BUF: OnceLock<ReentrantMutex<RefCell<Option<ViewportSize>>>> = OnceLock::new();
static RESIZE_BUF: WasmMessageBuffer<ViewportSize> = WasmMessageBuffer::new();
#[wasm_bindgen]
pub fn resize(viewport_size: ViewportSize) {
let buffer = RESIZE_BUF.get_or_init(|| ReentrantMutex::new(RefCell::new(None)));
if let Some(lock) = buffer.try_lock() {
*lock.borrow_mut() = Some(viewport_size);
}
wasm::write_message!(RESIZE_BUF, viewport_size);
}
pub struct ViewportPlugin;
@@ -89,11 +85,8 @@ pub mod wasm {
}
fn dispatch_resize_events(mut events: EventWriter<ViewportResizeEvent>) {
let buffer = RESIZE_BUF.get_or_init(|| ReentrantMutex::new(RefCell::new(None)));
if let Some(lock) = buffer.try_lock() {
if let Some(resize) = lock.borrow_mut().take() {
events.send(ViewportResizeEvent(resize));
}
}
wasm::read_buffer!(RESIZE_BUF, resize => {
events.send(ViewportResizeEvent(resize));
});
}
}
+39
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@@ -0,0 +1,39 @@
use std::{cell::RefCell, sync::OnceLock};
use parking_lot::ReentrantMutex;
pub(crate) type WasmMessageBuffer<T> = OnceLock<ReentrantMutex<RefCell<Option<T>>>>;
macro_rules! get_buffer {
($buffer:ident) => {
$buffer.get_or_init(|| {
::parking_lot::ReentrantMutex::new(::std::cell::RefCell::new(
::core::option::Option::None,
))
})
};
}
macro_rules! write_message {
($buffer:ident, $expr:expr) => {{
let buffer = crate::wasm::get_buffer!($buffer);
if let Some(lock) = buffer.try_lock() {
*lock.borrow_mut() = Some($expr);
}
}};
}
macro_rules! read_buffer {
($buffer:ident, $msg:ident => $stmt:stmt) => {{
let buffer = crate::wasm::get_buffer!($buffer);
if let Some(lock) = buffer.try_lock() {
if let Some($msg) = lock.borrow_mut().take() {
$stmt
}
}
}};
}
pub(crate) use get_buffer;
pub(crate) use read_buffer;
pub(crate) use write_message;