Cowboy prototyping

This commit is contained in:
Danny McGee
2023-10-10 19:46:40 -04:00
parent c84fd31387
commit 86a948ef09
17 changed files with 1191 additions and 40 deletions
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use bevy::{prelude::*, window::PrimaryWindow};
use super::{InteractionMode, InteractionTransform, Selected, TransformSpace};
pub(super) fn draw(
q_selection: Query<&GlobalTransform, With<Selected>>,
q_camera_xform: Query<&Transform, With<Camera>>,
q_window: Query<&Window, With<PrimaryWindow>>,
interaction_mode: Res<InteractionMode>,
mut gizmos: Gizmos,
mut config: ResMut<GizmoConfig>,
) {
if !q_selection.is_empty() {
// TODO: Use an app state or something so we only have to set this up once
let scale_factor = q_window.single().scale_factor() as f32;
config.line_width = 4. * scale_factor;
config.line_perspective = false;
config.depth_bias = -1.;
let InteractionMode { transform, space } = *interaction_mode;
let camera_xform = q_camera_xform.single();
// TODO: We only want to render one gizmo -- this is just for testing
for world_xform in q_selection.iter() {
let xform = world_xform.compute_transform();
// Note: Scaling the gizmo size by this isn't perfect due to
// distortion from the perspective projection. It bugged me at
// first, but even Blender exhibits this type of gizmo distortion if
// you dial the camera's focal length way down, so I'm gonna call it
// good enough.
let dist = Vec3::distance(camera_xform.translation, xform.translation);
if transform.contains(InteractionTransform::TRANSLATE) {
draw_translate_gizmo(&xform, &mut gizmos, space, dist / 14.);
}
if transform.contains(InteractionTransform::ROTATE) {
draw_rotate_gizmo(&xform, &mut gizmos, space, dist / 20.);
}
}
}
}
#[inline]
fn draw_translate_gizmo(xform: &Transform, gizmos: &mut Gizmos, space: TransformSpace, size: f32) {
let origin = xform.translation;
let basis = match space {
TransformSpace::Local => xform,
TransformSpace::World => &Transform::IDENTITY,
};
let mut draw_axis = |direction: Vec3, color: Color| {
let end = origin + direction * size;
gizmos.line(origin, end, color);
};
draw_axis(basis.local_x(), Color::RED);
draw_axis(basis.local_y(), Color::GREEN);
draw_axis(basis.local_z(), Color::BLUE);
}
#[inline]
fn draw_rotate_gizmo(xform: &Transform, gizmos: &mut Gizmos, space: TransformSpace, radius: f32) {
let origin = xform.translation;
let basis = match space {
TransformSpace::Local => xform,
TransformSpace::World => &Transform::IDENTITY,
};
gizmos.circle(origin, basis.local_x(), radius, Color::RED);
gizmos.circle(origin, basis.local_y(), radius, Color::GREEN);
gizmos.circle(origin, basis.local_z(), radius, Color::BLUE);
}
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use bevy::prelude::*;
use bitflags::bitflags;
use wasm_bindgen::prelude::*;
mod gizmos;
pub struct InteractionPlugin;
impl Plugin for InteractionPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(SelectionMode::default())
.insert_resource(InteractionMode::default())
.add_systems(Update, gizmos::draw);
app.add_systems(
PreUpdate,
(wasm::update_selection_mode, wasm::update_interaction_mode),
);
}
}
#[derive(Component, Clone, Copy)]
pub struct Selectable(SelectionChannel);
#[derive(Clone, Copy)]
#[wasm_bindgen]
pub enum SelectionChannel {
Objects,
Bones,
Widgets,
}
impl Default for SelectionChannel {
fn default() -> Self {
Self::Objects
}
}
#[derive(Component, Clone, Copy)]
pub struct Selected;
#[derive(Resource, Default)]
pub struct SelectionMode(SelectionChannel);
#[derive(Resource)]
pub struct InteractionMode {
pub transform: InteractionTransform,
pub space: TransformSpace,
}
impl Default for InteractionMode {
fn default() -> Self {
Self {
transform: InteractionTransform::TRANSLATE | InteractionTransform::ROTATE,
space: default(),
}
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug)]
#[wasm_bindgen]
pub struct InteractionTransform(u8);
bitflags! {
impl InteractionTransform: u8 {
const TRANSLATE = 0b0001;
const ROTATE = 0b0010;
}
}
#[derive(Clone, Copy, Debug)]
#[wasm_bindgen]
pub enum TransformSpace {
Local,
World,
}
impl Default for TransformSpace {
fn default() -> Self {
Self::Local
}
}
// #[cfg(target_arch = "wasm32")]
pub mod wasm {
use bevy::prelude::*;
use wasm_bindgen::prelude::*;
use crate::wasm::{self, WasmMessageBuffer};
use super::{
InteractionMode, InteractionTransform, SelectionChannel, SelectionMode, TransformSpace,
};
static SELECT_MODE_BUF: WasmMessageBuffer<SelectionChannel> = WasmMessageBuffer::new();
static INTERACTION_TRANSFORM_BUF: WasmMessageBuffer<InteractionTransform> =
WasmMessageBuffer::new();
static INTERACTION_SPACE_BUF: WasmMessageBuffer<TransformSpace> = WasmMessageBuffer::new();
#[wasm_bindgen(js_name = setSelectionMode)]
pub fn set_selection_mode(mode: SelectionChannel) {
wasm::write_message!(SELECT_MODE_BUF, mode);
}
#[wasm_bindgen(js_name = setInteractionTransform)]
pub fn set_interaction_transform(flags: u8) {
wasm::write_message!(INTERACTION_TRANSFORM_BUF, InteractionTransform(flags));
}
#[wasm_bindgen(js_name = setTransformSpace)]
pub fn set_transform_space(space: TransformSpace) {
wasm::write_message!(INTERACTION_SPACE_BUF, space);
}
pub(super) fn update_selection_mode(mut selection_mode: ResMut<SelectionMode>) {
wasm::read_buffer!(SELECT_MODE_BUF, mode => {
selection_mode.0 = mode;
});
}
pub(super) fn update_interaction_mode(mut interaction_mode: ResMut<InteractionMode>) {
wasm::read_buffer!(INTERACTION_TRANSFORM_BUF, transform => {
interaction_mode.transform = transform;
});
wasm::read_buffer!(INTERACTION_SPACE_BUF, space => {
interaction_mode.space = space;
});
}
}