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https://github.com/storytold/storyteller-bevy.git
synced 2026-10-24 08:26:01 +00:00
Some more bugs fixed
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@@ -1,7 +1,7 @@
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use bevy::{
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math::vec3,
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prelude::*,
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render::{mesh::Indices, primitives::Aabb, render_resource::PrimitiveTopology},
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render::{mesh::Indices, primitives::Aabb, render_asset::RenderAssetUsages, render_resource::PrimitiveTopology},
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};
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pub struct Cone {
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@@ -45,8 +45,8 @@ impl From<Cone> for Mesh {
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positions.push(vec3(0., c.length, 0.));
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let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
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mesh.set_indices(Some(Indices::U32(indices)));
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let mut mesh = Mesh::new(PrimitiveTopology::TriangleList, RenderAssetUsages::all());
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mesh.insert_indices(Indices::U32(indices));
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
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mesh
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@@ -104,8 +104,8 @@ impl From<Plane2Sided> for Mesh {
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2, 3, 1,
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];
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let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
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mesh.set_indices(Some(Indices::U32(indices)));
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let mut mesh = Mesh::new(PrimitiveTopology::TriangleList, RenderAssetUsages::all());
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mesh.insert_indices(Indices::U32(indices));
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
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mesh
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