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https://github.com/storytold/storyteller-bevy.git
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Single-object viewer POC (#14)
This commit implements a Sketchfab-style single-object viewer as a minimal proof-of-concept. ### `@storyteller/studio-web` This is a new package to house web components for interfacing with the `@storyteller/studio` WASM library. It currently includes a single component, `<sts-viewer />`, which is exported from `@storyteller/studio-web/viewer`. ### `react-frontend` This is a new application intended as a proof-of-concept and testbed for React interop with `@storyteller/studio-web`. Web components are currently a little bit fiddly to use in a React application. `react-frontend/src/app/studio-viewer.tsx` demonstrates how a React-idiomatic component can be written as a thin wrapper around a web component, and `react-frontend/src/app/app.tsx` demonstrates that wrapper component in use.
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@@ -0,0 +1,16 @@
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use bevy::prelude::*;
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#[cfg(feature = "wasm")]
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mod wasm;
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pub struct InspectorPlugin;
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impl Plugin for InspectorPlugin {
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fn build(&self, app: &mut App) {
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#[cfg(feature = "wasm")]
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app.add_systems(
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PostUpdate,
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wasm::notify_entity_spawn_changes.map(bevy::utils::error),
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);
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}
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}
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@@ -0,0 +1,256 @@
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use std::collections::VecDeque;
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use bevy::{prelude::*, utils::HashSet, window::PrimaryWindow};
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use serde::Serialize;
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use wasm_bindgen::prelude::*;
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use crate::{
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scene::SceneElement,
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wasm::{self, AsJson},
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};
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#[wasm_bindgen(typescript_custom_section)]
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const TYPE_DECLARATIONS: &str = r#"
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export interface SceneObject {
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/** The entity ID. */
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id: string;
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/** A user-friendly name for displaying in the UI */
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name: string;
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/** The IDs of this object's children in the hierarchy */
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children: string[];
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/** The ID of this object's parent in the hierarchy, if it has one */
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parent: string | null;
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/** The local-space transform */
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transform: Transform;
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/** The world-space transform */
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globalTransform: GlobalTransform;
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}
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/**
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* An event indicating that a new entity has spawned.
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*/
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export interface EntitySpawnEvent extends CustomEvent {
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type: "entity-spawn";
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detail: SceneObject;
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}
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/**
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* An event indicating that an entity has been de-spawned.
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*/
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export interface EntityDespawnEvent extends CustomEvent {
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type: "entity-despawn";
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/** The entity ID */
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detail: string;
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}
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/**
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* An event indicating that multiple entities have spawned.
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*/
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export interface EntityMultiSpawnEvent extends CustomEvent {
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type: "entity-multi-spawn";
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detail: SceneObject[];
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}
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declare global {
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export interface HTMLElementEventMap {
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"entity-spawn": EntitySpawnEvent;
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"entity-despawn": EntityDespawnEvent;
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"entity-multi-spawn": EntityMultiSpawnEvent;
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}
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}
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"#;
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#[derive(Serialize)]
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pub(super) struct SceneObject {
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id: String,
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name: String,
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children: Vec<String>,
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parent: Option<String>,
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transform: serde_json::Value,
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#[serde(rename(serialize = "globalTransform"))]
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global_transform: serde_json::Value,
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}
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struct SceneObjectBuilder<'a> {
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id: Entity,
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name: Option<String>,
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children: Option<Vec<Entity>>,
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parent: Option<Entity>,
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transform: Option<&'a Transform>,
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global_transform: Option<&'a GlobalTransform>,
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}
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impl<'a> SceneObjectBuilder<'a> {
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fn new(id: Entity) -> Self {
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Self {
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id,
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name: None,
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children: None,
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parent: None,
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transform: None,
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global_transform: None,
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}
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}
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fn finish(self) -> SceneObject {
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SceneObject {
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id: format!("{:?}", self.id),
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name: self.name.unwrap(),
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children: self
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.children
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.map(|children| children.iter().map(|ent| format!("{ent:?}")).collect())
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.unwrap_or_default(),
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parent: self.parent.map(|ent| format!("{ent:?}")),
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transform: self.transform.unwrap().as_json(),
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global_transform: self.global_transform.unwrap().as_json(),
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}
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}
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fn with_name(mut self, name: String) -> Self {
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self.name = Some(name);
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self
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}
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fn with_children(mut self, children: Vec<Entity>) -> Self {
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self.children = Some(children);
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self
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}
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fn with_parent(mut self, parent: Entity) -> Self {
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self.parent = Some(parent);
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self
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}
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fn with_transform(mut self, transform: &'a Transform) -> Self {
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self.transform = Some(transform);
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self
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}
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fn with_global_transform(mut self, global_transform: &'a GlobalTransform) -> Self {
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self.global_transform = Some(global_transform);
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self
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}
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}
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impl<'a> SceneObject {
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fn build(id: Entity) -> SceneObjectBuilder<'a> {
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SceneObjectBuilder::new(id)
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}
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}
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pub(super) fn notify_entity_spawn_changes(
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mut l_notified: Local<HashSet<Entity>>,
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// Note: We use locals for these data structures purely to reuse
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// existing allocations across multiple invocations of this system
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mut l_new_objects: Local<Vec<SceneObject>>,
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mut l_despawned_entities: Local<Vec<Entity>>,
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mut l_missing_parents: Local<VecDeque<Entity>>,
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q_window: Query<&Window, With<PrimaryWindow>>,
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q_inspectables: Query<(Entity, &Transform, &GlobalTransform), With<SceneElement>>,
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q_others: Query<(Entity, &Transform, &GlobalTransform), Without<SceneElement>>,
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q_names: Query<&Name>,
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q_parents: Query<&Children>,
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q_children: Query<&Parent>,
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) -> Result<(), String> {
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l_missing_parents.clear();
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l_new_objects.clear();
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l_new_objects.extend(
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q_inspectables
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.iter()
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.filter_map(|(ent, xform, world_xform)| {
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build_scene_object(
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&mut l_notified,
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&mut l_missing_parents,
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ent,
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xform,
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world_xform,
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&q_inspectables,
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&q_names,
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&q_parents,
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&q_children,
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)
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}),
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);
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while let Some(parent) = l_missing_parents.pop_front() {
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let Ok((ent, xform, world_xform)) = q_others.get(parent) else {
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error!("Failed to find missing parent: {parent:?}");
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l_notified.insert(parent);
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continue;
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};
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if let Some(object) = build_scene_object(
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&mut l_notified,
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&mut l_missing_parents,
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ent,
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xform,
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world_xform,
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&q_inspectables,
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&q_names,
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&q_parents,
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&q_children,
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) {
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l_new_objects.push(object);
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}
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}
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l_despawned_entities.clear();
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l_despawned_entities.extend(
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l_notified
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.iter()
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.filter(|ent| !q_inspectables.contains(**ent) && !q_others.contains(**ent))
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.cloned(),
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);
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let win = q_window.single();
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for ent in l_despawned_entities.iter() {
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// TODO: Make this take an array like the multi-spawn event
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wasm::dispatch_to_js(win, "entity-despawn", ent)?;
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l_notified.remove(ent);
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}
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if !l_new_objects.is_empty() {
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// TODO: Remove the single-spawn event
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wasm::dispatch_to_js(win, "entity-multi-spawn", &*l_new_objects)?;
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}
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Ok(())
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}
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fn build_scene_object(
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notified: &mut HashSet<Entity>,
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missing_parents: &mut VecDeque<Entity>,
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ent: Entity,
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xform: &Transform,
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world_xform: &GlobalTransform,
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q_inspectables: &Query<(Entity, &Transform, &GlobalTransform), With<SceneElement>>,
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q_names: &Query<&Name>,
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q_parents: &Query<&Children>,
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q_children: &Query<&Parent>,
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) -> Option<SceneObject> {
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if notified.contains(&ent) {
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return None;
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}
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notified.insert(ent);
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let mut result = SceneObject::build(ent)
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.with_transform(xform)
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.with_global_transform(world_xform);
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if let Ok(children) = q_parents.get(ent) {
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result = result.with_children(children.iter().cloned().collect());
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}
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if let Ok(parent) = q_children.get(ent) {
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let parent_ent = **parent;
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result = result.with_parent(parent_ent);
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if !notified.contains(&parent_ent) && !q_inspectables.contains(parent_ent) {
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missing_parents.push_back(parent_ent);
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}
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}
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result = result.with_name(match q_names.get(ent) {
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Ok(name) => name.into(),
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Err(_) => format!("{ent:?}"),
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});
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Some(result.finish())
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}
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