From cbd17cdca6f7ac2b0cdc0fe40452e7c734204a90 Mon Sep 17 00:00:00 2001 From: rewin Date: Wed, 3 Apr 2024 21:40:47 +0300 Subject: [PATCH] meta errors fix --- studio/assets/scenes/Scene0.scn.ron | 85 +++++++++++++++++++++++++++++ studio/editor.ron | 7 +++ studio/src/headless.rs | 13 +++-- studio/src/scene/mod.rs | 3 +- studio/src/ui/inspector.rs | 4 ++ 5 files changed, 107 insertions(+), 5 deletions(-) create mode 100644 studio/assets/scenes/Scene0.scn.ron create mode 100644 studio/editor.ron diff --git a/studio/assets/scenes/Scene0.scn.ron b/studio/assets/scenes/Scene0.scn.ron new file mode 100644 index 0000000..0c465b0 --- /dev/null +++ b/studio/assets/scenes/Scene0.scn.ron @@ -0,0 +1,85 @@ +( + resources: {}, + entities: { + 4294967299: ( + components: { + "bevy_transform::components::transform::Transform": ( + translation: ( + x: 0.0, + y: 0.0, + z: 0.0, + ), + rotation: ( + x: -0.27984813, + y: 0.36470518, + z: 0.11591689, + w: 0.88047624, + ), + scale: ( + x: 1.0, + y: 1.0, + z: 1.0, + ), + ), + "bevy_core::name::Name": ( + hash: 13256038171236732475, + name: "Directional Light", + ), + "bevy_render::view::visibility::Visibility": Inherited, + "bevy_pbr::light::DirectionalLight": ( + color: Rgba( + red: 1.0, + green: 1.0, + blue: 1.0, + alpha: 1.0, + ), + illuminance: 20000.0, + shadows_enabled: false, + shadow_depth_bias: 0.02, + shadow_normal_bias: 1.8, + ), + "space_prefab::save::ChildrenPrefab": ([ + 4294967305, + ]), + "studio::scene::SceneElement": Light, + "studio::anim::timeline_animation::AnimationTarget": Uuid("c79e856a-ae0b-4e3a-acdd-747240a30318"), + }, + ), + 4294967307: ( + components: { + "bevy_transform::components::transform::Transform": ( + translation: ( + x: 0.0, + y: 0.0, + z: 0.0, + ), + rotation: ( + x: 0.0, + y: 0.0, + z: 0.0, + w: 1.0, + ), + scale: ( + x: 1.0, + y: 1.0, + z: 1.0, + ), + ), + "bevy_core::name::Name": ( + hash: 8180642866023766810, + name: "sample-room.gltf", + ), + "bevy_render::view::visibility::Visibility": Inherited, + "space_prefab::component::GltfPrefab": ( + path: "gltf/sample-room.gltf", + scene: "Scene0", + ), + "space_prefab::save::ChildrenPrefab": ([ + 4294967308, + ]), + "space_prefab::sub_scene::CollapsedSubScene": ("(\n resources: {},\n entities: {\n 4294967307: (\n components: {\n \"bevy_transform::components::transform::Transform\": (\n translation: (\n x: 0.0,\n y: 0.0,\n z: 0.0,\n ),\n rotation: (\n x: 0.0,\n y: 0.0,\n z: 0.0,\n w: 1.0,\n ),\n scale: (\n x: 1.0,\n y: 1.0,\n z: 1.0,\n ),\n ),\n \"bevy_core::name::Name\": (\n hash: 8180642866023766810,\n name: \"sample-room.gltf\",\n ),\n \"bevy_render::view::visibility::Visibility\": Inherited,\n \"space_prefab::component::GltfPrefab\": (\n path: \"gltf/sample-room.gltf\",\n scene: \"Scene0\",\n ),\n \"space_prefab::sub_scene::ChildPath\": ([]),\n },\n ),\n 4294967308: (\n components: {\n \"bevy_transform::components::transform::Transform\": (\n translation: (\n x: 0.0,\n y: 0.0,\n z: 0.0,\n ),\n rotation: (\n x: 0.0,\n y: 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green: 0.0,\n blue: 0.0,\n alpha: 1.0,\n )),\n \"studio::anim::BindPoseLocal\": ((\n translation: (\n x: 0.06737614,\n y: 1.4075269,\n z: -0.04146564,\n ),\n rotation: (\n x: 0.3622999,\n y: -0.7980127,\n z: -0.03275145,\n w: 0.4804601,\n ),\n scale: (\n x: 0.987295,\n y: 1.0259022,\n z: 0.9872949,\n ),\n )),\n \"studio::anim::BindPoseGlobal\": ((\n matrix3: (\n x_axis: (\n x: -0.21895872,\n y: -0.48406318,\n z: 0.58995926,\n ),\n y_axis: (\n x: -0.451066,\n y: 0.60662514,\n z: 0.33032802,\n ),\n z_axis: (\n x: -0.62764144,\n y: -0.23489696,\n z: -0.42567784,\n ),\n ),\n translation: (\n x: 0.4042924,\n y: 1.1318465,\n z: -1.0290996,\n ),\n )),\n \"studio::anim::InvBindPose\": ((\n matrix3: (\n x_axis: (\n x: -0.34738153,\n y: -0.6627756,\n z: -0.9957632,\n ),\n y_axis: (\n x: -0.7679739,\n y: 0.89134705,\n z: -0.3726678,\n ),\n z_axis: (\n x: 0.9359796,\n y: 0.48536876,\n z: -0.6753446,\n ),\n ),\n translation: (\n x: 1.9728885,\n y: -0.24142018,\n z: 0.12938541,\n ),\n )),\n },\n 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0.0,\n alpha: 1.0,\n )),\n \"studio::anim::BindPoseLocal\": ((\n translation: (\n x: 0.03892359,\n y: 1.4065201,\n z: -0.052212834,\n ),\n rotation: (\n x: 0.5026584,\n y: -0.5031861,\n z: -0.4969718,\n w: 0.49714935,\n ),\n scale: (\n x: 0.9999998,\n y: 0.9999994,\n z: 0.9999998,\n ),\n )),\n \"studio::anim::BindPoseGlobal\": ((\n matrix3: (\n x_axis: (\n x: -0.00028499405,\n y: -0.80413824,\n z: 0.0005654347,\n ),\n y_axis: (\n x: -0.009426967,\n y: 0.0005686458,\n z: 0.8040827,\n ),\n z_axis: (\n x: -0.80408317,\n y: 0.0002782119,\n z: -0.00942733,\n ),\n ),\n translation: (\n x: 0.38141263,\n y: 1.131037,\n z: -1.0377418,\n ),\n )),\n \"studio::anim::InvBindPose\": ((\n matrix3: (\n x_axis: (\n x: -0.00044052306,\n y: -0.014578677,\n z: -1.2434814,\n ),\n y_axis: (\n x: -1.2435666,\n y: 0.0008795286,\n z: 0.00043045025,\n ),\n z_axis: (\n x: 0.0008742834,\n y: 1.2434818,\n z: -0.01457873,\n ),\n ),\n translation: (\n x: 1.4075952,\n y: 1.2949787,\n z: 0.45866367,\n ),\n )),\n },\n 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translation: (\n x: 0.0,\n y: 0.0,\n z: 0.0,\n ),\n rotation: (\n x: 0.0,\n y: 0.0,\n z: 0.0,\n w: 1.0,\n ),\n scale: (\n x: 1.0,\n y: 1.0,\n z: 1.0,\n ),\n ),\n \"bevy_core::name::Name\": (\n hash: 8710537298806714921,\n name: \"Cube.004.4\",\n ),\n \"bevy_render::view::visibility::Visibility\": Inherited,\n \"space_prefab::sub_scene::ChildPath\": ([\n 0,\n 39,\n 5,\n 4,\n ]),\n \"studio::anim::ProcessedSkinnedMesh\": (),\n },\n ),\n },\n)"), + "space_prefab::sub_scene::ChildPath": ([]), + }, + ), + }, +) \ No newline at end of file diff --git a/studio/editor.ron b/studio/editor.ron new file mode 100644 index 0000000..2735891 --- /dev/null +++ b/studio/editor.ron @@ -0,0 +1,7 @@ +{ + "space_undo::ChangeChainSettings": "{\"space_undo::ChangeChainSettings\":(max_change_chain_size:200)}", + "space_editor_ui::settings::NewWindowSettings": "{\"space_editor_ui::settings::NewWindowSettings\":(new_tab:SameNode)}", + "space_editor_ui::settings::GameModeSettings": "{\"space_editor_ui::settings::GameModeSettings\":(mode:Game3D)}", + "space_persistence::PersistenceSettings": "{\"space_persistence::PersistenceSettings\":(load_on_startup:true,save_on_close:true)}", + "space_editor_ui::sizing::Sizing": "{\"space_editor_ui::sizing::Sizing\":(icon:Regular,gizmos:Gizmos,text:14.0)}", +} \ No newline at end of file diff --git a/studio/src/headless.rs b/studio/src/headless.rs index af274c7..119cd6d 100644 --- a/studio/src/headless.rs +++ b/studio/src/headless.rs @@ -1,9 +1,7 @@ use std::time::Duration; use bevy::{ - app::{AppExit, ScheduleRunnerPlugin}, - core_pipeline::Skybox, - prelude::*, + app::{AppExit, ScheduleRunnerPlugin}, asset::AssetMetaCheck, core_pipeline::Skybox, prelude::* }; use bevy_web_asset::WebAssetPlugin; use space_editor::prelude::{EditorEvent, EditorPrefabPath}; @@ -53,6 +51,8 @@ pub fn start_headless( frame_delta: 1.0 / (fps as f32), }); + app.insert_resource(AssetMetaCheck::Never); + app.add_plugins(( ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(1.0 / fps as f64)), WebAssetPlugin, @@ -61,9 +61,14 @@ pub fn start_headless( primary_window: None, exit_condition: bevy::window::ExitCondition::DontExit, close_when_requested: true, + }).set(AssetPlugin { + mode: AssetMode::Unprocessed, + ..default() }), ScreenShotPlugin, - CommonPlugins.build().disable::(), + CommonPlugins.build() + .disable::() + .disable::(), )); match mode { diff --git a/studio/src/scene/mod.rs b/studio/src/scene/mod.rs index 26cd433..cd6261b 100644 --- a/studio/src/scene/mod.rs +++ b/studio/src/scene/mod.rs @@ -197,6 +197,7 @@ fn check_loading( && **r_scene_state == SceneState::Loading && *frames_without_loading > 100 { + info!("Transition to active"); st_next.set(SceneState::Active); return; } @@ -211,7 +212,7 @@ fn check_loading( let mut not_loaded_count = 0; - info!("Loading {} assets", loading_queue.queue.len()); + // info!("Loading {} assets", loading_queue.queue.len()); loading_queue.queue.retain(|h| { if let Some((load_state, dep_load_state, _)) = asset_server.get_load_states(h.id()) { diff --git a/studio/src/ui/inspector.rs b/studio/src/ui/inspector.rs index b1811b2..124cc4b 100644 --- a/studio/src/ui/inspector.rs +++ b/studio/src/ui/inspector.rs @@ -30,6 +30,10 @@ pub struct InspectorPlugin; impl Plugin for InspectorPlugin { fn build(&self, app: &mut App) { + + #[cfg(not(feature = "wasm"))] + return; + if let Some(state) = app.world.get_resource::() { if *state == StudioMode::Headless { return;