Refactoring, reorganization and cleanup (#7)

### New `math` module
 * Traits for error-tolerant floating-point comparisons
 * Traits for interpolation and easing
 * Bevy plugin to manage 3D interpolations with ECS components

### `skybox` module refactor
 * ECS resource to enable external skybox selection/updates
 * System run conditions for more idiomatic/ECS-friendly control flow

### Camera controller refactor
 * Renamed from `orbit_cam` to `camera_controller`
 * Now delegates to the new interpolation plugin for WASD motion smoothing
 * Simple API for attaching the `CameraController` component to the camera from
   another module -- this resolves an awkward separation-of-concerns situation
	where we had to configure a bunch of render-quality settings in the camera
	controller module

### Scene module refactor
 * Renamed from `test_scene` to `scene`
 * This module is now responsible for configuring the skybox
 * This module is now responsible for spawning the camera and configuring the
   render settings
This commit is contained in:
Danny McGee
2023-10-31 16:39:10 -04:00
committed by GitHub
parent 4b9ea61495
commit ce6db7fc3c
11 changed files with 811 additions and 399 deletions
+81
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//! Helper traits for floating-point equality checks with configurable tolerance.
use bevy::prelude::Vec3;
use super::internal::Zero;
pub trait NearlyEq<Rhs, Tolerance = Rhs> {
const DEFAULT_TOLERANCE: Tolerance;
#[inline]
fn nearly_eq(self, rhs: Rhs) -> bool
where
Self: Sized,
{
self.nearly_eq_within(rhs, Self::DEFAULT_TOLERANCE)
}
fn nearly_eq_within(self, rhs: Rhs, tolerance: Tolerance) -> bool;
}
impl NearlyEq<f32> for f32 {
const DEFAULT_TOLERANCE: f32 = f32::EPSILON;
#[inline]
fn nearly_eq_within(self, rhs: f32, tolerance: f32) -> bool {
(self - rhs).abs() < tolerance
}
}
impl NearlyEq<f64> for f64 {
const DEFAULT_TOLERANCE: f64 = f64::EPSILON;
#[inline]
fn nearly_eq_within(self, rhs: f64, tolerance: f64) -> bool {
(self - rhs).abs() < tolerance
}
}
impl NearlyEq<Vec3, f32> for Vec3 {
const DEFAULT_TOLERANCE: f32 = <f32 as NearlyEq<f32>>::DEFAULT_TOLERANCE;
fn nearly_eq_within(self, rhs: Vec3, tolerance: f32) -> bool {
self.x.nearly_eq_within(rhs.x, tolerance)
&& self.y.nearly_eq_within(rhs.y, tolerance)
&& self.z.nearly_eq_within(rhs.z, tolerance)
}
}
impl Zero for Vec3 {
#[inline]
fn zero() -> Self {
Vec3::ZERO
}
}
pub trait NearlyZero<Tolerance = Self> {
const DEFAULT_TOLERANCE: Tolerance;
#[inline]
fn nearly_zero(self) -> bool
where
Self: Sized,
{
self.nearly_zero_within(Self::DEFAULT_TOLERANCE)
}
fn nearly_zero_within(self, tolerance: Tolerance) -> bool;
}
impl<T, Tolerance> NearlyZero<Tolerance> for T
where
T: Zero,
T: NearlyEq<T, Tolerance>,
{
const DEFAULT_TOLERANCE: Tolerance = <Self as NearlyEq<T, Tolerance>>::DEFAULT_TOLERANCE;
#[inline]
fn nearly_zero_within(self, tolerance: Tolerance) -> bool {
self.nearly_eq_within(<Self as Zero>::zero(), tolerance)
}
}