mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-28 08:58:07 +00:00
Bootstrap Image Generator application (#53)
This PR begins scaffolding the Stable Diffusion Turbo application (title
TBD), which is a separate frontend for Storyteller Engine which focuses
on image generation.
### Design Overview
* The application renders a "split-screen" view, with Storyteller Studio
on the left, and the Stable Diffusion Turbo output on the right
* When changes are made in the Studio editor:
- A screenshot is taken from the Bevy application
- Screenshot is piped into Stable Diffusion Turbo model
- Model output is rendered to the screen
* This all happens in as close to real-time as possible
### Work completed in this PR
* The `studio-frontend` project has been (somewhat crudely) refactored
to split most of its components into reusable libraries
- `studio-ui` is a use-case-agnostic design system library for core UI
components. These are "dumb" components which are controlled
via `@property` inputs and send `CustomEvent`s in response to user
input.
- `studio-frontend` is a collection of reusable Storyteller Studio
widgets. These are "smart" components which depend on
`@storyteller/studio` directly, manage their own state, and require very
little configuration or styling. They are designed to be drop-in
building blocks that can be reused between various frontends.
* The new application has been bootstrapped as `image-generator-demo`
- Currently, this simply grabs screenshots from the Bevy application and
renders those screenshots on the right side of the split-screen view. A
future PR will wire up to the Storyteller.ai backend to pipe these
screenshots through Stable Diffusion Turbo, and render that model's
output instead.
### Testing
* Install dependencies as described in the repo's README
* Run `npx nx serve image-generator-demo`
* Open [localhost:4200](http://localhost:4200) in your browser
- Use the camera controller in the left side of the view to manipulate
the Bevy scene
- Verify the right side of the view updates with a fresh screenshot at a
rate of ~5 fps
* Toggle the "Realtime Capture" checkbox
- Verify the right side view no longer updates while the user is
actively manipulating the editor
- This should allow the app to run smoother on lower-spec hardware
---------
Co-authored-by: Danny McGee <dannymcgee@gmail.com>
This commit is contained in:
@@ -5,10 +5,10 @@ import { LitElement, type PropertyValues, html, unsafeCSS } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { styleMap } from "lit/directives/style-map.js";
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import "@storyteller/studio-ui/button";
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import "@storyteller/studio-ui/toolbar";
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import "@storyteller/studio-ui/tree";
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import "./anim-timeline.element";
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import "./button.element";
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import "./toolbar.element";
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import "./tree.element";
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import styles from "./anim-editor.element.scss?inline";
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@@ -35,33 +35,9 @@ sts-button.active {
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// Hierarchy (TODO: Probably move this)
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.hierarchy {
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overflow: auto;
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box-sizing: border-box;
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width: $hierarchy-width;
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max-height: calc(100vh - 32px);
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padding: 10px 15px;
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background: #0006;
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backdrop-filter: blur(16px);
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border: 8px solid transparent;
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border-radius: 0.5rem;
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pointer-events: auto;
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&::-webkit-scrollbar {
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width: 8px;
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height: 8px;
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&-thumb {
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border-radius: 2px;
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background: #FFF2;
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&:hover {
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background: #FFF3;
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}
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}
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}
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}
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.loading {
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@@ -1,17 +1,12 @@
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import { on } from "@storyteller/framework";
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import * as studio from "@storyteller/studio";
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import {
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type EntityDespawnEvent,
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type EntityMultiSpawnEvent,
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type EntitySelectEvent,
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type EntitySpawnEvent,
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type SceneSavedEvent,
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type SceneStateEvent,
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TransformSpace,
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TransformType,
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SceneState,
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StudioMode,
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} from "@storyteller/studio";
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import { StudioURLParams } from "@storyteller/studio-web";
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import { CanvasProvider } from "@storyteller/studio-web/canvas-provider";
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import { match } from "@storyteller/utility";
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import { LitElement, html, nothing } from "lit";
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@@ -20,144 +15,35 @@ import { classMap } from "lit-html/directives/class-map.js";
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import { Ref, createRef, ref } from "lit-html/directives/ref.js";
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import { v4 as uuid } from "uuid";
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import "@storyteller/studio-ui/button";
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import "@storyteller/studio-ui/icon";
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import "@storyteller/studio-ui/toolbar";
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import "@storyteller/studio-ui/tree";
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import "@storyteller/studio-web/canvas-provider";
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import "@storyteller/studio-web/viewer";
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import "@storyteller/studio-web/bvh-viewer";
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import "@storyteller/studio-web/editor";
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import "@storyteller/studio-web/mixamo-viewer";
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import "@storyteller/studio-web/scene-hierarchy";
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import "@storyteller/studio-web/transform-toolbar";
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import "./anim-editor.element";
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import "./button.element";
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import "./help.element";
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import "./icon.element";
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import "./toolbar.element";
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import "./transform-toolbar.element";
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import "./tree.element";
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import "./app.element.scss";
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interface SceneObject extends Omit<studio.SceneObject, "children"> {
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children: SceneObject[];
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}
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@customElement("app-root")
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export class AppElement extends LitElement {
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@state() showHelp = false;
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@state() loading = true;
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@state() transformSpace = TransformSpace.Local;
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@state() transformType = TransformType.Translate;
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@state() sceneObjects: SceneObject[] = [];
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@state() selection?: string | null;
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@state() bvhPath?: string;
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@state() mixamoPath?: string;
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@state() scenePath?: string;
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@state() mode?: StudioMode;
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#sceneObjects: studio.SceneObject[] = [];
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#entityMap = new Map<string, SceneObject>();
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#params = new StudioURLParams();
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#canvasProvider: Ref<CanvasProvider> = createRef();
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get #studioCanvas(): HTMLCanvasElement | null {
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const provider = this.#canvasProvider.value;
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if (!provider) return null;
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return document.getElementById(provider.canvasId) as HTMLCanvasElement | null;
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}
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override connectedCallback(): void {
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super.connectedCallback();
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const params = new URLSearchParams(document.location.search);
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if (params.has("bvh"))
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this.bvhPath = params.get("bvh")!;
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if (params.has("mixamo"))
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this.mixamoPath = params.get("mixamo")!;
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if (params.has("scene"))
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this.scenePath = params.get("scene")!;
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this.mode = match (params.get("mode"), {
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"studio": () => StudioMode.Editor,
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"viewer": () => StudioMode.Viewer,
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_: () => StudioMode.Viewer,
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});
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this.#redirectBodyFocus();
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}
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protected override createRenderRoot(): Element | ShadowRoot {
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return this;
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}
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@on("keydown")
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@on("keyup")
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pipeKeyboardEvents(event: KeyboardEvent): void {
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// When the user interacts with one of the web UI elements, the Bevy
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// canvas will lose focus, preventing it from receiving keyboard events.
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// As a workaround, we can listen for any events that have bubbled up to
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// the app root and repeat them for the canvas.
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//
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// This does unfortunately burden the web front-end with some additional
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// responsibility: when we handle a keyboard event and _don't_ want the
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// Bevy app to receive it, we'll need to call `event.stopPropagation()` in
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// the handler to prevent it from reaching this listener.
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const {
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type,
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code, charCode, key, keyCode, location, repeat,
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altKey, ctrlKey, metaKey, shiftKey,
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} = event;
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this.#studioCanvas?.dispatchEvent(new KeyboardEvent(type, {
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code, charCode, key, keyCode, location, repeat,
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altKey, ctrlKey, metaKey, shiftKey,
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bubbles: true,
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cancelable: true,
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composed: true,
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}));
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}
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onSceneStateChange({ detail: state }: SceneStateEvent): void {
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console.log("scene state change:", SceneState[state]);
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this.loading = match (state, {
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[SceneState.Active]: () => false,
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_: () => true,
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});
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}
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@on("window:entity-select")
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onEntitySelectionChange({ detail: entity }: EntitySelectEvent): void {
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const sceneObject = this.#entityMap.get(entity!);
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console.log("Entity selection changed:", sceneObject);
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this.selection = entity;
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}
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@on("window:entity-spawn")
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onEntitySpawned({ detail: value }: EntitySpawnEvent): void {
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console.log("Entity spawned:", value);
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this.#sceneObjects = this.#sceneObjects.concat(value).sort(sortByName);
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this.#updateHierarchy();
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}
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@on("window:entity-multi-spawn")
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onEntitiesSpawned({ detail: values }: EntityMultiSpawnEvent): void {
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console.log("Entities spawned:", values);
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this.#sceneObjects = this.#sceneObjects.concat(values).sort(sortByName);
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this.#updateHierarchy();
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}
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@on("window:entity-despawn")
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onEntityDespawned({ detail: entity }: EntityDespawnEvent): void {
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console.log("Entity despawned:", entity);
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this.#sceneObjects = this.#sceneObjects.filter(({ id }) => id !== entity);
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this.#updateHierarchy();
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}
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@on("window:scene-saved")
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@on("scene-saved")
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async onSceneSaved({ detail: scene }: SceneSavedEvent): Promise<void> {
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const file = new File([scene], "scene.scn.ron", { type: "text/ron" });
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const formData = new FormData();
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@@ -179,98 +65,52 @@ export class AppElement extends LitElement {
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}
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}
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@on("scene-state")
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onSceneStateChange({ detail: state }: SceneStateEvent): void {
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console.log("scene state change:", SceneState[state]);
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this.loading = match (state, {
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[SceneState.Active]: () => false,
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_: () => true,
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});
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}
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toggleHelp(): void {
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this.showHelp = !this.showHelp;
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}
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onTransformSpaceChange({ detail: space }: CustomEvent<TransformSpace>): void {
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this.transformSpace = space;
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studio.setTransformSpace(space);
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}
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onTransformTypeChange({ detail: type }: CustomEvent<TransformType>): void {
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this.transformType = type;
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studio.setTransformType(type);
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}
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// TODO: Get some help from someone who knows what an algorithm is
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#updateHierarchy(): void {
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this.#entityMap.clear();
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for (let obj of this.#sceneObjects)
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this.#entityMap.set(obj.id, { ...obj, children: [] });
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for (let obj of this.#entityMap.values()) {
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if (obj.parent != null) {
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const parent = this.#entityMap.get(obj.parent);
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if (!parent)
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throw new Error(`Missing parent: ${obj.parent}`);
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parent.children.push(obj);
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}
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}
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for (let obj of this.#entityMap.values())
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obj.children.sort(sortByName);
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this.sceneObjects = Array
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.from(this.#entityMap.values())
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.filter(obj => obj.parent == null)
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.sort(sortByName);
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console.log("Hierarchy:", this.sceneObjects);
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}
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#redirectBodyFocus(): void {
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// If user focus lands on the `document.body`, neither the frontend app
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// nor the Bevy app will properly handle keyboard events. Thie function
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// runs every tick to ensure that user focus never becomes "stranded" in
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// this way.
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if (document.activeElement === document.body) {
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const canvasId = this.#canvasProvider.value?.canvasId;
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if (canvasId)
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document.getElementById(canvasId)?.focus();
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}
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requestAnimationFrame(() => this.#redirectBodyFocus());
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}
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protected override render = () => html`
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<sts-canvas-provider
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class="app-root"
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${ref(this.#canvasProvider as any)}
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>
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<!-- Scene view -->
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${this.bvhPath ? html`
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${this.#params.bvh ? html`
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<sts-bvh-viewer
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bvhPath=${this.bvhPath}
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bvhPath=${this.#params.bvh}
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skyboxId="test_scene"
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@scene-state=${this.onSceneStateChange}
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></sts-bvh-viewer>
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` : this.mixamoPath ? html`
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` : this.#params.mixamo ? html`
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<sts-mixamo-viewer
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mixamoPath=${this.mixamoPath}
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mixamoPath=${this.#params.mixamo}
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skyboxId="test_scene"
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@scene-state=${this.onSceneStateChange}
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></sts-mixamo-viewer>
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` : this.scenePath ? html`
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` : this.#params.scene ? html`
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<sts-editor
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scenePath=${this.scenePath}
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@scene-state=${this.onSceneStateChange}
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scenePath=${this.#params.scene}
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></sts-editor>
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` : html`
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<sts-viewer
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objectId="sample-room.gltf"
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skyboxId="test_scene"
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.mode=${this.mode}
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@scene-state=${this.onSceneStateChange}
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.mode=${this.#params.mode}
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></sts-viewer>
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`}
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<!-- Actions toolbar -->
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<sts-toolbar class="v-start h-start">
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<sts-toolbar-group>
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${this.mode === StudioMode.Editor ? html`
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${this.#params.mode === StudioMode.Editor ? html`
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<sts-button
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icon="floppy-disk"
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@click=${() => studio.saveScene()}
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@@ -288,30 +128,10 @@ export class AppElement extends LitElement {
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</sts-toolbar-group>
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</sts-toolbar>
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${this.mode === StudioMode.Editor ? html`
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<!-- Transform toolbar -->
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<sts-transform-toolbar
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class="v-start h-center"
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.type=${this.transformType}
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@type-change=${this.onTransformTypeChange}
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.space=${this.transformSpace}
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@space-change=${this.onTransformSpaceChange}
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></sts-transform-toolbar>
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<!-- Hierarchy and inspector -->
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<div class="hierarchy v-start h-end">
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${this.sceneObjects.map(obj => html`
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<sts-tree class="scene-object"
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id=${obj.id}
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.name=${obj.name}
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.treeChildren=${obj.children}
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></sts-tree>
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`)}
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</div>
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` : nothing}
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|
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<!-- Animation timeline -->
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${this.mode === StudioMode.Editor ? html`
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<!-- Studio-mode-only elements -->
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${this.#params.mode === StudioMode.Editor ? html`
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<sts-transform-toolbar class="v-start h-center"></sts-transform-toolbar>
|
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<sts-scene-hierarchy class="hierarchy v-start h-end"></sts-scene-hierarchy>
|
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<sts-anim-editor class="timeline v-end h-start h-before-hierarchy"></sts-anim-editor>
|
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` : nothing}
|
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|
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@@ -329,7 +149,3 @@ export class AppElement extends LitElement {
|
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</sts-canvas-provider>
|
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`;
|
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}
|
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|
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function sortByName(a: { name: string }, b: { name: string }): number {
|
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return a.name.localeCompare(b.name);
|
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}
|
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|
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@@ -1,36 +0,0 @@
|
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:host {
|
||||
display: inline-flex;
|
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align-items: center;
|
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gap: 0.75rem;
|
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padding: 0.5rem 1rem;
|
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border-radius: 0.5rem;
|
||||
|
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font: {
|
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family: "Fira Sans", sans-serif;
|
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size: 15px;
|
||||
weight: 500;
|
||||
}
|
||||
line-height: 1.5;
|
||||
|
||||
pointer-events: auto;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
|
||||
background: #0006;
|
||||
color: #FFFC;
|
||||
backdrop-filter: blur(16px);
|
||||
transition: {
|
||||
property: background, color;
|
||||
duration: 0.1s;
|
||||
timing-function: linear;
|
||||
}
|
||||
}
|
||||
|
||||
:host(:hover) {
|
||||
background: #0008;
|
||||
color: #FFFF;
|
||||
}
|
||||
|
||||
.icon {
|
||||
fill: currentColor;
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
import { on } from "@storyteller/framework";
|
||||
import { LitElement, html, nothing, unsafeCSS } from "lit";
|
||||
import { customElement, property } from "lit/decorators.js";
|
||||
|
||||
import styles from "./button.element.scss?inline";
|
||||
|
||||
import "./icon.element";
|
||||
|
||||
@customElement("sts-button")
|
||||
export class ButtonElement extends LitElement {
|
||||
static override styles = unsafeCSS(styles);
|
||||
|
||||
@property() icon?: string;
|
||||
|
||||
override role = "button";
|
||||
override tabIndex = 0;
|
||||
|
||||
@on("keydown")
|
||||
onKeyDown(event: KeyboardEvent) {
|
||||
if (/^( |Enter)$/.test(event.key)) {
|
||||
event.stopPropagation();
|
||||
this.click();
|
||||
}
|
||||
}
|
||||
|
||||
protected override render = () => html`
|
||||
${this.icon
|
||||
? html`<sts-icon icon=${this.icon} aria-hidden="true"></sts-icon>`
|
||||
: nothing}
|
||||
<slot></slot>
|
||||
`
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
:host {
|
||||
display: flex;
|
||||
width: auto;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
height: 1em;
|
||||
}
|
||||
|
||||
.a11y-label {
|
||||
position: absolute;
|
||||
overflow: hidden;
|
||||
width: 1px;
|
||||
height: 1px;
|
||||
margin: -1px;
|
||||
padding: 0;
|
||||
clip: rect(1px, 1px, 1px, 1px);
|
||||
border: 0;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.svg-wrapper {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
svg {
|
||||
height: 1em;
|
||||
fill: currentColor;
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
import { spread } from "@storyteller/framework";
|
||||
import { match } from "@storyteller/utility";
|
||||
import { LitElement, TemplateResult, html, nothing, unsafeCSS } from "lit";
|
||||
import { customElement, property } from "lit/decorators.js";
|
||||
import { unsafeSVG } from "lit/directives/unsafe-svg.js";
|
||||
|
||||
import farCrosshairs from "@fortawesome/fontawesome-pro/svgs/regular/crosshairs.svg?raw";
|
||||
import farVideo from "@fortawesome/fontawesome-pro/svgs/regular/video.svg?raw";
|
||||
import fasCircleQuestion from "@fortawesome/fontawesome-pro/svgs/solid/circle-question.svg?raw";
|
||||
import fasKey from "@fortawesome/fontawesome-pro/svgs/solid/key.svg?raw";
|
||||
import farCube from "@fortawesome/fontawesome-pro/svgs/regular/cube.svg?raw";
|
||||
import farGlobe from "@fortawesome/fontawesome-pro/svgs/regular/globe.svg?raw";
|
||||
import farUpDownLeftRight from "@fortawesome/fontawesome-pro/svgs/regular/arrows-up-down-left-right.svg?raw";
|
||||
import fasPlay from "@fortawesome/fontawesome-pro/svgs/solid/play.svg?raw";
|
||||
import fasFwdStep from "@fortawesome/fontawesome-pro/svgs/solid/forward-step.svg?raw";
|
||||
import fasFwdFast from "@fortawesome/fontawesome-pro/svgs/solid/forward-fast.svg?raw";
|
||||
import fasBwdStep from "@fortawesome/fontawesome-pro/svgs/solid/backward-step.svg?raw";
|
||||
import fasBwdFast from "@fortawesome/fontawesome-pro/svgs/solid/backward-fast.svg?raw";
|
||||
import fasQuestion from "@fortawesome/fontawesome-pro/svgs/solid/question.svg?raw";
|
||||
import farRotate from "@fortawesome/fontawesome-pro/svgs/regular/arrows-rotate.svg?raw";
|
||||
import farScale from "@fortawesome/fontawesome-pro/svgs/regular/arrow-up-right-and-arrow-down-left-from-center.svg?raw";
|
||||
import fasCaretRight from "@fortawesome/fontawesome-pro/svgs/solid/caret-right.svg?raw";
|
||||
import fasFloppyDisk from "@fortawesome/fontawesome-pro/svgs/solid/floppy-disk.svg?raw";
|
||||
|
||||
import styles from "./icon.element.scss?inline";
|
||||
|
||||
@customElement("sts-icon")
|
||||
export class IconElement extends LitElement {
|
||||
static override styles = unsafeCSS(styles);
|
||||
|
||||
@property() icon = "";
|
||||
|
||||
protected override render = () => html`
|
||||
<span class="a11y-label">
|
||||
<slot></slot>
|
||||
</span>
|
||||
<div class="svg-wrapper" role="presentation">
|
||||
${renderSvg(this.icon)}
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
const RENDER_RESULTS = new Map<string, TemplateResult>();
|
||||
|
||||
function renderSvg(iconId: string) {
|
||||
if (RENDER_RESULTS.has(iconId))
|
||||
return RENDER_RESULTS.get(iconId)!;
|
||||
|
||||
const svgSrc = match (iconId, {
|
||||
"bwd-fast": () => fasBwdFast,
|
||||
"bwd-step": () => fasBwdStep,
|
||||
"circle-question": () => fasCircleQuestion,
|
||||
"caret-right": () => fasCaretRight,
|
||||
"crosshairs": () => farCrosshairs,
|
||||
"cube": () => farCube,
|
||||
"floppy-disk": () => fasFloppyDisk,
|
||||
"fwd-fast": () => fasFwdFast,
|
||||
"fwd-step": () => fasFwdStep,
|
||||
"key": () => fasKey,
|
||||
"globe": () => farGlobe,
|
||||
"play": () => fasPlay,
|
||||
"question": () => fasQuestion,
|
||||
"rotate": () => farRotate,
|
||||
"scale": () => farScale,
|
||||
"up-down-left-right": () => farUpDownLeftRight,
|
||||
"video": () => farVideo,
|
||||
_: () => null,
|
||||
});
|
||||
|
||||
if (!svgSrc) return nothing;
|
||||
|
||||
const [, attrsString, body] = svgSrc.match(/<svg(.+?)>(.+?)<\/svg>/)!;
|
||||
const attrs = Object.fromEntries(
|
||||
Array.from(attrsString.matchAll(/([-:_a-zA-Z0-9]+)(?:=['"]?([^'"]*)['"]?)/g))
|
||||
.map(([, attr, value]) => [attr, value])
|
||||
);
|
||||
|
||||
const result = html`
|
||||
<svg ${spread(attrs)}>
|
||||
${unsafeSVG(body)}
|
||||
</svg>
|
||||
`;
|
||||
|
||||
RENDER_RESULTS.set(iconId, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
:host {
|
||||
display: flex;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
::slotted(*) {
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
::slotted(:first-child) {
|
||||
border: {
|
||||
top-left-radius: 8px;
|
||||
bottom-left-radius: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
::slotted(:last-child) {
|
||||
border: {
|
||||
top-right-radius: 8px;
|
||||
bottom-right-radius: 8px;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
:host {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
import { LitElement, html, unsafeCSS } from "lit";
|
||||
import { customElement } from "lit/decorators.js";
|
||||
|
||||
import toolbarStyles from "./toolbar.element.scss?inline";
|
||||
import toolbarGroupStyles from "./toolbar-group.element.scss?inline";
|
||||
|
||||
// TODO: A11y - https://www.w3.org/WAI/ARIA/apg/patterns/toolbar/
|
||||
|
||||
@customElement("sts-toolbar")
|
||||
export class ToolbarElement extends LitElement {
|
||||
static override styles = unsafeCSS(toolbarStyles);
|
||||
override role = "toolbar";
|
||||
protected override render = () => html`<slot></slot>`;
|
||||
}
|
||||
|
||||
@customElement("sts-toolbar-group")
|
||||
export class ToolbarGroupElement extends LitElement {
|
||||
static override styles = unsafeCSS(toolbarGroupStyles);
|
||||
override role = "group";
|
||||
protected override render = () => html`<slot></slot>`;
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
.btn-toggle {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
font-size: 16px;
|
||||
padding: 10px 12px;
|
||||
pointer-events: auto;
|
||||
|
||||
// TODO: Copypasta
|
||||
background: #0006;
|
||||
color: #FFFC;
|
||||
backdrop-filter: blur(16px);
|
||||
transition: {
|
||||
property: background, color;
|
||||
duration: 0.1s;
|
||||
timing-function: linear;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: #0008;
|
||||
color: #FFF;
|
||||
}
|
||||
|
||||
&:has(:focus-visible) {
|
||||
z-index: 1;
|
||||
outline: 4px solid #2F83FFBF;
|
||||
}
|
||||
|
||||
&:has(:checked) {
|
||||
background: #7A2C34E3;
|
||||
color: #FFF;
|
||||
|
||||
&:hover {
|
||||
background: #90363F;
|
||||
}
|
||||
}
|
||||
|
||||
&:has(:disabled) {
|
||||
background: #0003 !important;
|
||||
color: #FFF6 !important;
|
||||
}
|
||||
|
||||
input {
|
||||
display: block;
|
||||
appearance: none;
|
||||
border: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
opacity: 0;
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 1;
|
||||
}
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
import { TransformSpace, TransformType } from "@storyteller/studio";
|
||||
import { match } from "@storyteller/utility";
|
||||
import { LitElement, html, unsafeCSS } from "lit";
|
||||
import { customElement, property } from "lit/decorators.js";
|
||||
|
||||
import styles from "./transform-toolbar.element.scss?inline";
|
||||
|
||||
@customElement("sts-transform-toolbar")
|
||||
export class TransformToolbarElement extends LitElement {
|
||||
static override styles = unsafeCSS(styles);
|
||||
|
||||
@property({ type: Number }) space = TransformSpace.Local;
|
||||
@property({ type: Number }) type = TransformType.Translate;
|
||||
|
||||
#onSpaceChange(event: InputEvent): void {
|
||||
const { value } = event.target as HTMLInputElement;
|
||||
const space = match (value, {
|
||||
"local": () => TransformSpace.Local,
|
||||
"world": () => TransformSpace.World,
|
||||
_: () => {
|
||||
throw new Error(`Unknown transform space: "${value}"`);
|
||||
}
|
||||
});
|
||||
|
||||
this.dispatchEvent(new CustomEvent<TransformSpace>("space-change", {
|
||||
detail: space,
|
||||
bubbles: true,
|
||||
composed: true,
|
||||
}));
|
||||
}
|
||||
|
||||
#onTypeChange(event: InputEvent): void {
|
||||
const { name, checked } = event.target as HTMLInputElement;
|
||||
const flag = match (name, {
|
||||
"translate": () => TransformType.Translate,
|
||||
"rotate": () => TransformType.Rotate,
|
||||
"scale": () => TransformType.Scale,
|
||||
_: () => {
|
||||
throw new Error(`Unknown transform type: "${name}"`);
|
||||
}
|
||||
});
|
||||
|
||||
const type = checked
|
||||
? this.type | flag
|
||||
: this.type & ~flag;
|
||||
|
||||
this.dispatchEvent(new CustomEvent<TransformType>("type-change", {
|
||||
detail: type,
|
||||
bubbles: true,
|
||||
composed: true,
|
||||
}));
|
||||
}
|
||||
|
||||
protected override render = () => html`
|
||||
<sts-toolbar>
|
||||
<sts-toolbar-group>
|
||||
<label class="btn-toggle">
|
||||
<sts-icon icon="cube">Local</sts-icon>
|
||||
<input type="radio"
|
||||
name="transform-space"
|
||||
value="local"
|
||||
?checked=${this.space === TransformSpace.Local}
|
||||
@input=${this.#onSpaceChange}
|
||||
/>
|
||||
</label>
|
||||
<label class="btn-toggle">
|
||||
<sts-icon icon="globe">Global</sts-icon>
|
||||
<input type="radio"
|
||||
name="transform-space"
|
||||
value="world"
|
||||
?checked=${this.space === TransformSpace.World}
|
||||
@input=${this.#onSpaceChange}
|
||||
/>
|
||||
</label>
|
||||
</sts-toolbar-group>
|
||||
<sts-toolbar-group>
|
||||
<label class="btn-toggle">
|
||||
<sts-icon icon="up-down-left-right">Translate</sts-icon>
|
||||
<input type="checkbox"
|
||||
name="translate"
|
||||
?checked=${Boolean(this.type & TransformType.Translate)}
|
||||
@input=${this.#onTypeChange}
|
||||
/>
|
||||
</label>
|
||||
<label class="btn-toggle">
|
||||
<sts-icon icon="rotate">Rotate</sts-icon>
|
||||
<input type="checkbox"
|
||||
name="rotate"
|
||||
?checked=${Boolean(this.type & TransformType.Rotate)}
|
||||
@input=${this.#onTypeChange}
|
||||
/>
|
||||
</label>
|
||||
<label class="btn-toggle">
|
||||
<sts-icon icon="scale">Scale</sts-icon>
|
||||
<input type="checkbox"
|
||||
name="scale"
|
||||
disabled
|
||||
?checked=${Boolean(this.type & TransformType.Scale)}
|
||||
@input=${this.#onTypeChange}
|
||||
/>
|
||||
</label>
|
||||
</sts-toolbar-group>
|
||||
</sts-toolbar>
|
||||
`;
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
$item-height: 24px;
|
||||
|
||||
:host, .children {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
:host {
|
||||
min-width: min-content;
|
||||
}
|
||||
|
||||
header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
border-radius: 4px;
|
||||
|
||||
font: {
|
||||
family: "Fira Sans", sans-serif;
|
||||
size: 14px;
|
||||
weight: 400;
|
||||
}
|
||||
line-height: 1;
|
||||
white-space: nowrap;
|
||||
|
||||
pointer-events: auto;
|
||||
cursor: default;
|
||||
user-select: none;
|
||||
|
||||
color: #FFFC;
|
||||
transition: {
|
||||
property: background, color;
|
||||
duration: 0.1s;
|
||||
timing-function: linear;
|
||||
}
|
||||
|
||||
&.selectable:hover:not(:has(.toggle-expanded:hover)) {
|
||||
background: #0000001F;
|
||||
}
|
||||
|
||||
&.selected {
|
||||
background: #7A2C34E3;
|
||||
color: #FFF;
|
||||
font-weight: 500;
|
||||
|
||||
&:hover {
|
||||
background: #90363F !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.toggle-expanded {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex: 0 0 auto;
|
||||
width: 16px;
|
||||
height: $item-height;
|
||||
margin-block: -5px;
|
||||
padding-inline-start: 4px;
|
||||
|
||||
appearance: none;
|
||||
background: transparent;
|
||||
border: none;
|
||||
font: inherit;
|
||||
|
||||
color: #FFFC;
|
||||
|
||||
&:hover {
|
||||
color: #FFF;
|
||||
}
|
||||
}
|
||||
|
||||
.icon.expanded {
|
||||
transform: rotate(90deg);
|
||||
}
|
||||
|
||||
.label {
|
||||
display: flex;
|
||||
flex: 1 0 0;
|
||||
height: $item-height;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding-inline-start: 5px;
|
||||
}
|
||||
|
||||
.children {
|
||||
margin-inline-start: 7px;
|
||||
padding-inline-start: 9px;
|
||||
border-inline-start: 1px solid #FFF2;
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
import { on } from "@storyteller/framework";
|
||||
import * as studio from "@storyteller/studio";
|
||||
import { type EntitySelectEvent } from "@storyteller/studio";
|
||||
import { LitElement, html, nothing, unsafeCSS } from "lit";
|
||||
import { customElement, property, state } from "lit/decorators.js";
|
||||
import { classMap } from "lit/directives/class-map.js";
|
||||
import { ifDefined } from "lit/directives/if-defined.js";
|
||||
|
||||
import "./icon.element";
|
||||
|
||||
import styles from "./tree.element.scss?inline";
|
||||
|
||||
export interface Tree {
|
||||
id?: string;
|
||||
name: string;
|
||||
children?: Tree[];
|
||||
}
|
||||
|
||||
@customElement("sts-tree")
|
||||
export class TreeElement extends LitElement {
|
||||
static override styles = unsafeCSS(styles);
|
||||
|
||||
@property() name = "";
|
||||
@property() icon?: string;
|
||||
@property({ attribute: false }) treeChildren?: Tree[];
|
||||
@property({ type: Boolean }) expanded = false;
|
||||
|
||||
@state() selected = false;
|
||||
|
||||
toggleExpanded(): void {
|
||||
this.expanded = !this.expanded;
|
||||
}
|
||||
|
||||
@on("window:entity-select")
|
||||
onEntitySelect({ detail: entity }: EntitySelectEvent): void {
|
||||
this.selected = this.id === entity;
|
||||
}
|
||||
|
||||
selectEntity(): void {
|
||||
if (this.id)
|
||||
studio.select(this.id);
|
||||
}
|
||||
|
||||
// TODO: A11y
|
||||
protected override render = () => html`
|
||||
<header
|
||||
class=${classMap({
|
||||
selected: this.selected,
|
||||
selectable: !!this.id,
|
||||
})}
|
||||
>
|
||||
${this.treeChildren?.length ? html`
|
||||
<button class="toggle-expanded"
|
||||
@click=${this.toggleExpanded}
|
||||
>
|
||||
<sts-icon
|
||||
class=${classMap({
|
||||
icon: true,
|
||||
expanded: this.expanded,
|
||||
})}
|
||||
icon="caret-right"
|
||||
aria-label=${this.expanded ? "Expand" : "Collapse"}
|
||||
></sts-icon>
|
||||
</button>
|
||||
` : nothing}
|
||||
<span class="label"
|
||||
@click=${this.selectEntity}
|
||||
>
|
||||
${this.icon ? html`
|
||||
<sts-icon icon=${this.icon}></sts-icon>
|
||||
` : nothing}
|
||||
${this.name}
|
||||
</span>
|
||||
</header>
|
||||
|
||||
${this.expanded && this.treeChildren?.length ? html`
|
||||
<div class="children">
|
||||
${this.treeChildren?.map(tree => html`
|
||||
<sts-tree
|
||||
id=${ifDefined(tree.id)}
|
||||
.name=${tree.name}
|
||||
.treeChildren=${tree.children}
|
||||
></sts-tree>
|
||||
`)}
|
||||
</div>
|
||||
` : nothing}
|
||||
`;
|
||||
}
|
||||
Reference in New Issue
Block a user