This PR heavily refactors the entry-point functions in
`studio/src/lib.rs` to simplify and consolidate. Additionally, the
frontend application should now be configurable as expected with any
valid combination of the following URL parameters:
* `objectId` : A pre-bundled library object to load (e.g., "couch.gltf")
* `bvh` : Any resolvable path to a BVH animation with a MocapNET
skeleton (e.g., "mocap/shuffle.bvh")
* `mixamo` : Any resolvable path to a glTF animation with the Mixamo
skeleton (e.g., "mocap/hip-hop-dancing.gltf")
* `sceneImport` : Any resolvable path to an arbitrary glTF scene
(untested, but should theoretically work)
* `scene` : Any resolvable path to a previously saved Storyteller Studio
scene in `*.scn.ron` format
* `skybox` : The ID of a pre-bundled skybox asset. Valid options are:
- "gum_trees_4k"
- "kloofenfal_28d_misty_4k"
- "meadow_4k"
- "promenade_de_vidy_4k"
- "scythian_tombs_4k"
- "test_scene" (this is the default if not specified)
* `mode` : One of "studio" or "viewer" (the default if not specified)
"Validity" rules are as follows:
* `objectId`, `bvh`, `mixamo`, `sceneImport` and `scene` are mutually
exclusive
* `skybox` is not supported for `scene` (the skybox should be saved and
loaded as part of the scene description, though this is not currently
working)
* Both `mode` options are valid for all other parameters
This PR adds the ability to render out mixamo animations from the
headless mode. In addition to that, there were some bugs that have been
managed and some readability changes. Let me know if you have any
questions!
This PR adds the capaibility to run Stroyteller studio from the command
line, rendering the result to images. This is the basic functionality,
and there are somethings that I am saving for later when we make this a
more fully fledged feature.
Limitations:
- Right now, you cannot do image output resolutions that aren't 2^n.
This is a bug I plan on tackling later.
If you have questions on how the command line works, use the --help
argument.
Let me know what you think!
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Co-authored-by: Danny McGee <dannymcgee@gmail.com>