Commit Graph

3 Commits

Author SHA1 Message Date
Danny McGee d6c5d5d5bd Image Generator Demo: UI/UX (#58)
This PR updates the UI/UX of the Image Generator Demo.

* Hierarchy moved to the left of the editor view instead of overlaying
  it
* Hierarchy can now be resized
* Bevy canvas resizes trigger a screen-capture update
* Transform Toolbar now centered over the editor view instead of the
  entire viewport
* Added Prompt and Seed text fields, with a refresh button for the Seed
2024-02-28 03:17:45 -05:00
Danny McGee c788bcf6b7 Refactor Studio entry-points (#54)
This PR heavily refactors the entry-point functions in
`studio/src/lib.rs` to simplify and consolidate. Additionally, the
frontend application should now be configurable as expected with any
valid combination of the following URL parameters:

* `objectId` : A pre-bundled library object to load (e.g., "couch.gltf")
* `bvh` : Any resolvable path to a BVH animation with a MocapNET
skeleton (e.g., "mocap/shuffle.bvh")
* `mixamo` : Any resolvable path to a glTF animation with the Mixamo
skeleton (e.g., "mocap/hip-hop-dancing.gltf")
* `sceneImport` : Any resolvable path to an arbitrary glTF scene
(untested, but should theoretically work)
* `scene` : Any resolvable path to a previously saved Storyteller Studio
scene in `*.scn.ron` format
* `skybox` : The ID of a pre-bundled skybox asset. Valid options are:
  - "gum_trees_4k"
  - "kloofenfal_28d_misty_4k"
  - "meadow_4k"
  - "promenade_de_vidy_4k"
  - "scythian_tombs_4k"
  - "test_scene" (this is the default if not specified)
* `mode` : One of "studio" or "viewer" (the default if not specified)

"Validity" rules are as follows:

* `objectId`, `bvh`, `mixamo`, `sceneImport` and `scene` are mutually
exclusive
* `skybox` is not supported for `scene` (the skybox should be saved and
loaded as part of the scene description, though this is not currently
working)
* Both `mode` options are valid for all other parameters
2024-02-27 10:22:00 -07:00
Brooks Palin d51eec52c3 Bootstrap Image Generator application (#53)
This PR begins scaffolding the Stable Diffusion Turbo application (title
TBD), which is a separate frontend for Storyteller Engine which focuses
on image generation.

### Design Overview

* The application renders a "split-screen" view, with Storyteller Studio
  on the left, and the Stable Diffusion Turbo output on the right
* When changes are made in the Studio editor:
  - A screenshot is taken from the Bevy application
  - Screenshot is piped into Stable Diffusion Turbo model
  - Model output is rendered to the screen
* This all happens in as close to real-time as possible

### Work completed in this PR

* The `studio-frontend` project has been (somewhat crudely) refactored
  to split most of its components into reusable libraries
  - `studio-ui` is a use-case-agnostic design system library for core UI
    components. These are "dumb" components which are controlled
    via `@property` inputs and send `CustomEvent`s in response to user
    input.
  - `studio-frontend` is a collection of reusable Storyteller Studio
    widgets. These are "smart" components which depend on
    `@storyteller/studio` directly, manage their own state, and require very
    little configuration or styling. They are designed to be drop-in
    building blocks that can be reused between various frontends.
* The new application has been bootstrapped as `image-generator-demo`
  - Currently, this simply grabs screenshots from the Bevy application and
    renders those screenshots on the right side of the split-screen view. A
    future PR will wire up to the Storyteller.ai backend to pipe these
    screenshots through Stable Diffusion Turbo, and render that model's
    output instead.

### Testing

* Install dependencies as described in the repo's README
* Run `npx nx serve image-generator-demo`
* Open [localhost:4200](http://localhost:4200) in your browser
  - Use the camera controller in the left side of the view to manipulate
    the Bevy scene
  - Verify the right side of the view updates with a fresh screenshot at a
    rate of ~5 fps
* Toggle the "Realtime Capture" checkbox
  - Verify the right side view no longer updates while the user is
    actively manipulating the editor
  - This should allow the app to run smoother on lower-spec hardware

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-02-26 17:13:07 -05:00