Commit Graph

4 Commits

Author SHA1 Message Date
Brooks Palin c4c778cde9 Add minimal Gizmo Material (#43)
This is a small feature push that adds a simple Shader for the Gizmo.
This shader only takes one value: the color of the object. Very simple
and fast to compile.

This PR is missing:
- Shader Pre Compiling. This is something that I am looking into now,
however I thought it out of scope for this feature.

Just thought I would drop this real fast. Let me know what y'all think!

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Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-02-19 16:11:29 -07:00
Danny McGee 155272a5ba Upgrade to Bevy v0.12 (#12)
* Migrate `System::pipe(...)` calls to `System::map(...)`
* Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to
  `EventReader::read()`
* Migrate asset handling
* Generate `*.meta` files for assets
* Migrate a shader import
* Fix emissive materials double-applying their emissive strength
* Fix non-normalized bone weights resulting in incorrect vertex positions
* Set shadow filtering to `Hardware2x2` to mitigate increase in shader
  compilation times
2023-11-22 23:05:42 -05:00
Danny McGee d396a45509 HDRI Skyboxes / Image-Based Lighting 2023-10-02 20:07:16 -04:00
Danny McGee bed97cff47 Rename projects 2023-09-29 18:33:00 -04:00