This PR adds a new "Add to Scene" dropdown menu for adding elements to
the current scene, and a new Media Library dialog for importing and/or
adding Storyteller Engine assets (characters, scenes, animations, etc.)
associated with the user's Storyteller.ai account.
The scope of this PR is limited to the UI — actual asset importing
behavior, and adding elements other than primitive shapes to the current
scene, will be implemented in follow-up PRs.
### Technical Details
In order to facilitate these changes, a new "overlay" abstraction has
been added to `@storyteller/studio-ui` (loosely modeled after
[`@angular/cdk/overlay`](https://material.angular.io/cdk/overlay/overview))
for managing DOM elements which should render in a self-contained
stacking context "above" the rest of the application.
Two new base UI components — `<sts-menu>` and `<sts-dialog>`
— have also been added to make use of this overlay system, but
it's worth noting that these new components have not yet been
exhaustively tested or thoroughly fleshed out, so they may require
significant changes in order to accommodate future use cases or address
unforeseen bugs.
### Testing
The Media Library makes some API calls which will run into CORS errors
in a normal browser. This can be bypassed by running Chrome with the
following command-line flags:
```
--disable-web-security --ignore-certificate-errors --user-data-dir=path/to/some/temporary/directory
```
Verify all of the following:
* The "Add to Scene" menu opens and closes as expected
* The primitive-shape menu items (Cube, Sphere, etc.) add the
corresponding elements to the scene
* The "Media Library..." menu item correctly opens the Media Library
dialog
* The Media Library's search bar and category filters work as expected
* A single asset can be selected by clicking on it
* Multiple assets can be selected by holding the "Ctrl" or "Cmd" key
* The selection can be cleared by clicking in an empty space in the
results grid
* An "Add to Scene" button appears if (and only if) one or more assets
are selected
* The Media Library dialog can be closed by:
- Clicking the "X" in the upper right-hand corner
- Pressing the "Esc" key
- Clicking anywhere outside of the dialog boundaries
Additionally, ensure that the Media Library dialog handles all of the
following situations gracefully:
* User is not logged in to fakeyou.com
* User is logged in but does not have any engine-compatible assets
uploaded (this can be tested by selecting any of the categories from the
sidebar, since the database has not yet been migrated to use the new
`media_file_class` field, so all of those categories should currently
yield an empty list)
* User is logged in and there are engine-compatible assets to list (this
can be tested by pressing the "Save" button in the main application
toolbar to save the current scene to your account, and selecting the
"Home" entry from the Media Library sidebar)
This PR heavily refactors the entry-point functions in
`studio/src/lib.rs` to simplify and consolidate. Additionally, the
frontend application should now be configurable as expected with any
valid combination of the following URL parameters:
* `objectId` : A pre-bundled library object to load (e.g., "couch.gltf")
* `bvh` : Any resolvable path to a BVH animation with a MocapNET
skeleton (e.g., "mocap/shuffle.bvh")
* `mixamo` : Any resolvable path to a glTF animation with the Mixamo
skeleton (e.g., "mocap/hip-hop-dancing.gltf")
* `sceneImport` : Any resolvable path to an arbitrary glTF scene
(untested, but should theoretically work)
* `scene` : Any resolvable path to a previously saved Storyteller Studio
scene in `*.scn.ron` format
* `skybox` : The ID of a pre-bundled skybox asset. Valid options are:
- "gum_trees_4k"
- "kloofenfal_28d_misty_4k"
- "meadow_4k"
- "promenade_de_vidy_4k"
- "scythian_tombs_4k"
- "test_scene" (this is the default if not specified)
* `mode` : One of "studio" or "viewer" (the default if not specified)
"Validity" rules are as follows:
* `objectId`, `bvh`, `mixamo`, `sceneImport` and `scene` are mutually
exclusive
* `skybox` is not supported for `scene` (the skybox should be saved and
loaded as part of the scene description, though this is not currently
working)
* Both `mode` options are valid for all other parameters
This PR begins scaffolding the Stable Diffusion Turbo application (title
TBD), which is a separate frontend for Storyteller Engine which focuses
on image generation.
### Design Overview
* The application renders a "split-screen" view, with Storyteller Studio
on the left, and the Stable Diffusion Turbo output on the right
* When changes are made in the Studio editor:
- A screenshot is taken from the Bevy application
- Screenshot is piped into Stable Diffusion Turbo model
- Model output is rendered to the screen
* This all happens in as close to real-time as possible
### Work completed in this PR
* The `studio-frontend` project has been (somewhat crudely) refactored
to split most of its components into reusable libraries
- `studio-ui` is a use-case-agnostic design system library for core UI
components. These are "dumb" components which are controlled
via `@property` inputs and send `CustomEvent`s in response to user
input.
- `studio-frontend` is a collection of reusable Storyteller Studio
widgets. These are "smart" components which depend on
`@storyteller/studio` directly, manage their own state, and require very
little configuration or styling. They are designed to be drop-in
building blocks that can be reused between various frontends.
* The new application has been bootstrapped as `image-generator-demo`
- Currently, this simply grabs screenshots from the Bevy application and
renders those screenshots on the right side of the split-screen view. A
future PR will wire up to the Storyteller.ai backend to pipe these
screenshots through Stable Diffusion Turbo, and render that model's
output instead.
### Testing
* Install dependencies as described in the repo's README
* Run `npx nx serve image-generator-demo`
* Open [localhost:4200](http://localhost:4200) in your browser
- Use the camera controller in the left side of the view to manipulate
the Bevy scene
- Verify the right side of the view updates with a fresh screenshot at a
rate of ~5 fps
* Toggle the "Realtime Capture" checkbox
- Verify the right side view no longer updates while the user is
actively manipulating the editor
- This should allow the app to run smoother on lower-spec hardware
---------
Co-authored-by: Danny McGee <dannymcgee@gmail.com>
This PR adds Storyteller.ai API integration for saving and loading
Storyteller Studio scenes to/from the backend.
### Known issues
* The skybox is not currently stored in the serialized scene format
This PR replaces the hard-coded BVH animation with a URL parameter, and
adds a specialized BVH viewer web component and entry-point function for
previewing the specified animation on our generic mannequin.
* Add plugins for `wasm` and `top-level-await` to Vite config
* Avoid bundling dependencies
* Add external dependencies to project-level `package.json` manifests
This commit implements a Sketchfab-style single-object viewer as a minimal
proof-of-concept.
### `@storyteller/studio-web`
This is a new package to house web components for interfacing with the
`@storyteller/studio` WASM library. It currently includes a single component,
`<sts-viewer />`, which is exported from `@storyteller/studio-web/viewer`.
### `react-frontend`
This is a new application intended as a proof-of-concept and testbed for React
interop with `@storyteller/studio-web`.
Web components are currently a little bit fiddly to use in a React application.
`react-frontend/src/app/studio-viewer.tsx` demonstrates how a React-idiomatic
component can be written as a thin wrapper around a web component, and
`react-frontend/src/app/app.tsx` demonstrates that wrapper component in use.